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MotherRussia

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I just started my first game as Portugal in 1492, and I start off losing money. Thus far I got a monopoly on my trading center, and I'm sending more to Paris, in addition to sending colonists out to all my colonies and trading outposts, but this hasn't gotten rid of money loss, and now I'm down to one gold. What should I do to get rid of this and get some income?
 
Last edited:

TheLoneTaco

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This question comes up a lot. A LOT. One of EU2's quirks is that you don't make money throughout the year. You and every other player will hover around +0 income from January 2nd to December 31st. The big money comes on January 1st, when the census taxes come in. Consequently, most major investments occur in January.

Where does your money go? Mostly research. If you look at your budget screen, you can see that as your income increases, the money you spend on research also increases. If you go to the research/treasury screen, you can set the rate your income goes to research. If you send any money to the treasury, you will have to pay inflation. Thus, most people set the treasury slider as low as they can, given the need to maintain an army, navy, merchants, etc.

Unfortunately for you, Portugal is a pretty small nation and won't get much money until it (a) dominates many COTs or (b) has a vast colonial empire. Then it will be swamped with cash...but most of that cash will still go to research. At least then you'll be "hyper-teching" :^)
 

MotherRussia

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Ok, so I heard that France in 1492 is the best for starting players, and I've started a game as them. What's the best strategy in general? So far I've just been promoting baliffs to tax collectors, and because of an event I gained a casus belli on Naples, so I DoW'd and vassaled them. It seems like war with Spain would be nice, but they have a sizeable amount of troops, are allied with England, and last time I attempted to attack them, my 35k army was brutally destroyed by like 19k Spanish.
 

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MotherRussia said:
Ok, so I heard that France in 1492 is the best for starting players, and I've started a game as them. What's the best strategy in general? So far I've just been promoting baliffs to tax collectors, and because of an event I gained a casus belli on Naples, so I DoW'd and vassaled them. It seems like war with Spain would be nice, but they have a sizeable amount of troops, are allied with England, and last time I attempted to attack them, my 35k army was brutally destroyed by like 19k Spanish.

Well, with France in 1492 you can do everything, from staying small and colonize or to be the big badboy in Europe...

One hint in warfare, in 1492 Spain is probably ahead of you in tech (I guess they have LT9, which is a very important tech, gives you the firephase...). In your case, you should let the Spanish come to your lands, and you should crush them with cavalry (preferably large numbers, and on plains, it's a real killer).

When you have killed the Spanish troops you should invade the Spanish homelands and use infantry to cover the fortresses (only 1 or 2K per fortress will be enough) and have one or two sieging armies (with cannons) sieging there way through the fortresses... The covering of fortress prevents Spain from building troops there, and gives you looting income.
 

MotherRussia

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Ah, ok, I was wondering how to effectively use the different siege options. Also, to explore new lands for colonization, don't I need an explorer? How do you get one, as it seems France does not start out with one.
 

rcorporon

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How do you check if a province is plains, mountains, etc?
 

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I just played around with Portugal in a Grand Campaign, and it didn't go so great. I formed a military alliance with Aragon, which put me at war with Fez and Algiers, and I attempted to take (forgot the name, it's the province on the other side of the strait from Gibraltar) and I probably had troops in control of the province for a total of over a year, but I could not assault, and none of my portugese provinces could produce cannons. So, over time they forced me out of Africa, and I basically gave up on taking land there.
 
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rcorporon said:
How do you check if a province is plains, mountains, etc?
The color of the province : green is forest, another green is marsh, brown is mountain, yellow is desert, white is snow (in such a case, check the attrition value to know if it's a mountain or a desert, if you don't remember the "natural" color). :cool:
 

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The really bright white that shows up in winter is snow. Beige-white is plains. Use the cavalry in plains and desert, but not in mountains. And for god's sake don't besiege snowy provinces.
 

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Testy said:
The really bright white that shows up in winter is snow. Beige-white is plains. Use the cavalry in plains and desert, but not in mountains. And for god's sake don't besiege snowy provinces.
Unless they're your own.
 

TheLoneTaco

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I wrote this last night before my internet went out :^(

The nice thing about France is that it is large and powerful enough to do just about anything. I had my girlfriend play as them, and my basic advice to her was to just try and be a player in Western Europe...don't let England or Spain push you around, and push around the smaller nations nearby (like you did with Naples). Later, try to establish some colonies and maintain a tech advantage on your enemies.

Somewhere in the 17th century, I suggest you quit and look back on your progress so far. Did you have a hard time with colonization? Economy? Military? I posted a list of nations in another thread that tend to be especially good "teachers" in one domain or another, but if you hadn't seen it...

Interface - Fantasia Eire
Military - 1492 Ottoman Empire (quit after ~150 years)
Colonization - 1492 Spain (Portugal also good)
Religion - 1492 England (quit after ~100 years)
Diplomacy - 1492 Austria
ROTW - 1419 Vyanajagar (sp? located in Southern India) and 1419 China (for ~200 years)
Economy - A peaceful game with just about any 1492 major power (England, France, Spain, Austria, Sweden, China, Russia, Ottoman Empire, etc). Note that with some powers "peaceful" means only war with weaklings.

Once you think you have the fundamentals of the game in place, some "advanced" learning nations are Venice, Sweden, Russia, Japan, and Bradenburg (forms Prussia). They have a pretty good mix of problems without being too difficult.

Siege Warfare:

You need to have enough infantry in the province to siege it. There is a simple equation to know how many infantry you need: for each level of the fort you need 5,000. You'll know you have enough when you see a cannon next to your army on the world map.

From there, you want to have the highest number you can on the left side of the siege screen while also giving your opponent the lowest number. When the numbers are negative, there is a chance that they city will fall to you at the end of the month. The lower the number, the higher the chance. Very rarely will -1 provinces fall to you...but at the same time some -9 provinces may take a few months :^)

The higher your number, they faster their number falls. To increase your number, get a leader with a "siege" value (it will be the fourth icon under their name and looks like a bunch of cannon balls). This number is added directly to your siege number so obviously the higher the leader's siege value the better he will be to lead sieges. Another way to increase your siege number is to get artillery. Another simple formula: 10 artillery = 1 siege number, rounded DOWN (i.e., 9 artillery count for 0).

In your case, besieging Tangiers, you ran into a special rule. Provinces with ports take longer to besiege (in game terms, their siege number goes down more slowly). To nullify this effect, and essencially turning them into land provinces, take a fleet of at least 5 warships or 10 galleys (or a mix) and station it in the sea zone the port empties into. You know you're doing it right when the port icon changes to indicate a blockade.

Cavalry:

Others have already said the important of cavalry on plains in the early game, but I'll explore it more here. In EU2, you can completely destroy enormous armies in a single battle. At the beginning, Spain will probably run around with a few 20,000 man armies. Let some of these armies into your territory to determine their composition (when they besiege a province, click on it and look at their side of the screen; note the number of cavalry). You want to attack this army with a large "cavalry bonus" - doing so will cause them to take heavy losses every round of combat. If you have a high enough cavalry bonus, you will completely destroy their army within a couple days of fighting. And even if you don't do it in one battle, simply chase them to the next province - your cavalry army will arrive first!

So how do you get a high cavalry bonus? First, you need a lot of cavalry. To get ANY bonus you need to outnumber their cavalry by 2:1. The greater this ratio, the better for you. A 5:1 ratio all but assures you will beat them. But here is a VERY IMPORTANT rule: cavalry bonuses ONLY COUNT on plains or deserts. In forests they count the same as infantry and in mountains (and marshes?) they are actually worse.

The Art of War:

Once you have completely beaten their armies back, send in your armies. You want to "cover" every one of their provinces as quickly as possible because it prevents them from building new units and let's you "pillage" the province once a year for some free gold. Whatever forces you have left should besiege important provinces first like the capital and especially any provinces you want to walk home with. If you still have to fight their armies, remember to defend in mountains as much as you can; force them to attack over rivers; be mindful of army composition; beat up on smaller armies any time you get the chance; and take steps to end the war as soon as you can.
 

MotherRussia

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Thanks, TheLoneTaco, that helped a ton. I think I'll be able to play a successful game now.

I still have a few random questions if anyone can answer them. What is diplo-annexing? I hear about it a lot on these forums and I'm not sure what it is. Also, how do I go about getting explorers so that I can actually explore terra incognita and colonize it?
 

wilcoxchar

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Diplo-annexing is a way to annex a country without war (but somtimes requires war in the beginning). If a country has been your vassal for at least 10 years and you have over +190 relations with it (maybe some other requirements, can´t remember now) you will see the option to annex as a diplomatic action. The longer a country stays your vassal, the more likely it is to accept up to about 30 years.

As for explorers and conquistadors. they can be historical or random. Random ones appear via event while historical ones appear throughout the game when they should. France usually gets its first explorer around the earyl to mid-1600s. You can also explore by trading maps with other countries (England and Portugal will usually trade) or by taking control of a country´s capital province (for you Spain would be the best option there.
 

MotherRussia

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Cool, thanks.

Also, for the economic sliders, such as the different types of research, what do you recommend there? I was thinking keeping the treasury at 0, and putting a lot into trade and infrastructure research. I was also thinking, is there a way to lock the sliders with out double-clicking? It's amazingly annoying, and it always moves my slider before locking it.
 

TheLoneTaco

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I'd recommend treasury at 0. If you are landlocked naval at 0. If you are peaceful, land and naval can be a little lower if not both at 0. Depending on how long you want to play, you may want to invest only in infra and trade until you get infra 5 and trade 3 (governors and monopolies). In the long run this strategy typically pays off, but be prepared to fight higher-tech opponents for a while. I tend to play nations with cheap tech but high stability costs...when you're hyper-teching all the time the exact ratios don't matter as much :^)

Only way I know to lock is by double-clicking. Sometimes I have the movement problem but typically I just minimize stability and treasury so it's not that big a deal
 

Taylor

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That's a matter of taste. Play both (vanilla and agceep) for a bit and see which one you like best. AGCEEP tends to be more historically accurate, but sometimes this can be annoying (for example, i noticed when playing Georgia, there's an event that splits up your country... nothing you can do about it).