JohnnyReb said:So, you expect one game to model the set-piece battles of the Civil War, the trench warfare of WW1, the blitzkrieg of WW2, and the brushfire wars of the Cold War.
Would you like it to make you coffee and banana-flavored ice cream too?
Thats called "Creativity" - its more than feesabile - its incredible that it hasn't been done before. The only reason games aren't advancing past their current levels is because the developers know we can accept the current level of quality. In the future we will look back at this time period as the "Dark Ages" of gaming.
I'm not saying paradox is doing anything "wrong" per-say - its the general attitude in the gaming industry right now. There are of course exceptions, but developers only put out whats "acceptable" instead of trying to heavily raise the bar with every title. That wasn't always the way things were, and once technology reaches a point where graphics etc. can't go any further (without major changes in the way we look at games) games will start to improve again. Still we have another 10-20 years at least before that happens.
EDIT: To summarize: Game developers need to learn to take risks and try new things like this.