The person who brought up the unaffordability of mercenary cavalry and artillery is not the OP.
Ah my mistake, i saw the stack of red x's on both and assumed that it was the same person with 2 crazy bad ideas, lol.
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The person who brought up the unaffordability of mercenary cavalry and artillery is not the OP.
One of the reasons why mercs are so powerful is probably the fact, that battles in EU4 are extremely deadly. Losing a battle with over 50% casualties is quite normal in this game, whereas in reality 25% was already very high and battles were much rarer. Also, battles were (usually) just fought to force an enemy to leave the area. Howver, due to the relatively high reinforcement speed and morale recovery, an enemy army can come back before you finish even a single siege.
That would be another mechanics the AI would be too stupid to use properly, I'm afraid.
Mercenaries are far more expensive and the pool of available mercenaries doesn't keep up as your country expands.
It also allows countries who focus on money a way of fielding an actual army. Although perhaps not having an infinite pool of mercenaries would be a good idea. When you can run +300 ducats a month and it's only 1650, you can basically bury your enemies in mercenaries and never lose a war (although it might not be worth waging the war in the first place given other options)
It's the maintenance, not the recruiting charge, that kills your budget, and I don't think you can get -150% mercenary maintenance.With certain nations; they can have mercs for cheaper than regular soldiers.
IDTS but the ammount of money you can make is such that it makes the merc cost/maintenance all but irrelevant. Maybe this will change in 1.16 but somehow I doubt it very much.It's the maintenance, not the recruiting charge, that kills your budget, and I don't think you can get -150% mercenary maintenance.
There's certainly an argument for cutting down the base merc pool (i.e. mercenaries you can summon from the ether) once Condottieri come into the game.
If the problem is how willing the AI is sink it's own country to win a war through mercenaries, there's a much simpler solution: Add loans as a factor that pushes them to accept peace terms.
The ideal would of course be for wars to have some concept of "Escalation" that measures how dangerous a war is to the continued existence of a state, and then governs how dedicated they are to winning it and how many resources they are willing to spend. Two 18th century blobs fighting over 3 provinces are dedicating as large a portion of their resources to the war as a minor trying to survive a blob or an emperor who wants to reform the HRE and therefore needs to win the religious war.
That is however a much more complicated solution and one that would require a lot testing, making the realm of possible DLC rather than a fix delivered in a patch.
That's the thing, debt is a factor in whether they want to start wars, but IIRC it is not in whether they want to end them.It already is, IIRC. At least it's a factor in wether they accept a call to arms or not, it appears as "is x in debt". The AI should compare how much the enemy asks and how big their amount of debt is compared to their maximum.
I mean the game portrays the mercs like robots. consistent pricing, infinitely replaced. These are freakin sellswords. They aren't loyal like a national army. They wanna get as much $$$ with as little risk as possible. Yet this game dumbs down mercs to simply "if you can afford it, mercs are all yours and you win". If a lot of mercs die in war, the asking price should go up, and way up based on the risk. If a lot are dying, they should also mutiny or take off or something.
And at same time they help more big and rich countrys.
Countrys that can barely afford 10k troops don´t get much benefit of mercenarys. A Spain, France, Ottomans from day one can get as many as 10k mercenearys and already save a lot of manpower making that merc army "tank" the most costly battles.
I hope the Condottieri coming in the next patch/expansion do something about this.
I'd prefer it if mercs would be much cheaper than normal infantry, but would also have significant disadvantages, like lower discipline, military tactics and morale.
Make War Exhaustion count as two points of negative enthusiasm per point, instead of one point of negative war enthusiasm per two points.
I see almost every state getting loans on almost every single war, sometimes multiple loans and nothing really is happening to them. Few years and they're back on their feet. Also I feel inflation is completely unimportant in EU4.
No, it's a result of the fact that 6% "inflation" is not actually a problem unless you are under severe pressure from opponents who are your equals in skill as well as numerical power.That's a stigma of the press button and forget inflation mechanic.