Just Let us Lock Popos on Jobs

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alteration

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Really watch this
upload_2018-12-14_11-41-51.png

Aziziangs have industrious, are freaking savages and very strong, the AI puts one of them as soldier and not as miner, when there are 3 human clerks. I tried to arrange them with +/- buttons but the AI always chose this arrangement, maybe because they are better soldiers "thanks" to the strong trait. But I want them to mine, it's a shame I can't decide.
 

The Boz

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This, please. I'm really getting tired of the random economy busts because some technicians decided they wanted to become farmers instead.
Maybe make sure the "priority" buttons are actually *priority* buttons, and not on/off switches for positions?
 

alteration

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This, please. I'm really getting tired of the random economy busts because some technicians decided they wanted to become farmers instead.
Maybe make sure the "priority" buttons are actually *priority* buttons, and not on/off switches for positions?

I think the reason we can't do that, is that the AI would be easly beatable even at max difficulty, you would outclass AI empires in economy. I'm playng hard difficulty, I'm just learning the (new) game and every empire is weak/pathetic compared to me.
 

Slynx

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I think the reason we can't do that, is that the AI would be easly beatable even at max difficulty, you would outclass AI empires in economy. I'm playng hard difficulty, I'm just learning the (new) game and every empire is weak/pathetic compared to me.
in this case improve ai?
it's very frustrating as authoritarian empire that you can decide where the pops will live(by forcefully resettling them) but can't decide where they should work. it's not that bad when you only have 1 type of species...but when you have multiple...
also I think species rights should now govern what stratas species can take. for example I want only my main species to be rulers. but without enslaving every other race please
 

krios41

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in this case improve ai?
it's very frustrating as authoritarian empire that you can decide where the pops will live(by forcefully resettling them) but can't decide where they should work. it's not that bad when you only have 1 type of species...but when you have multiple...
also I think species rights should now govern what stratas species can take. for example I want only my main species to be rulers. but without enslaving every other race please
Better yet, let us be able to assign jobs to species rights.
Its as easy as giving a drop down menu with the possible jobs and a on/off toggle.

To hell with 'free will' and 'real life' go play Egalitarian if you want to subject yourself to these kind of things.
The sole reason i alway's play as authoritarian is because i need more controll in order to enjoy the game to the full extend, i can't stand inefficiencies like this, it irks me.

edit: and don't dare even thinking about making such thing cause a happynes malus, don't you friggin dare! Give'm to non-authoritarians if you realy absolutly must, but don't think about punishing authoritarians for doing it.
 
Last edited:

Slynx

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Better yet, let us be able to assign jobs to species rights.
Its as easy as giving a drop down menu with the possible jobs and a on/off toggle.

To hell with 'free will' and 'real life' go play Egalitarian if you want to subject yourself to these kind of things.
The sole reason i alway's play as authoritarian is because i need more controll in order to enjoy the game to the full extend, i can't stand inefficiencies like this, it irks me.
totally agree.
I like micromanaging stuff in my empire. so I wouldn't bother me at all if i'd have to manage 1000+ pops and lock them all in their place. after all I've played civ for a looooong time. :D
 

Jorgen_CAB

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In my opinion I think this is just fine... first of it is better for game balance versus AI and also the players don't decide what POPs like and control on that level should require slavery.
POP should take the jobs that suit them the most if the opportunity present themselves or jobs they like the best. In this case they prefer the soldier jobs so will take them before being miners.

We should not be able to control everything, that is not good for either game balance or immersion.
 

alteration

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I agree with this. Giving each (sub-)species a list of jobs they are allowed to do in the species rights would probably be best.

I thought about that, however what happens when that sub-species fills all the jobs of that type? Remains unemployed? A good solution would be to give each subspecies a priority list of the jobs.
 

fodazd

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I thought about that, however what happens when that sub-species fills all the jobs of that type? Remains unemployed? A good solution would be to give each subspecies a priority list of the jobs.

Yes, in that case the pop would be unemployed until you allow it to fill another job that is avaiable. Would that be a problem?

...I mean, as long as "not allowed to take that job" is available as a priority, I would also be fine with a priority-system.
 

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I agree with this. Giving each (sub-)species a list of jobs they are allowed to do in the species rights would probably be best.
Yes, even if that list is a "soft lock" it would work, as in job preferences instead of rights.
Even better it could double up as system to apply a genetic template only to certain jobs.
 

Tech Noir Synth

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Yes please allow to allocate pops manually. With the old system it was easy and efficient to move pops around for maximum efficiency and output based on their traits. With the new system, you have to rely on the AI and spend a huge time micromanaging. I talked about this in another thread already but im going to bring it up again: If you have 3 different types of robots, you have to look at how many miner jobs, researcher jobs etc have open slots. Then you have to select a different kind of robot to grow each time a new pop grows. You have to remember to build 5 mining robots and then build 3 science robots and 1 unity robot.

With the old system you were able to queue these up, along with constructing the correct buildings. Of course you can now specialize entire planets, but still in terms of min/max potential I feel like the new system is a big step back.

How about you give us the option to mark a species as miner/ technician/ researcher/ unity generation. The system would then choose based on job which type of pop to grow. If you think that is not immersive, atleast allow this system for construction of robots. It makes no sense to design a mining robot and he ends up working on a farm.
 

Jorgen_CAB

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You seem to forget that the new POP system are suppose to be somewhat inefficient by design because that level of control is not suppose to happen in the first place. POPs are not like pieces of LEGO you can just select to put wherever you wish.

Restricting species through species right seem like one way you could potentially guide the process but it should be at a price.

Slavery is another way you can do it, thus preventing some POP claiming higher strata jobs.

But all of these methods of control also need to have serious drawbacks to reflect the reduced rights of the POP to freely choose where to work even if that position is not the most optimal.
 

Cat_Fuzz

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Maybe they could reintroduce an actual caste system, so that you can set pop jobs to specific industries / classes, however it would probably need to be a perma civic to keep it balanced, as I imagine access to such POP micro would give you a solid bonus.
 

krios41

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to lazy to type everything again, enjoy some quotes
You seem to forget that the new POP system are suppose to be somewhat inefficient by design because that level of control is not suppose to happen in the first place. POPs are not like pieces of LEGO you can just select to put wherever you wish.
To hell with 'free will' and 'real life' go play Egalitarian if you want to subject yourself to these kind of things.
and not even ME's are able to do this and they are aaaaaal about that efficiency, and hiveminds should be able too because whats a drone gonna do? complain?
Restricting species through species right seem like one way you could potentially guide the process but it should be at a price.

Slavery is another way you can do it, thus preventing some POP claiming higher strata jobs.

But all of these methods of control also need to have serious drawbacks to reflect the reduced rights of the POP to freely choose where to work even if that position is not the most optimal.
don't dare even thinking about making such thing cause a happynes malus, don't you friggin dare! Give'm to non-authoritarians if you realy absolutly must, but don't think about punishing authoritarians for doing it.
 

Jorgen_CAB

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to lazy to type everything again, enjoy some quotes


and not even ME's are able to do this and they are aaaaaal about that efficiency, and hiveminds should be able too because whats a drone gonna do? complain?

No authoritarian regime here on earth have managed to control population movement, work or industry in any significant way as you want to do unless it was some kind of slavery.

Controlling what buildings and the infrastructure gets built are pretty much hard state planning right there to a level even a hard core communist would envy. ;)

I get you think this is just a game and so by right you should be able to control everything... no... it is not just a game. It also is a simulation of different types of societies and as such there are limitation to what you can control.

I don't see why you can't even imagine a hive mind have trouble of 100% control. Can you always control everything you do with your body or what happens inside it like breathing or your heart pounding?
There is nothing wrong in believing that certain things in a hive mind is like the lungs breathing... you have some control but not complete conscious control of it.
 

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No authoritarian regime here on earth have managed to control population movement, work or industry in any significant way as you want to do unless it was some kind of slavery.

Controlling what buildings and the infrastructure gets built are pretty much hard state planning right there to a level even a hard core communist would envy. ;)

I get you think this is just a game and so by right you should be able to control everything... no... it is not just a game. It also is a simulation of different types of societies and as such there are limitation to what you can control.

I don't see why you can't even imagine a hive mind have trouble of 100% control. Can you always control everything you do with your body or what happens inside it like breathing. There is nothing wrong in believing that certain things in a hive mind is like the lungs breathing... you have some control but not complete conscious control of it.
This is a moot point imo, because optimal population control in Stellaris is totally achievable, it just requires a tedious amount of micro.
This is locking the optimal play behind tedium, which is always bad game design.