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Oranje

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Hello Guys, (still no girls discovered here, strategy seems to be completely off limits to ladies)

Well, I've had my first couple of hours of playing around with the game.
I think it has a very wide scope, this is really a tough game.
(my previous gaming experience includes Civ I and II, SMAC, Imp I and II, Lords of the Realm I and II, RRT II, AOE I and II, just to give you a flavor)
I read some in the manual (not all of it, after an hour or so I couldn't resist to start playing), but by now I think you really do need the manual.
There are some 'in game' tips available, and the tutorial scenario helps, but at least for me it's not enough to play without having the manual at hand.
I'm most certainly not about to give up though, I feel the game really deserves an extended effort to get into it.

The learning curve doesn't appear to be very steep.
And, I must admit that there really are a few irritating bugs.
Some of my problems so far may very well be due to my inexperience, but at least I couldn't readily find an explanation and/or additional help in the manual.

So, I really donot aim at discrediting the game, but here are the flaws I have encountered sofar (I apologize in advance if they turn out to be the result of my ignorance)

1. the 'in game' sliders for control of music and sounds donot function, I simply cannot turm off just the music, so I ended up playing with no sound at all (the music is rather repetitive and annoying after a while).
2. Directx was supposed to be on the cd, (even according to the manual) but it's not.
3. I doubt if anybody playtested the german version of the game before making it final and producing for customers (I can't imagine that these errors are present in the swedish or english version), which I would at the very least consider a bloody shame.
a. all battles are referred to as seabattles
b. sometimes the comment line on a battle is garbled (e.g you are being attacked by troops from manhattan in natives, or 'troops from ... in Portugal when I have no men in Portugal at all)
c. I sometimes have trouble in getting troops on shore from the ships that transported them
d. Sometimes my army cannot enter a nabouring province, although I'm at war with that country
e. I had (playing Holland of course) moulded an alliance that I thought would be solid in times of war, but none of the allies (Hanover, Cologne, Hessen and another I forgot) honored the alliance when war broke out (with Spain), whereas our relationships were close to 200 (max), not even allies sharing my faith came to my aid or even declared war. Strange, I would think. Spains allies all honored their commitment and declared war on them. The Maltha knight even sent an unreal number of 24 ships all the way to the Dutch coast, amongst which there were about 12 galleys, that are suppose to sink if you take them out of the mediterranean sea :) No in game messages about a broken alliance or anything either.
f. the ai does seem to cheat a bit (producing 60 pieces of artillery in one low populated province in the time I could hardly build 40 in all my home provinces at once).
All the above are comments for the easiest settings for the game (I thought I'd better not give myself a hard time the first time around, but I still had a hard time, playing only about 10 years in say about 8 hours, slowest speed).

Still, I'm certainly not giving up, although I find it rather hard to keep track of everything that happens and needs attention, I pause the game quite a lot, even at the slowest gamespeed.
But that's probably my inexperience :)

All in all the game doesn't appear to be as polished for new players as some of the games mentioned above. On the other hand, I realize this is a lot more complex than any of them.
In my view however it would have been very useful to get an ingame explanatory note if you try something that is impossible.

Just an example of how I got stuck for a while:
I wanted to merge two armies. Cost me about half an hour to figure out how. (it's in the manual allright, but not in the places I started to look for it).
Sure, could be just me, but I didn't like it that I couldn't quickly find the solution.
Must be something with my logic :)

But ofcourse the best thing is: I'm playing!

I promise I'll write some more after having gained a little experience.
(P.S. I did have most VP after Spain, but I'm almost sure I wouldn't have been able to keep it that way, my merchants were being forced out of the cots a lot quicker than I could replace them, even though I had the highest trade tech of all, maybe Johan didn't know about the dutch being the best traders of them all? :)

greetings, Oranje
 

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ho Mixobarbaros
Aug 27, 2000
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eek. hope they fix those bugs (if that's what they are) b4 the US release... yanks are quick to bitch 'bout nasty bugs u know :)
speaking of which... GO YANKS!!!

[This message has been edited by tuna (edited 23-10-2000).]
 
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In retrospect, for us in the US, it may help that we are released later, so some of these can be taken care of (if they are in the English version). I guess it depends on when the various versions diverged from each other.

I'm looking forward to reading Greven's response to your comments about the manual. haha :)

And it is a bit disappointing to know your allies deserted you. I wonder if someone has comments on why that may be, with your relationship at 200. Even given the fact that Spain is the most powerful country, in real life, the rebelling Netherlands had assistance against Spain.
 
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About the sliding bars for the music and sound levels... I just have been playing for about an hour and discovered that they do work! There seems to be a 10 minute lag time, however. I got annoyed (within 5 minutes) of listening to the music... it repeats every couple of minutes and when a song starts up it caused the game to freeze momentarily, so I set the slide bars to zero, but the music didn't stop, so I turned the volume on speakers all the way down and kept playing. After about a half hour I noticed that my mouse pointer was no longer freezing periodically, as it did whenever the music started over again. I turned up the volume and there was no sound anymore. So I changed the sound effects volume back from 0 to 50. After somewhere between 5 and 10 minutes, I was moving around and all of a sudden there were sound effects when I clicked on stuff. Not a major bug, but strange that such a thing could creep through.

My only other problem so far is that the tutorial seems to do very little tutoring... It waited 10 years before it gave me an in-game tour of the various information screens! by then I had already figured it out for myself.

Back to the game for me!
 

Devin

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I can corroborate those bugs in the German version. The 'g' button also fails to combine a group of armies, a task which is otherwise very tedious. I also have frequent problems with crashes and frozen screens when I load saved games. The Northern War scenario is particularly unstable. It eventually works when I get an error message that allows me to 'ignore', but this problem crops up way too often.
 

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I agree with tuna, some of these bugs look horrible.......!

Hope they're fixed before an English release !! - what da you say Paradox ?????

Originally posted by Oranje:
Hello Guys, (still no girls discovered here, strategy seems to be completely off limits to ladies)

Well, I've had my first couple of hours of playing around with the game.
I think it has a very wide scope, this is really a tough game.
(my previous gaming experience includes Civ I and II, SMAC, Imp I and II, Lords of the Realm I and II, RRT II, AOE I and II, just to give you a flavor)
I read some in the manual (not all of it, after an hour or so I couldn't resist to start playing), but by now I think you really do need the manual.
There are some 'in game' tips available, and the tutorial scenario helps, but at least for me it's not enough to play without having the manual at hand.
I'm most certainly not about to give up though, I feel the game really deserves an extended effort to get into it.

The learning curve doesn't appear to be very steep.
And, I must admit that there really are a few irritating bugs.
Some of my problems so far may very well be due to my inexperience, but at least I couldn't readily find an explanation and/or additional help in the manual.

So, I really donot aim at discrediting the game, but here are the flaws I have encountered sofar (I apologize in advance if they turn out to be the result of my ignorance)

1. the 'in game' sliders for control of music and sounds donot function, I simply cannot turm off just the music, so I ended up playing with no sound at all (the music is rather repetitive and annoying after a while).
2. Directx was supposed to be on the cd, (even according to the manual) but it's not.
3. I doubt if anybody playtested the german version of the game before making it final and producing for customers (I can't imagine that these errors are present in the swedish or english version), which I would at the very least consider a bloody shame.
a. all battles are referred to as seabattles
b. sometimes the comment line on a battle is garbled (e.g you are being attacked by troops from manhattan in natives, or 'troops from ... in Portugal when I have no men in Portugal at all)
c. I sometimes have trouble in getting troops on shore from the ships that transported them
d. Sometimes my army cannot enter a nabouring province, although I'm at war with that country
e. I had (playing Holland of course) moulded an alliance that I thought would be solid in times of war, but none of the allies (Hanover, Cologne, Hessen and another I forgot) honored the alliance when war broke out (with Spain), whereas our relationships were close to 200 (max), not even allies sharing my faith came to my aid or even declared war. Strange, I would think. Spains allies all honored their commitment and declared war on them. The Maltha knight even sent an unreal number of 24 ships all the way to the Dutch coast, amongst which there were about 12 galleys, that are suppose to sink if you take them out of the mediterranean sea :) No in game messages about a broken alliance or anything either.
f. the ai does seem to cheat a bit (producing 60 pieces of artillery in one low populated province in the time I could hardly build 40 in all my home provinces at once).
All the above are comments for the easiest settings for the game (I thought I'd better not give myself a hard time the first time around, but I still had a hard time, playing only about 10 years in say about 8 hours, slowest speed).

Still, I'm certainly not giving up, although I find it rather hard to keep track of everything that happens and needs attention, I pause the game quite a lot, even at the slowest gamespeed.
But that's probably my inexperience :)

All in all the game doesn't appear to be as polished for new players as some of the games mentioned above. On the other hand, I realize this is a lot more complex than any of them.
In my view however it would have been very useful to get an ingame explanatory note if you try something that is impossible.

Just an example of how I got stuck for a while:
I wanted to merge two armies. Cost me about half an hour to figure out how. (it's in the manual allright, but not in the places I started to look for it).
Sure, could be just me, but I didn't like it that I couldn't quickly find the solution.
Must be something with my logic :)

But ofcourse the best thing is: I'm playing!

I promise I'll write some more after having gained a little experience.
(P.S. I did have most VP after Spain, but I'm almost sure I wouldn't have been able to keep it that way, my merchants were being forced out of the cots a lot quicker than I could replace them, even though I had the highest trade tech of all, maybe Johan didn't know about the dutch being the best traders of them all? :)

greetings, Oranje

 

Generalfeldmarschall

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this is horrible!!!!! how could bugs get into the game when the text files were just translated into german? i dont think that anything else was done. johan will straighten all of this out i guarantee...
 
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Originally posted by Generalfeldmarschall:
this is horrible!!!!! how could bugs get into the game when the text files were just translated into german? i dont think that anything else was done. johan will straighten all of this out i guarantee...

Chill out General*, bugs happen, call in MIB :D, to be serious, I think that Paradox will fix as much as possible in a not to future patch. My guess is that the english version is almost gold, so some of the bugs will remain in to the final but hopefully they will be able to fix a few of the ones that ccan be considered major.

Well I don't know for sure, I think there are two bugs that is really serious, the savegame crash and the sound(mostly irritating but it should be instant. The savegame crash have been reproduced, sent to Paradox and will probaly be fixed quite soon, havn't heard anything more than reports 'bout the sound bug but it will surley be fixed soon enough. Those two flaws might be gone for the future language releases. Otherwise you will probably be able to dl a patch soon . As for the other bugs moast of them seems to be a part of the gameplay, ie the game is so complicated(realistic) that it just don't behave as we expect and therefore report bugs.

/Gryphon, I ain't afraid of no bug :cool:
 

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Originally posted by Oranje:
3. I doubt if anybody playtested the german version of the game before making it final and producing for customers (I can't imagine that these errors are present in the swedish or english version), which I would at the very least consider a bloody shame.
a. all battles are referred to as seabattles
b. sometimes the comment line on a battle is garbled (e.g you are being attacked by troops from manhattan in natives, or 'troops from ... in Portugal when I have no men in Portugal at all)
c. I sometimes have trouble in getting troops on shore from the ships that transported them
d. Sometimes my army cannot enter a nabouring province, although I'm at war with that country
e. I had (playing Holland of course) moulded an alliance that I thought would be solid in times of war, but none of the allies (Hanover, Cologne, Hessen and another I forgot) honored the alliance when war broke out (with Spain), whereas our relationships were close to 200 (max), not even allies sharing my faith came to my aid or even declared war. Strange, I would think. Spains allies all honored their commitment and declared war on them. The Maltha knight even sent an unreal number of 24 ships all the way to the Dutch coast, amongst which there were about 12 galleys, that are suppose to sink if you take them out of the mediterranean sea :) No in game messages about a broken alliance or anything either.
f. the ai does seem to cheat a bit (producing 60 pieces of artillery in one low populated province in the time I could hardly build 40 in all my home provinces at once).
greetings, Oranje

a. and b. - probably linked to translation

c. - what kind of problems ? Were you landing in an ennemy province ? then see d. below.

d. - probably due to the fact you don't have enough men to set a siege (as Johan stated).

e. - also check the relationship between your allies and your future ennemies. If your ennemies are also friendly to your allies, it can happen.
Galleys are not supposed to immediately sink out of Mediterranea as far as I know. But they suffer more attrition than regular ships.

f. Possible. And it depends of what you are calling a 'low' populated province. You can raise 6k men or 60 cannons in many provinces.

Pierre, EU Beta test team
 

Oranje

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Good night everybody,

I managed to sneak in another couple of playing hours today, gaining a little more experience (but I'm still playing at the easiest level).
I reloaded yesterdays game (no problems reloading, no problems with crashes at all)
and played some more.
Come to think of it: maybe the allies not honoring the alliance at the break-out of a war is connected to the easiest level (AI at 'coward'). It's certainly not due to their friendly relation with my enemies (some of them have very bad relations with Spain as well). I did find my own solution to the problem though, I vassalized them first and then annexed them, Hanover and Hessen are Dutch territory now, no more HRE :) . I also threw the Spaniards out of the Southern Netherlands for good measure (after my first war with them I got Flanders and Hainaut in the peace negotiations, in the present war (I'm playing the Mercantile Age scenario, starting in 1617, I'm now in 1644) I conquered their last three provinces in the low countries, but the bastards didn't accept my generous piece offer. I guess I'll have to conquer Madrid first :)
I must admit this last war is costing me lots of troops (Spain has probably better generals, things were a lot easier when I still had Maurits van Oranje-Nassau at hand, our stadhouder/general), my land tech is lagging a bit, but my ships are the strongest around so Spain never dared to send an Armada up north (I'm still anxiously waiting for Michiel de Ruyter or Maarten Harpertszoon Tromp to come around as the best Admirals Holland ever had; you didn't accidently forget to include them in the game now did you Johan? :) ).
Anyway, I just blockaded the Spanish harbour in Flanders, so they couldn't reinforce over sea.
I should have reinforced my North American colonies better though (I never expected Spanish land forces that high north so early in the game, but they still came and destroyed a lot of my precious investments there. I did build a rather nice little empire though, and I'm not intending to repeat the mistake Peter Stuyvesant historically made, when trading Manhattan (which we bought from the indians for something like 24 guilders worth of beads and mirrors) for Suriname with the English! New York will never be; it'll stay Nieuw Amsterdam! My colonists are not as rebellious as the English, we Dutch are far more tolerant to the beliefs other people hold; so I guess that is the end (or better: lack of beginning) of the United States. :D

OK, enough fun made of history, back to what I posted yesterday.
1. as for the music and sounds problem, I found a solution, maybe not beautiful but it works. In the windows app that lets you chose volume levels for music and fx, just put music at zero. Cures the problem ok, no more music, while sounds play as they should.
2. well, directx is just lacking on the cd, not a disaster, but unprofessional.
3. a. stands as I wrote, bug.
b. same
c. and d. I guess Johan was correct in assuming I had to few troops to assault an enemy province, so no bugs, my lack of experience, sorry again.
e. even if my explanation above for the dishonoring of an alliance is right, it's still strange, because Spain's allies did rush to declare war, whereas mine didn't.
Well, most people probably won't play a lot of games on the easiest setting anyway, so if it is a bug it's definitely minor.
As for galleys not sinking in the Atlantic immediately, well, it's ok as far as I'm concerned, but it is a long way up to the North Sea, I wouldn't expect to sea rowing boats from Malta on my shores :) .
f. I really hope that was just my imagination yesterday.
Oh yes, almost forgot to tell you, this game is great!!!! Thank you Johan, Patric and the other guys at Paradox/Target/Korkeken.

have a good night (good afternoon Sap)

greetings, Oranje

P.S. Johan, what is the history screen for on the last page of the ingame statistics bible. So far it's staying completely empty in my game.


[This message has been edited by Oranje (edited 24-10-2000).]