So I just installed Charlemagne, and now when I try to start CK2 my game crashes. How can I figure out what's causing this?
gui=
{
language=l_french
has_set_language=yes
}
graphics=
{
size=
{
x=1600
y=900
}
refreshRate=0
fullScreen=no
borderless=no
shadows=no
shadowSize=2048
multi_sampling=0
anisotropic_filtering=0
gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=61.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=100.000000
ambient_volume=50.000000
mapRenderingOptions=
{
draw_terrain=yes
draw_water=yes
draw_borders=yes
draw_trees=yes
draw_rivers=yes
draw_postfx=yes
draw_sky=yes
draw_bloom=no
draw_tooltips=yes
draw_hires_terrain=no
draw_citysprawl=yes
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer=""
lasthost=""
serveradress="diplomacy.valkyrienet.com"
autosave="FIVE_YEAR"
difficulty="NORMAL"
outliner=
{
1 2 3 4 5 6 7 9 13 }
outliner_open=yes
windowmovetime=0.200000
disable_wikipedia_links=no
nudge_allowed=no
dont_track_data=yes
has_made_data_tracking_choice=yes
has_disabled_welcome_screen=yes
hints=no
ironman=yes
mp_max_day_lead=7
compress_autosaves=no
disabled_hints=
{
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 }
autosaves_to_keep=0
low_res_textures=no
last_used_id=""
graphicssettings.cpp:95]: Resolution height to low. Setting it to 720
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 87
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 104
[internationalizedtext.cpp:753]: TEXT ERROR: The tag for $�
[internationalizedtext.cpp:753]: TEXT ERROR: The tag for $�
[internationalizedtext.cpp:753]: TEXT ERROR: The tag for $RImpossible d'usurper le titre principal et unique d'un souverain d'une autre religion qui d�tient encore des terres au sein de celle-ci.
[technology.cpp:718]: Missing Tech seed values:
[technology.cpp:755]: None.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties4.tga.
[texturehandler.cpp:181]: Couldn't find texture file: .
[gfx_settings.cpp:253]: Checking for multi-sampling support:
[gfx_settings.cpp:253]: Checking for multi-sampling support:
[graphicssettings.cpp:444]: Not using multisampling.
[graphicssettings.cpp:444]: Not using multisampling.
[graphics.cpp:169]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1000x600
[gfx_opengl.cpp:2514]:
OpenGL Version: 3.0 Mesa 10.1.3
Supported Extensions:
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_copy_texture
GL_EXT_polygon_offset
GL_EXT_subtexture
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_EXT_texture
GL_EXT_texture3D
GL_IBM_rasterpos_clip
GL_ARB_point_parameters
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_ARB_framebuffer_sRGB
GL_ARB_multitexture
GL_EXT_framebuffer_sRGB
GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat
GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_blend_func_separate
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_S3_s3tc
GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_EXT_framebuffer_object
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_MESA_window_pos
GL_NV_packed_depth_stencil
GL_NV_texture_rectangle
GL_ARB_depth_texture
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_window_pos
GL_ATI_envmap_bumpmap
GL_EXT_stencil_two_side
GL_EXT_texture_cube_map
GL_NV_depth_clamp
GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ATI_draw_buffers
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_MESA_pack_invert
GL_NV_primitive_restart
GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel
GL_ARB_occlusion_query2
GL_ARB_point_sprite
GL_ARB_shading_language_100
GL_ARB_sync
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate
GL_OES_read_format
GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc
GL_ARB_texture_float
GL_ARB_texture_rectangle
GL_EXT_packed_float
GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil
GL_APPLE_object_purgeable
GL_ARB_vertex_array_object
GL_ATI_separate_stencil
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_gpu_program_parameters
GL_EXT_texture_array
GL_EXT_texture_integer
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_OES_EGL_image
GL_AMD_performance_monitor
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_texture_rg
GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra
GL_EXT_separate_shader_objects
GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra
GL_NV_conditional_render
GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_debug_output
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array
GL_ARB_texture_multisample
GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui
GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_provoking_vertex
GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba
GL_ARB_get_program_binary
GL_ARB_robustness
GL_ARB_shader_bit_encoding
GL_ARB_timer_query
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_texture_storage
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax
GL_ARB_ES3_compatibility
GL_ARB_clear_buffer_object
GL_ARB_invalidate_subdata
GL_ARB_texture_query_levels
GL_ARB_texture_storage_multisample
GL_ARB_vertex_attrib_binding
GL_KHR_debug
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_vertex_type_10f_11f_11f_rev
GL_EXT_shader_integer_mix
[graphicssettings.cpp:409]: Usable res: 1920 1200 59
[graphicssettings.cpp:409]: Usable res: 1680 1050 59
[graphicssettings.cpp:409]: Usable res: 1440 900 59
[graphicssettings.cpp:409]: Usable res: 1280 1024 75
[graphicssettings.cpp:409]: Usable res: 1280 1024 60
[graphicssettings.cpp:409]: Usable res: 1280 960 60
[graphicssettings.cpp:409]: Usable res: 1152 864 75
[graphicssettings.cpp:409]: Usable res: 1024 768 75
[graphicssettings.cpp:409]: Usable res: 1024 768 60
[graphics.cpp:210]: Done creating device.
[main.cpp:601]: CK2 Version Oct 13 2014 : 16:47:35
[main.cpp:602]: Commandline:
[internationalizedtext.cpp:1234]: Create table
[internationalizedtext.cpp:1236]: Create text database
[main.cpp:629]: Text database created
[main.cpp:647]: Creating application...
[graphicssettings.cpp:444]: Not using multisampling.
[main.cpp:680]: Initializing application...
[ck_application.cpp:591]: Initializing application...
[ck_application.cpp:595]: Done initializing application
[ck_application.cpp:605]: Loading cursor...
[ck_application.cpp:657]: Done loading cursor
[ck_application.cpp:660]: Initializing sound...
[ck_application.cpp:697]: Done initializing sound
[ck_application.cpp:699]: Initializing graphics...
[graphicssettings.cpp:444]: Not using multisampling.
[graphics.cpp:169]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1600x900
[gfx_opengl.cpp:2514]:
OpenGL Version: 3.0 Mesa 10.1.3
Supported Extensions:
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_copy_texture
GL_EXT_polygon_offset
GL_EXT_subtexture
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_EXT_texture
GL_EXT_texture3D
GL_IBM_rasterpos_clip
GL_ARB_point_parameters
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_ARB_framebuffer_sRGB
GL_ARB_multitexture
GL_EXT_framebuffer_sRGB
GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat
GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_blend_func_separate
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_S3_s3tc
GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_EXT_framebuffer_object
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_MESA_window_pos
GL_NV_packed_depth_stencil
GL_NV_texture_rectangle
GL_ARB_depth_texture
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_window_pos
GL_ATI_envmap_bumpmap
GL_EXT_stencil_two_side
GL_EXT_texture_cube_map
GL_NV_depth_clamp
GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ATI_draw_buffers
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_MESA_pack_invert
GL_NV_primitive_restart
GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel
GL_ARB_occlusion_query2
GL_ARB_point_sprite
GL_ARB_shading_language_100
GL_ARB_sync
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate
GL_OES_read_format
GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc
GL_ARB_texture_float
GL_ARB_texture_rectangle
GL_EXT_packed_float
GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil
GL_APPLE_object_purgeable
GL_ARB_vertex_array_object
GL_ATI_separate_stencil
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_gpu_program_parameters
GL_EXT_texture_array
GL_EXT_texture_integer
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_OES_EGL_image
GL_AMD_performance_monitor
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_texture_rg
GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra
GL_EXT_separate_shader_objects
GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra
GL_NV_conditional_render
GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_debug_output
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array
GL_ARB_texture_multisample
GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui
GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_provoking_vertex
GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba
GL_ARB_get_program_binary
GL_ARB_robustness
GL_ARB_shader_bit_encoding
GL_ARB_timer_query
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_texture_storage
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax
GL_ARB_ES3_compatibility
GL_ARB_clear_buffer_object
GL_ARB_invalidate_subdata
GL_ARB_texture_query_levels
GL_ARB_texture_storage_multisample
GL_ARB_vertex_attrib_binding
GL_KHR_debug
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_vertex_type_10f_11f_11f_rev
GL_EXT_shader_integer_mix
[graphicssettings.cpp:409]: Usable res: 1920 1200 59
[graphicssettings.cpp:409]: Usable res: 1680 1050 59
[graphicssettings.cpp:409]: Usable res: 1440 900 59
[graphicssettings.cpp:409]: Usable res: 1280 1024 75
[graphicssettings.cpp:409]: Usable res: 1280 1024 60
[graphicssettings.cpp:409]: Usable res: 1280 960 60
[graphicssettings.cpp:409]: Usable res: 1152 864 75
[graphicssettings.cpp:409]: Usable res: 1024 768 75
[graphicssettings.cpp:409]: Usable res: 1024 768 60
[graphics.cpp:210]: Done creating device.
[ck_application.cpp:731]: Done initializing graphics
[main.cpp:683]: Running application...
[history.cpp:876]: History loaded for War #history/wars/norwegian_invasion.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/reconquest_of_bari.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/saffarid_tahirid_war.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/subjugation_of_vengi.txt entries = 0
[history.cpp:876]: History loaded for War #history/wars/swedish_war_of_two_eriks.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/1st_byzantine_seljuk.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/1st_magyar_bulgarian_war.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/2nd_byzantine_seljuk.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/3rd_byzantine_seljuk.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/aghlabid_conquest_of_sicily.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/mongol_invasion_of_khwarezmia.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/norman_conquest.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/norse_invasion_of_east_anglia.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/norse_invasion_of_lothian.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/norse_invasion_of_northumberland.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/norwegian_invasion.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/reconquest_of_bari.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/saffarid_tahirid_war.txt entries = 3
[history.cpp:876]: History loaded for War #history/wars/subjugation_of_vengi.txt entries = 0
[history.cpp:876]: History loaded for War #history/wars/swedish_war_of_two_eriks.txt entries = 3
Sorry about this, we have found a crash related to threading on Linux, this is most likely that crash, we are working on a fix.
As a temporary workaround you can start your game with the -threads=1 commandline argument, this will disable threading though, so the game will run far slower, sorry about this we are working on a fix.
Don't know if it will help you guys but delete or temp move your my documents paradox interactive folder and see if that works. It worked for a friend.