So I was thinking, and you guys have probably already come up with this as a somewhat far-off idea, but what about making the full K-Reich story into a mod or another campaign option? I think with Darkest Hour, there is a good deal of potential for something like this. The timespan would be what, 1914 - 1964 (preferably 1911-1964)? Now either you can get rid of the time limitations yourselves or wait till it's an option is available to deal with that, but on to other things.
Well you guys already set up the back story for each nation which should give a somewhat eventful interbellum. So someone plays through as Germany (or the AI does) and eases up on the Unrestricted Sub Warfare (which would be an event that has say an 80-90 % chance of the AI picking to stop with the mod, and if the option to stop is not picked, the events don't fire and it is just like any old game of DH) and the Kaiserreich events start up. The US doesn't enter the War, Germany gains the upper hand and then the world goes through events that mold the world into how it looks in 1936.
So first, for simplicity's sake, you could have the events leading up to 1936 be scripted single choice events. AT FIRST. This is just to show the story play out if the player likes that. The reason why you shouldn't have real choice yet is then you would need to rework many of the event chains and create new ones for these derivations from the story as it is. As time goes on of course you can start having more choices and new events and event chains put in that can allow for even more derivations and eventually a completely different world for 1936.
It would be a lot of time and work of course, and would need more research for these derivations from the original story that you're going to have, but it would, in my opinion, help complete the mod, and turn it into a true masterpiece (maybe even its own game one day, eh?
What do people think? I'm sure there're holes and mess-ups in this as I am partly asleep.
Also, what do you dev guys think? I think it's a real challenge that would probably help cement K-reich as HoI2's premiere mod.
Well you guys already set up the back story for each nation which should give a somewhat eventful interbellum. So someone plays through as Germany (or the AI does) and eases up on the Unrestricted Sub Warfare (which would be an event that has say an 80-90 % chance of the AI picking to stop with the mod, and if the option to stop is not picked, the events don't fire and it is just like any old game of DH) and the Kaiserreich events start up. The US doesn't enter the War, Germany gains the upper hand and then the world goes through events that mold the world into how it looks in 1936.
So first, for simplicity's sake, you could have the events leading up to 1936 be scripted single choice events. AT FIRST. This is just to show the story play out if the player likes that. The reason why you shouldn't have real choice yet is then you would need to rework many of the event chains and create new ones for these derivations from the story as it is. As time goes on of course you can start having more choices and new events and event chains put in that can allow for even more derivations and eventually a completely different world for 1936.
It would be a lot of time and work of course, and would need more research for these derivations from the original story that you're going to have, but it would, in my opinion, help complete the mod, and turn it into a true masterpiece (maybe even its own game one day, eh?
What do people think? I'm sure there're holes and mess-ups in this as I am partly asleep.