Just noticed the Lost Colony origin is not spawning advanced AIs with the setting disabled

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BakedPotato

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I was under the impression the Lost Colony origin would forcibly spawn an advanced empire of the corresponding type, regardless if advanced empires is disabled in the game settings? Was kinda hoping to control what kind of advanced start AIs there are in my game with some custom empires using the origin. But it seems like the UNE and CoM are the only exception where, even if the setting is disabled, the UNE will ALWAYS spawn.

Just wondering if this is intentional or not, because I've seen people on the forums comment that even if you disable advanced starts, it won't stop Lost Colony advanced AIs from spawning. For example: here. Yet that's now what I'm noticing after some quick games and observation mode. If all advanced AIs are set off, none will spawn, regardless if I force-spawn some Lost Colony origins.
 
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hart30

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With the introduction of origins it did indeed force spawn an advanced empire for lost colony no matter if they where disabled or not. But players wrote bug reports about it as it was ruining their games. The bug reports were confirmed and fixed by the devs.
So what u now see is the fix.
 

Lykus Cerebros

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With the introduction of origins it did indeed force spawn an advanced empire for lost colony no matter if they where disabled or not. But players wrote bug reports about it as it was ruining their games. The bug reports were confirmed and fixed by the devs.
So what u now see is the fix.
So in Lem you always need to enable one advanced Empire for lost colony or their mother Empire will not spawn?
 

BakedPotato

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So in Lem you always need to enable one advanced Empire for lost colony or their mother Empire will not spawn?
Yep, I just did some more testing last night and that indeed seems to be the case. For example, I play with a growing list of about 40 custom empires, some of which are Lost Colony origins with my own silly backstories for them. Yet, for some reason I kept noticing whenever one would appear in my games, their advanced "big daddy" empire wasn't. After I enabled advanced AIs, they began to appear.

It's changed, I was still under the impression all Lost Colony origins worked separately from the regular advanced empire option, like the UNE and CoM. The UNE and CoM are still unique in that the UNE will spawn regardless if you disable advanced AIs. So in my case, where I have 3 Lost Colony origin customs, I have to set it to allow 1-3 advanced AIs for their origin to work. Otherwise, if you disable advanced empires and a random empire draws the Lost Colony origin, tough shit for them lol.

Kind of a bummer. Lately I've been stepping up to admiral difficulty and I've found some types of advanced empires, particularly materialists and gestalts, too overwhelming, especially at the start, where they just snowball out of control and have 20-30 tech leads by mid game (in an individual tree). The Tebrid Homolog, or whatever they're called, are NOTORIOUS for that crap in my games, they regularly tech out-of-control if they're advanced and/or isolated. So I figured my solution would be to create my own advanced empires to prevent the game from spawning crazy shit like advanced gestalts or advanced devouring swarms. Looks like I'm going to have to deal with the risk of that anyway.

On a side note, it would be cool if a new advanced origin was created, exclusive from the regular origins, so players can create their own advanced starts instead of leaving it to the whim of RNG.
 
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Do you know how the flag linking COM and UNE work post origins?
I've created a couple of human lost colonies based on the other colony ships referenced in the COM back story and used COM as the template. Do you think they will recognise UNE as the parent empire?
Is it possible for multiple lost colonies to share a parent if i were to force spawn my lost colonies?
 

Lykus Cerebros

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Do you know how the flag linking COM and UNE work post origins?
I've created a couple of human lost colonies based on the other colony ships referenced in the COM back story and used COM as the template. Do you think they will recognise UNE as the parent empire?
Is it possible for multiple lost colonies to share a parent if i were to force spawn my lost colonies?
The UNE and COM are special. You can replicate that if you copy the files of the UNE and edit one or the other.

There is a thread in here how to do it.

An easier possibility is just making sure species name and portrait are identical. That makes the species recognize each other. You can forcespawn multiple empires to make sure they are in. If one had the lost colony it will create the shared mother colony (no special flavor text or interactions though).
 

Echo Candor One

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The UNE and COM are special. You can replicate that if you copy the files of the UNE and edit one or the other.

There is a thread in here how to do it.

An easier possibility is just making sure species name and portrait are identical. That makes the species recognize each other. You can forcespawn multiple empires to make sure they are in. If one had the lost colony it will create the shared mother colony (no special flavor text or interactions though).

I am making a fantasy empire mod, and I've learned that if you make an empire, then change its name, it copies the species over so that you don't have to remember / retype perfectly all the adjectives n such, if anyone else out there was frustrated by trying to do this. :)
 
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arothuris

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Would like to know if I custom create 2 empires with the same species - identical portrait, name and traits - and give one of them the lost colony origin and one don't, when I start a new game forced spawned these two, will the one with lost colony origin recognize the other as parent empire? Do I needa set 1 advance start empire in the settings before game start for this to work too?
 

BakedPotato

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Would like to know if I custom create 2 empires with the same species - identical portrait, name and traits - and give one of them the lost colony origin and one don't, when I start a new game forced spawned these two, will the one with lost colony origin recognize the other as parent empire? Do I needa set 1 advance start empire in the settings before game start for this to work too?
Lykus suggested this in the thread. I tried it earlier today and it doesn't work, unfortunately.
 

Lykus Cerebros

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Would like to know if I custom create 2 empires with the same species - identical portrait, name and traits - and give one of them the lost colony origin and one don't, when I start a new game forced spawned these two, will the one with lost colony origin recognize the other as parent empire? Do I needa set 1 advance start empire in the settings before game start for this to work too?
It will not recognize it as its parent empire. Both and the parent empire (if you enabled at least 1 advanced AI) will have the same species, but only the lost colony will recognize the parent empire.
Lykus suggested this in the thread. I tried it earlier today and it doesn't work, unfortunately.
There appears to be a misunderstanding. I never said it would recognise the advanced empire. Just suggested this is how you could role play multiple lost colonies if you fill in the missing flavour text.