Yes this is on point. The old system allowed proper min/maxing by manually moving pops on correct buildigns or straight up queueing robots ontop of queueing up buildings to build.
Maybe you dislike min/maxing or maybe you like to roleplay over min/maxing. Or maybe you just like to play more hands-off and focus on strategic movement on the map instead of clicking too much on the planet overview. The old system allowed you all of this. It was fair for both sides.
The new system however, while being nice to look at made min/maxing an incredibly tedious task. This should not be the case. Why would you design a system which makes the game harder to play for one part of the players who want to min/max above roleplaying?
I don't believe the point of this patch was to make min/maxing and unbearable task. I don't read anywhere from the devs that they want to embrace roleplaying over min/maxing. All the different types of traits for mining/research/unity bonuses are still in the game. Instead, the new system even added a simple trait for Robots which increases all output by 5%! Its even easier if you do not care about min/maxing!
The problems seem easy enough to fix. Allow manual assignment and queueing up what types of robots to build, since the Ai does not assign pops properly. Robots are already demoted as a means of increasing growth in its current form. Nowhere do you see people complaining about Robots being overpowered. Instead they were heavily nerfed and their big strength of min/maxing is no longer possible because of game mechanics.