Tambourmajor said:Seriously, I'd give my left arm if it stopped people from using this nonsensical phrase.
And I've give mine if game developers would stop doing it.
Tambourmajor said:Seriously, I'd give my left arm if it stopped people from using this nonsensical phrase.
JohnnyReb said:The best after Victoria: Revolutions, you mean. Victoria is the greatest game Paradox has ever made.
Difficulty in learning to play a game and difficulty in learning to play it well are two completely different things.shasla6 said:And I've give mine if game developers would stop doing it.
Tambourmajor said:What? Making games?
l3illyl3ob said:They'd also have to completely revamp politics and diplomacy. The entire idea of conquest is obsolete now, no nation can take control, directly or indirectly, of another nation without having the entire world threatening to intervene.
Dspencer said:Let me guess...the usa didn't invade Iraq, they "liberated" it. :rofl:
l3illyl3ob said:I was thinking about how a modern game could be done if Paradox did it. And I really don't think any game that takes place in the 50s and later will work with the old paradox formula at all, they'd have to reinvent their system.
If they did do a cold war or modern game, they'd have to emphasize politics over war, because that's what the modern era is all about. The era of NATO and the UN. Combat would have to be even further abstracted. Nothing about combat in the modern era could possible tie into paradox's current system. HoI2 was an interesting compromise, but even that wouldn't be good enough. They'd either have to make it way too complex for a global strategy game, or abstract it considerably as to take tactics out of the picture almost completely. There's little inbetween ground to work with.
They'd also have to completely revamp politics and diplomacy. The entire idea of conquest is obsolete now, no nation can take control, directly or indirectly, of another nation without having the entire world threatening to intervene.
In the end, I think I'd really like to see a complex cold war era political simulation on a global scale done right, but it's too much of a departure from what Paradox is used to doing, I doubt they will ever do it.
l3illyl3ob said:There are exceptions, but this isn't the middle ages where you could invade and take direct control of someone else's territory on almost no pretense at all. At least with the Iraq war America doesn't tax the Iraqis and they have their own government. But let's not start a pointless debate nobody will win on the subject
Dspencer said:Let me guess...the usa didn't invade Iraq, they "liberated" it. :rofl:
alvaro said:1) a modern day game á la EU3. no historical events. set the starting conditions and let the game run.
Bodhisattvas said:Try the game "superpower 2"its a game where you can greate organisations like the UN or EU, nukes, wars, healthcare systems... but paradox would have made a better game
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JohnnyReb said:0:00 June 27, 1988: USA declared war on Albania!
0:00 June 27, 1988: USSR declared war on USA!
0:00 June 27, 1988: Global Thermonuclear War happened to us.
Maharaja said:He is talking about annexation - something that hasnt happened to my knolwedge very often in the last 60 years.
So I dunno what the laugh is for...
And what does this have to do with the game?Dspencer said:The laugh is for the USA claim that they liberated Iraq, yet still occupy it. No one said anything about annexation...conquest doesn't always involve annexation, either. He was talking about conquest, and that no nation could dare it, as they would face the world, like what happened to iraq in the first gulf war. All i said was that no one intervened in the second war when the USA invaded iraq, thus showing an exception to his rule.
Also, if you're trying to foment argument about whether or not the Iraq war was justified, don't bother, we have all chosen our sides already, and no one is going to change their mind about how they feel about the iraq war![]()
Slasher said:And what does this have to do with the game?