• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EUTony

Major
37 Badges
Nov 22, 2012
518
190
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
I'm in my first good game (just bought from Steam) as the King of Ireland (Duke of Munster start). The Pope called for a Crusade against the Kingdom of Andalusia and I responded. After an invasion with 6,000 troops of my own + 2 Holy orders (15,000 !!!) the Crusade ended with me gaining the whole Kingdom of Andalusia. Now my demesne is wayyy over limit at 30/7. I partitioned some counties and bishoprics out to my most loyal dukes and bishops but I'm still at 25/7.

My questions/comments are:
1. How can I keep control of this newly acquired kingdom considering the population is Muslim. Will that problem go away with conversion?
2. How should I partition out the rest of my land to my subjects(I only have two dukes and I don't want them to be too powerful)? Do I give away counties to courtiers?
3. My heir is married to the Duchess of Norfolk and cannot receive any lands in Andalusia. When he inherits my two kingdoms will there be a high risk of revolt?
4. General advice
 

Casiru

Major
11 Badges
Sep 21, 2011
520
53
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
1) Conversion drops the revolt risk to like 0.5% and its possible they will start culture flipping(Not sure if crusade counts as an invasion, but don't worry about it). The individual holdings will have Irish catholic courtiers unless you gave some to someone else so no worries there.
2) Just give each title to a random courtier (you can always create more in the intrigue menu) and the problem will go away. The demesne limit only counts for holdings you directly own so its possible to have 100 vassals and still be in the limit as long as you only own a few county titles.
3) He's likely to get lots of revolts no matter what, being landed before inheritance has no influence.
4) If you get targeted by an invasion from a Muslim country (the CB itself is invasion, not jihad or holy war) religious allies will not offer to help you. This is a silly mechanic and there isn't really anything you can do about it, just make sure you can defend on your own.
 

Mauer

Swarmherald
100 Badges
Oct 7, 2012
3.710
2.586
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
1. Yes, but you may have to put down some minor revolts the first decades.
2. Right click on any holding of a province, three buttons appear, the one with the little little crowns creates a brand new vassal and gives him that territory. You can't give the capital, and hence the county, away this way, give it to a courtier you have good relations with, you can get new courtiers in the intrigue screen if you run out.
3. Who knows, that depends on a lot of factors.
4. Don't give new counties to vassals you already have, the general rule of thumb is to keep them as weak as possible to prevent any major rebellions. 7 demesne limit is rather small, it's a good idea to get a spouse with a high stewardship level and educate your heir towards that and probably diplomacy, well that's my personal preference anyway.
 

EUTony

Major
37 Badges
Nov 22, 2012
518
190
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
Thank you both for the wonderful advice. My succession is primogeniture so that cut down on my demesne size but I have a steward with 20 skill (thank God).

I've probably have given a bit too much land to my dukes, I'll give the rest away to faithful courtiers as you both suggested.
 

wdremington

Second Lieutenant
34 Badges
Dec 27, 2011
128
0
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
1. Your vassals will convert the land to Catholicism for you. You can, of course, help with your own Chaplain if you like.

2. Give the counties to courtiers. Use the Search button set to "Realm" and look for men that are literally nobodies (no family, no claims, no land, no wife) and give them counties. If you can't find enough of those you can create courtiers out of thin air by right clicking on a city, church or non-capital castle and using the 'create vassal' option. In a county with two baronies you can then give that same baron the County as well. It is better, however, to give to courtiers because then you can avoid traits like Ambitious that will make them not like your rule.

3. As long as you didn't marry matrilineally there is no problem with your Heir gaining this land. Since you are King any lands you conquer and any vassals up to Duke will remain under your rule. If you did marry off your heir matrilineally then you need to kill him, change your succession laws to allow a different heir or wait till he ascends the throne and then divorce or bump off his wife so your dynasty continues.

4. General advice:
- Since it is early I would not give any of the new lands to your existing Dukes (a good general rule is one duchy per Duke. To see the results of not following this, pay attention to how many times the Duke of Aquitaine becomes the King of France...). They could very well end up more powerful than you in 15 years or so and cause major problems on succession.

- This is a bit gamey and what you do depends on your playstyle, Granada is a better capital than anything in Ireland. If for no other reason than it is way ahead in technology. (The Legalism of 2 will let you have a bigger demesne, for an immediate tangible benefit.) You might keep it (and the two other counties in that duchy) for yourself.
- The other coastal Duchy is a great place to create a Lord Mayor or two (or even an entire Republic with a Doge). It won't pay off until the conquest and conversion timers expire, but when it does the cash will roll in like no tomorrow. To do this grant a city to a Lowborn courtier or use create vassal on a city and then grant the County to that same person. One Doge can double your monthly income easily and with all his free cash he will build out the entire duchy for you. It won't produce as many troops as a Duchy, but money is very good, esp early in the game.
- Once you save up the money you want to Ursurp or Create the Duchies in Andalusia and consolidate your holdings to 4 dukes/doges down there (or 3 dukes plus what you keep for yourself.)
- If you want to roleplay a bit (with some beneficial side effects) you can give one of the Counties to a Bishop, making him a Prince-Bishop and creating a theocratic county. And from there you can even give that vassal an entire duchy. The advantage of having a Prince-Bishop or Prince-Archbishop is that they don't care about a lot of the things Dukes do and so are generally easier to rule. They also provide more income (but less troops) as long as they like you more than the Pope. The downside is that if they like the Pope more (or equal at 100 each) they give you NOTHING. No money. No troops.
 

Chevaresqye

General
18 Badges
Dec 19, 2012
2.193
15
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
The population of Muslim only leads to higher risk of rebel, not really big threat to you. Now grab some ally since Muslim will soon Jihad your kingdom.

For how to distribute your land depend on what is your ambition. If your ruler is expected to live longer than 20 year and can't wait to paint the map with your color, grab some old,sick Andalusian Sunni courtiers by marriage (avoid zeal trait), grant them the city/church and then the county where the city/church reside with all holding under it. After several weeks, the different culture/religion negative static modifier disappears then ask them to covert. By this method your new kingdom will regain its full strength in the next 5 years (grant those county to Irish, you must wait upto 30 years to get full levies from those county). Make a wise choices between city/church/castle as the head of a county. Choose city for all the greater good, church for a stable realm, and castle if you like challenge.

For medium crown authority and above, instead of covert those infidels, you can revoke their title, then give them back to Irish.

I would prefer covert method. Switch your capital to the county has best tech and many free slots in the new territory, groom another heir as Andalusian, cover your ruler to Andalusian if a event fire. You are closer to form Hispania Empire than Britannia any way. But that would be to far for the 1st good game though.
 

wdremington

Second Lieutenant
34 Badges
Dec 27, 2011
128
0
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
The population of Muslim only leads to higher risk of rebel, not really big threat to you. Now grab some ally since Muslim will soon Jihad your kingdom.

For how to distribute your land depend on what is your ambition. If your ruler is expected to live longer than 20 year and can't wait to paint the map with your color, grab some old,sick Andalusian Sunni courtiers by marriage (avoid zeal trait), grant them the city/church and then the county where the city/church reside with all holding under it. After several weeks, the different culture/religion negative static modifier disappears then ask them to covert. By this method your new kingdom will regain its full strength in the next 5 years (grant those county to Irish, you must wait upto 30 years to get full levies from those county).
That is a great trick. Thanks.
 

EUTony

Major
37 Badges
Nov 22, 2012
518
190
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
Well my son just succeeded me and all my vassals went from mid to high relations to in the dumps. Factions were everywhere and I've defeated all but one. I'd like to revoke some titles and execute these traitorous dukes...

EDIT: Just read the "Succession survival guide" thread. I need to drop some duke titles because I'm over the 2 duchy limit by at least 2 duchies
 
Last edited: