• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(19057)

Second Lieutenant
Aug 24, 2003
179
0
Visit site
so in this forum we've basically suggested and argued about every single fine point of this upcoming game..and i've missed a lot so we've probably hit this one already but here goes.

if it hasn't already been decided, this game should definately involve a sort of POPs way of dealing with Population. I hated whenever a revolt would happen in the old EU and it would just be a mass of people without any clear demands or reason to fight. This game should deal a lot more with gentry/burghers/peasents(and maybe clerical, though they can usually be clumped with nobility). A ruler should have different options of internal policy...that effect the loyalty and power of a class(power being its strength to resist you if they aren't loyal)
-freeing the peasents(which would make the peasents love you and gentry hate you, and thus change their power)
-revoking town charters(resulting in a plummit of the burgher's loyalty and their power, a little extra income, and a small manpwr loss)
-taxation w/ representation(meaning taxes cant be changed without approval of a governing body~more on that below)
-Habeus Corpus(maybe turn on or off events like 'trouble brews in a certain provice, you can arrest the leaders to prevent an incendent)
-Levee en Masse(makes everyone a little ticked but helps your manpower pool)
-other rights, all of which can be either turned on or off
the basis of this system would be to characterize the struggle for power most countries underwent in the 16th cnentury, usually in reaction to a monarch's attemt at centralization.

in addition to these basic yes/no options(each with a specific advantage and disadvantage) there should be a crude form of constitution.

Monarchy / Dictatorship / Republic


no assembly / assembly on summons / regular assembly


estates general / parliament / national assembly
(based on old ---- (based on English ---- (based on New French
French model, ---- model, favor gentry ---- model, favors peasents)
favor the gentry) ---- and burghers)

this is just my model but, basically it allows further manipulation of which classes to give power and therefore rely on(or try to balance your rule out
playing one group against another)

finally there would the ability to shift the tax burden between the three classes(Tarrifs(burghers), Property Tax(Gentry), FlatTax(Peasents))
This way you can alter where your money comes from , but if you have tax w/ representation then it must be OKed by the governing body(so the powers at be would not allow themselves to be taxed heavily)

to me the constitutional aspect, along with the religion, dynasty, and exploration, are four main themes of the period, and to me the old EU did only one(exploration) justice. I love the new enthusiasm for court intrgue and technology, but i think this game should be much more abstract on how exactly the country is actually ruled. I'm not saying my model is the best, but i'd like to here what anyone else has to say
 

MattyG

Attention is love.
15 Badges
Mar 23, 2003
3.690
1
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
Thank heavens. The Pops thing was what killed Victoria for me. Not just the fiddly-faddly of it all, but also the ability of a leader government to move people from one class/profession to another. Impossible. Absolutely impossible. Maybe in Stalinist Russia or the Khmer Rouge. If you're going to detail Pops (and the period we are looking at here, there were, like, 3 different classes, maybe 4, 99% of which were peasants) then the best a ruler can do is set up the conditions by which people my change/improve themselves.

Pops ... baaaaaad idea.
 

Calantyr

Perfection Personified
99 Badges
Feb 12, 2003
1.191
256
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Necroids
  • Divine Wind
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • A Game of Dwarves
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Leviathan: Warships
  • Lost Empire - Immortals
Pops are like marmite. You either love them or hate them.
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
MattyG said:
Thank heavens. The Pops thing was what killed Victoria for me. Not just the fiddly-faddly of it all, but also the ability of a leader government to move people from one class/profession to another. Impossible. Absolutely impossible. Maybe in Stalinist Russia or the Khmer Rouge. If you're going to detail Pops (and the period we are looking at here, there were, like, 3 different classes, maybe 4, 99% of which were peasants) then the best a ruler can do is set up the conditions by which people my change/improve themselves.

Pops ... baaaaaad idea.

Perhaps, but at least the player can not scream at the game enging for taking away control over what he wants to do with his POPs because he has some slider set at 60% instead of 65%. Micromanagement yes, but it also gives the player total control over how he plays the game. And better to have the player feel he is in control of his destiny in the game than be at the mercy of predetermined algorhythms that might not have any sembelance of what the individual player might want to do in the game.

But I digress....
 

Sute]{h

Field Marshal
88 Badges
Jun 25, 2002
3.505
199
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
MattyG said:
Thank heavens. The Pops thing was what killed Victoria for me. Not just the fiddly-faddly of it all, but also the ability of a leader government to move people from one class/profession to another. Impossible. Absolutely impossible. Maybe in Stalinist Russia or the Khmer Rouge. If you're going to detail Pops (and the period we are looking at here, there were, like, 3 different classes, maybe 4, 99% of which were peasants) then the best a ruler can do is set up the conditions by which people my change/improve themselves.

Pops ... baaaaaad idea.
The player ISN'T the leader of the country. The player is the guiding spirit of the country. Otherwise you could only rule a country for the lifetime of a single leader.
 

Jayavarman

★ ★ ★ ★ ★
93 Badges
Feb 8, 2002
11.232
2.036
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Rome: Vae Victis
  • Crusader Kings II: Horse Lords
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Elven Legacy Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • 200k Club
  • Heir to the Throne
  • Europa Universalis III Complete
  • For The Glory
  • Rise of Prussia
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Achtung Panzer
  • Supreme Ruler 2020
  • Victoria: Revolutions
  • Deus Vult
  • Arsenal of Democracy
  • Imperator: Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sunset Invasion
  • East India Company Collection
  • Diplomacy
  • Commander: Conquest of the Americas
  • Divine Wind
  • Crusader Kings II: Sons of Abraham
MattyG said:
Thank heavens. The Pops thing was what killed Victoria for me. Not just the fiddly-faddly of it all, but also the ability of a leader government to move people from one class/profession to another. Impossible. Absolutely impossible. Maybe in Stalinist Russia or the Khmer Rouge. If you're going to detail Pops (and the period we are looking at here, there were, like, 3 different classes, maybe 4, 99% of which were peasants) then the best a ruler can do is set up the conditions by which people my change/improve themselves.

Pops ... baaaaaad idea.
Who said having POPs meant we had to control them? :confused:
 

Jayavarman

★ ★ ★ ★ ★
93 Badges
Feb 8, 2002
11.232
2.036
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Rome: Vae Victis
  • Crusader Kings II: Horse Lords
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Elven Legacy Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • 200k Club
  • Heir to the Throne
  • Europa Universalis III Complete
  • For The Glory
  • Rise of Prussia
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Achtung Panzer
  • Supreme Ruler 2020
  • Victoria: Revolutions
  • Deus Vult
  • Arsenal of Democracy
  • Imperator: Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sunset Invasion
  • East India Company Collection
  • Diplomacy
  • Commander: Conquest of the Americas
  • Divine Wind
  • Crusader Kings II: Sons of Abraham
Creature said:
Adding features that the player is unable to cotrol - bad idea.
The POPs would just represent the population data. I do not think any players would expect that they should be able to promote and assign these POPs in EU3.
 

unmerged(7313)

Major
48 Badges
Jan 15, 2002
638
0
Visit site
  • Shadowrun Returns
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Third Rome
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
Jayavarman said:
The POPs would just represent the population data. I do not think any players would expect that they should be able to promote and assign these POPs in EU3.

If you want something to represent data population, then a simple chart is enough. Why POPs then?
 

unmerged(19057)

Second Lieutenant
Aug 24, 2003
179
0
Visit site
hm i see my suggestion of a 'sort of POPs' system has been misunderstood, and i appologize
i wasnt talking about being able to convert pops or move pops or change pops, but merely for the population to be considered as belonging to different groups(because while the peasents were the vast majority, they were not 99% and had much less a % of control in the country). the fact is that most civil struggles during the period were either about religion or the position of the social classes. i guess the system im refering to would be more closely related to the CK system; but i'm not talking about mimicking either one.

And I'm not talking about Micromanagement..im talking about the constitution structures that the monarchs of the period had to deal with.

And in response to Sute]{h :
Yes, the Paradox series does not put you in the seat of one ruler, but rather as the giest or spirit of an entire country. But what about, say, civil wars for example. Why is it that you fight for the side of the current regime against the opposing rebels? Or raise taxes or do any of the things you do internally? The fact is that you are playing a wider spectrum of a country, but your basically seeing it through the eyes of the administration. If you don't have different classes to oppose you, or verious laws that limit you, then your destroying the essence of the game. Administrations during the period did'nt have absolute power; they were overthrown because they thought they did. Couldn't there be a more interactive system to display this; rather then a variable between -3 and 3 that determines how your citizens feel about you?
 

Jayavarman

★ ★ ★ ★ ★
93 Badges
Feb 8, 2002
11.232
2.036
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Rome: Vae Victis
  • Crusader Kings II: Horse Lords
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Elven Legacy Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • 200k Club
  • Heir to the Throne
  • Europa Universalis III Complete
  • For The Glory
  • Rise of Prussia
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Achtung Panzer
  • Supreme Ruler 2020
  • Victoria: Revolutions
  • Deus Vult
  • Arsenal of Democracy
  • Imperator: Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sunset Invasion
  • East India Company Collection
  • Diplomacy
  • Commander: Conquest of the Americas
  • Divine Wind
  • Crusader Kings II: Sons of Abraham
Creature said:
If you want something to represent data population, then a simple chart is enough. Why POPs then?
Can a chart migrate, revolt, and convert? :rolleyes:
 

KaiserChicken

Rear Admiral
25 Badges
Mar 7, 2004
1.708
0
  • Heir to the Throne
  • Crusader Kings Complete
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Pre-order
  • 500k Club
  • 200k Club
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Magicka
  • Crusader Kings II
  • For The Glory
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Vicky also commited the mistake of giving the player full control over the country's industrial and economic base, as if we were in Soviet Russia, during the height of the five-year plan models. And this when the Victorian age was marked by the rise and affirmation of capitalism as a global economic model based around private enterprise. Which did not mean I did not love Vicky :)
 

unmerged(34993)

First Lieutenant
Oct 5, 2004
243
0
www.denegNet.org
You are not the ruler of country in Vicky, you should understand this. You ARE a country. A spirit of it.

You don't build factories. You stimulate the development of this area. You don't convert POPs, you stimulate migration to cities.

It is just abstracted a bit, so you can actually play, you know ;)
 

MattyG

Attention is love.
15 Badges
Mar 23, 2003
3.690
1
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
Creature said:
Adding features that the player is unable to cotrol - bad idea.

Adding features a player can't FULLY control - critically good idea.
 

Gebhard Blucher

Random Conquistador
69 Badges
Oct 2, 2002
853
1
  • Europa Universalis III
  • Europa Universalis IV
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Deus Vult
  • Victoria: Revolutions
  • 500k Club
MattyG said:
Adding features a player can't FULLY control - critically good idea.

MOO3 did that and just about everybody hated it. There are some who love the macro-management of MOO3, but there are very few of them around. People like being in control, but they hate micro-management. Kind of a paradox, until you think of micro-management as control but with inadequate management tools (like digging through nested menus constantly, or not being able to set up exact rules for automation features).