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Hammerhanded

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Jan 15, 2020
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Here is my list for this version

Feature requests:
Zoom out needs to go much higher
A button to recenter on your gate
Set work area of a building before it is completed.
left click to move the map should not deselect your target unless you click on a new target.
Eventually would like more control of what workers are used for certain buildings based on skills
A build copy key/button when selecting a building
An auto rebuild for destroyed buildings/fields (click or building that does it)
Trade should allow item for item with Rep as a supplement (but i like the fact that you can produce them over the life of the deal)
Outposts should heal your scouts over time ( as said by others, with medicine there)
It should not take a whole movement to exit a car.
would like to specify what alerts pause the game. Specifically specialists and timed events.
Survivors need better AI pathing to not walk through toxic waste
Specialists need to be able to train their abilities. I like by using them in the world map.
Specialists need to automatically move if you give them a long path at each available turn.
would like a single screen showing all worker locations and ability to add or subtract workers from those locations in that screen.

Bugs:
Major-
People tend to freeze at times all the way to starvation
Cars are not requiring any fuel (maybe easing in the feature)

Minor-
Venison shows as a growable crop (actually grows corn or maybe last thing grown)
workers tend to leave small gaps in a road as it is being built for no reason and finish much later
Children should not take tools until they are going to work


upload_2020-1-15_12-12-37.png
 

The Founder

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Prussian Havoc

PDXCON 2019 ~ MechWarrior of the Year
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Update: The meat field is a now fixed bug! :)
Patch notes from earlier today: https://forum.paradoxplaza.com/forum/index.php?threads/update-1-3-1-patch-notes.1308638/
In a post-apocalyptic world, a Meat Field seems entirely unique and given Biological Gene-splicing in pursuit of Feeding the World’s Hungry, not entirely outside the realm of possibility. : )

Might Meat Fields be held on to, in reserve and brought back around in some manner of Biological Warfare Aftermath DLC?



...you know, @MissDeliana, I was completely in jest when I started this post, but now I am only halfway joking. A Biological Warfare Aftermath DLC would need some measures of distinctiveness. And Meat Fields will always have a near and dear place in my memories of StA game development. :bow:
 

Laura_ifs

Second Lieutenant
Oct 21, 2019
194
9
If you have saves from the games where all the colonists are stuck, please post them here so that we can investigate further! They can be found here
%USERPROFILE%\AppData\LocalLow\Iceflake Studios\Surviving the Aftermath\output_log.txt
Documents\Paradox Interactive\Surviving the Aftermath\SaveGames