Just managed to turn Nigeria Catholic and Portugese in around 15 years. Culture imba?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

diceyy

Captain
63 Badges
Dec 20, 2011
448
167
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Hello,

Yeah. The religious conversion rate doesn't really seem problematic, but the culture change is far too quick. I prefer Victoria II's system : it does take ages, but seems more believable, at least in my opinion.

So in other words if an accepted culture nation has a core there there is no assimilation?. No thanks.
 

Cynical Dreamer

Insanely Reasonable
54 Badges
Aug 1, 2013
657
1.031
  • Semper Fi
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Darkest Hour
  • Europa Universalis IV
  • March of the Eagles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Hi,

Read me again. It should take a long time, i.e. 30, 50 and even 80 years in certain specific cases, but assimilation would take place in the end.
 

Briloner

First Lieutenant
167 Badges
Sep 25, 2007
291
453
  • Majesty 2
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Supreme Ruler: Cold War
  • Impire
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Warlock 2: The Exiled
  • Magicka
  • For The Glory
  • Majesty 2 Collection
  • Warlock: Master of the Arcane
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars II
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
I guess, the cultural change is slightly to fast and to cheap. However I guess change was possible - if not, how comes that there is a france, an Italy and so on. If culture is viewed as not beeing in opposition to the government on cultural basis rather than a borg-like assimilation it is understandable.

From the game point of view slightly more costs should do the trick. To my fellow demo-users: Your cultural exploits made you backwards - it is just that the short time did not make you feel the pain. How many ideas coulkd you have gotten instead?
 

Chamboozer

Field Marshal
63 Badges
Dec 5, 2008
5.013
2.747
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • War of the Roses
  • Victoria 2
  • Magicka
  • 200k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Achtung Panzer
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Imperator: Rome
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Mount & Blade: Warband
  • 500k Club
  • Leviathan: Warships
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron Anthology
Seriously guys, this is just a game. When I see all those posts saying "Relgion conversion should take 100 years, cultural should take 300" etc. there would be no reason to convert if it took 1/4 of a game timeline, or 1/2. Remember that without ideas you have only 1 missionary, and cultural conversion is still a waste of points, even when it's cheap.

There shouldn't be a reason to convert. There were only a handful of examples of intentional government conversion of culture, and those were in cases where a region was depopulated and settlers could be brought in to take up vacant land. Aside from that, mass cultural conversion wasn't something governments did in the Early Modern Period and it shouldn't be something we do in the game.
 

wertu234

First Lieutenant
56 Badges
Oct 21, 2009
227
0
  • Semper Fi
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis III
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Victoria 2
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Ancient Relics
  • Crusader Kings II: Jade Dragon
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun: Hong Kong
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
What I think should be done is that it should require a colonist to flip culture. Also, changing the culture of a non overseas province should bring a fair amount of expansion penalty to relations. Otherwise, the cost and time can remain about the same, and requiring a colonist would make it a pretty bad choice in most situations.
 

unmerged(52491)

Captain
Jan 5, 2006
307
3
It's things like this that make me really wish we had a Victoria-style population system. It'd make cultural/religious conversion work so, so much better.

Or needlessly convoluted...

dharper's Dei Gratia mod handled the religious conversion best imo. Religious minorities in a province were represented as province modifiers. When you successfully convert a province, it creates a small minority of your own religion that granted some small bonuses. Eventually they get to be province religion but the old province religion still existed as a province modifier granting small maluses. (depending on your tolerance levels of course) And you could have more than one minority community in a province.

Still a bit convoluted, but it added a lot to immersion without needing to display exact percentages of a minority in a pie chart like Victoria does.
 
Last edited:

ANO1453

Lt. General
45 Badges
Jul 2, 2011
1.430
0
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
I left off several of my provinces with wrong culture. After all, what is the difference? Intolerance and the malus seem to come from wrong religion.

Is there any disadvantage that makes it worthwhile to change culture?
 

OrdepNM

Main conspirator since 3761BC
108 Badges
Feb 16, 2012
1.709
58
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Mare Nostrum
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Mount & Blade: Warband
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Hearts of Iron III
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Knights of Honor
  • Europa Universalis IV: Pre-order
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
I left off several of my provinces with wrong culture. After all, what is the difference? Intolerance and the malus seem to come from wrong religion.

Is there any disadvantage that makes it worthwhile to change culture?

Less revolt risk for you, more revolt risk to the previous owner if it ever manages to retake the province.


-----
A rather hilarious example could very well happen if two powers fight regularly for a certain province, whice changes hands several times over the course of the game. If enough times passes, you could potentially have a situation where the population in province X flips to culture A, then flips back to B, and again to A, etc :p
 

Velorian

Field Marshal
81 Badges
Oct 5, 2009
2.632
1.295
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • Shadowrun Returns
  • Surviving Mars
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Tyranny: Gold Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
It's way, way too easy to convert culture. Or rather, it's too cheap and too fast.

Full realism may not really be required but spending a single decade to convert a province is so little that it seems absurd (and therefore immersion-breaking) regardless of whether it represents ruling class or everyone. I'd say 25-50 years would be far more reasonable even if still quite a bit too fast for realism.

There is also the issue that very few nations even attempted to do this in real life. Sure this game is about changing history, but maybe there is a reason they didn't do it back then. Maybe it was, I don't know.. DIFFICULT and COSTLY? In my opinion, changing province culture should be sufficiently expensive that it'd almost never be worth it. It'd be an option but not something you'd do often. It should be rare, mostly done out of principle or to switch an especially strategically important province.
 

murlocmancer

Colonel
12 Badges
Dec 4, 2010
1.012
3
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
I personally think if africa it should be practically impossible to change culture. I mean look how long europeon powers settled in Africa with even better methods of cultural change and the europeon population is only a fraction.
 

Alsadius

Major
31 Badges
Sep 26, 2006
624
747
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II
  • Cities: Skylines
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Europa Universalis III Complete
  • Leviathan: Warships
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
Or needlessly convoluted...

dharper's Dei Gratia mod handled the religious conversion best imo. Religious minorities in a province were represented as province modifiers. When you successfully convert a province, it creates a small minority of your own religion that granted some small bonuses. Eventually they get to be province religion but the old province religion still existed as a province modifier granting small maluses. (depending on your tolerance levels of course) And you could have more than one minority community in a province.

Still a bit convoluted, but it added a lot to immersion without needing to display exact percentages of a minority in a pie chart like Victoria does.

It doesn't need to be anywhere near as complex as Victoria's, and even in Victoria you could to a large extent take a hands-off approach to your POPs. But I'd personally be perfectly okay with these games getting maybe 20-30% more complex(even though I'll grant that it'd cost them sales on net), and a dramatically simplified POP system that just has number/religion/culture that ties into military manpower, culture/religion, rebellion, and good production/consumption seems like a plausible addition. And hey, it'd also let the EU5-Vicky 3 converter work way more easily.

I personally think if africa it should be practically impossible to change culture. I mean look how long europeon powers settled in Africa with even better methods of cultural change and the europeon population is only a fraction.

The reason it was so easy in the Americas is that Eurasian diseases absolutely shattered the existing social orders. Population loss was about 90% in some places, it was insane. Also, the Americas were vastly behind technologically. Africa was already exposed to them, and already had access to at least the more basic technologies, so the Europeans didn't get to play on easy mode.
 

logan23

Private
6 Badges
Jun 21, 2013
21
0
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Hearts of Iron IV Sign-up
With all the feedback from the Demo.

I wouldn't be surprised if the release had some numbers changed to help deal with some of the conversion rates or add in a good deal of events where colonies over X many decades will have events where revolts happen even if they are "converted".

Or we will see Paradox do a patch/tweak to fix some of these issues like they have done in CK2, patching it.

If anyone things the tweaks will come from a DLC,...they have already stated that they are looking at the CK2 DLC model where there is DLC but the mechanics (ex CK2 tech mechanic change) will be patches for everyone/free.
 

Westysnipes

Second Lieutenant
58 Badges
Jan 19, 2006
196
13
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Empire of Sin
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
What did Paradox base cultural conversion on exactly? Because it certainly wasn't history. After the medieval ages there really wasn't much culture assimilation going on.
 

WeissRaben

Gian Galeazzo Visconti #1 Fanboy.
95 Badges
Sep 29, 2008
6.949
5.461
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Surviving Mars: First Colony Edition
  • Semper Fi
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
Sweden did chance culture on prupose and it did take max 50 years

Yeah - in Finland. Deeply inhabited region, that one. :rolleyes: And EVEN THEN, assimilation was mostly restricted to the coastal area nearest to Åland.

Really, both CK2 and EU4 have an absurdly high rate of assimilation, when in truth it happened very rarely and in very specific situations. The whole system should be scrapped and, if they still had provincial decisions, those would work better. Pity, they don't.