I feel like after what happened with Magna Mundi and East v. West they probably won't be bringing in any 3rd parties any time soon.
I feel like after what happened with Magna Mundi and East v. West they probably won't be bringing in any 3rd parties any time soon.
They were disinterested in starting anew for HoI3 so this would hardly be a surprise.Why are there so many people here that want to pay for something that can be modded and downloaded for free? Is it certain that all of the KR developers are disinterested in starting anew?
Why are there so many people here that want to pay for something that can be modded and downloaded for free? Is it certain that all of the KR developers are disinterested in starting anew?
Correct me if I'm wrong, but I believe Kaiserreich wasn't ported to HOI3 was because there were certain aspects of the mod that couldn't work properly in HOI3.
Because a well made DLC with proper testing, bug fixes & the need to fully finish things before release can be much better than a mod that keeps getting worked when the devs get time & feel like it with a release that is only a work in progress. Sure a DLC can be expanded on after release. Another thing depending on the type of mod/DLC it can set a standard (like a tank tech expansion) that other can use with mods they make. Also people like to reward people for their hard work.Why are there so many people here that want to pay for something that can be modded and downloaded for free? Is it certain that all of the KR developers are disinterested in starting anew?
I'm unsure of how helping HOI3 conversion would help HOI4. We don't know of the modding differences yet (or do we ? I could have missed that), but integrating it in HOI3 might not help that much porting it to HOI4. You'll start at scratch anyway.If you want a chance of Kaiserreich getting to HOI4 (due to the mapping issues) you probably need to offer to help the existing HOI3 conversion effort. Refer to the HOI3 Mods forum.
Well I guess I'm saying if there wasn't the support from the community to get it working on hoi3 after the main conversion effort was done then you don't have the body of people to put it on hoi4 (either converted or brand new). Finishing off the hoi3 conversion is doable though and would be much easier than starting from scratch. It might also generate enough interest in the mod to get a team to work on it in hoi4.I'm unsure of how helping HOI3 conversion would help HOI4. We don't know of the modding differences yet (or do we ? I could have missed that), but integrating it in HOI3 might not help that much porting it to HOI4. You'll start at scratch anyway.
Well, how many alt-hist mods are there currently for HoI3? I think the number is zero. I don't think there actually is any interest. HoI3 is just not geared towards that kind of story-driven gameplay. I can't see many of the KR fans being convinced to step over to HoI3, tbh.Well I guess I'm saying if there wasn't the support from the community to get it working on hoi3 after the main conversion effort was done then you don't have the body of people to put it on hoi4 (either converted or brand new). Finishing off the hoi3 conversion is doable though and would be much easier than starting from scratch. It might also generate enough interest in the mod to get a team to work on it in hoi4.
There is one for HoI2, I believe. That's where it was originally made and they ported it over to DH.
I'd pay $55 for Turtledove's World in Balance scenario.![]()
Personally, I'd be more interested in converting it to hoi4 than 3, both because I don't really like 3 (though I don't know how 4 will turn out yet), and because the events weren't really nice. These factors don't really depend on the number of people converting to hoi3, and I would consider that as 2 different projects.Well I guess I'm saying if there wasn't the support from the community to get it working on hoi3 after the main conversion effort was done then you don't have the body of people to put it on hoi4 (either converted or brand new). Finishing off the hoi3 conversion is doable though and would be much easier than starting from scratch. It might also generate enough interest in the mod to get a team to work on it in hoi4.
Why do people like this mod so much? I'm just curious because I've never played it or HOI2.
It was intended solely for balanced MP, with balanced forces and the allocation of IC and allies.The Armageddon Expansion. I felt like it was intended for a balanced MP experience. It was pretty neat, cool flags.
oh you should play it alright, its super funWhy do people like this mod so much? I'm just curious because I've never played it or HOI2.