I was under the impression the Lost Colony origin would forcibly spawn an advanced empire of the corresponding type, regardless if advanced empires is disabled in the game settings? Was kinda hoping to control what kind of advanced start AIs there are in my game with some custom empires using the origin. But it seems like the UNE and CoM are the only exception where, even if the setting is disabled, the UNE will ALWAYS spawn.
Just wondering if this is intentional or not, because I've seen people on the forums comment that even if you disable advanced starts, it won't stop Lost Colony advanced AIs from spawning. For example: here. Yet that's now what I'm noticing after some quick games and observation mode. If all advanced AIs are set off, none will spawn, regardless if I force-spawn some Lost Colony origins.
Just wondering if this is intentional or not, because I've seen people on the forums comment that even if you disable advanced starts, it won't stop Lost Colony advanced AIs from spawning. For example: here. Yet that's now what I'm noticing after some quick games and observation mode. If all advanced AIs are set off, none will spawn, regardless if I force-spawn some Lost Colony origins.
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