I had an really surprising and fun Moment lately: In that Moment I clicked on "send colonist" in the province "west tunguska" I got the comet message. That was really fun. Is there a hidden Trigger for the tunguska provinces?
Not really, As the anti-"Comet sighted" crowd are forever telling us, a comet isn't only visible in one nation at a time. However, the event only applies to one nation at a time, because in-game it's only in that nation that people are panicking in the streets. "Oh no, is this a sign God is angry with us and our peaceful, sheltered life is about to come to an end?" In the neighbouring countries with civil wars and rebellions and economic collapse, people barely even notice the comet because they're too busy struggling to survive. There's it's more like, "A sign God is angry with us? Yeah, yeah, tell us something we don't already know.".I stressed that the event lowering stability is identical regardless of your national stability. This isn't a case of the same event effecting a nation more severely, but instead the chance of the same event occuring at all.
...estimate between 36 and 166 meteorites larger than 10 grams fall to Earth per million square kilometers per year. Over the whole surface area of Earth, that translates to 18,000 to 84,000 meteorites bigger than 10 grams per year. ...
Let me repeat what i posted in the 'kick inthe goin post' since it seems more relevant to this post.
I think they mean Meteorites and not Comets. The average peasant might not know the difference between a Comet and a Meteorite.
So how common are those?
Short snipit from http://curious.astro.cornell.edu/question.php?number=470 :
Those bigger than 10 grams are big and bright enough, to be significant different, from the regular shooting star. You can observe these very common in the sky. Just go out one night, to an area that doesn't suffer from high light pollution, and watch the sky.
If you are lucky you might see a bigger meteorite once a month if you regular watch the sky. It is quite amazing to see. I saw one explode in the atmosphere once. Quite the sight to behold.
So yea the amount of comet sighted event's are far to few to be realistic.
I stressed that the event lowering stability is identical regardless of your national stability. This isn't a case of the same event effecting a nation more severely, but instead the chance of the same event occuring at all. I seriously wouldn't mind if it were to just be a different event lowering stability, but instead it just changes the chance of catastrophes occuring, which in effect makes it feel more like an arbitrary way to lower stability from the highest level.
I simply feel that perhaps maluses to stability shouldn't be purely event-based, in any case. Almost every time we see a change in stability, it's due to an event, which feels arbitrary, and gives the random events a bad name. The reason such events are so common, is the fact that stability is constantly on the rise at a steady rate, for every nation. Could things such as rebels roaming your provinces, ongoing wars, as well as low legitimacy, lower the rate at which stability climbs, for example?
As of July 2013 there were 4,894 known comets, and this number is steadily increasing. However, this represents only a tiny fraction of the total potential comet population, as the reservoir of comet-like bodies in the outer Solar System may number one trillion. Roughly one comet per year is visible to the naked eye, though many of these are faint and unspectacular.
My 1444 Peasants think the same as 1821 peasants, my 1821 peasants think the same as an African Tribesman.
And 2013 peasants think the same as all three. This is realistic, not a problem. Most Americans (well, at least 10 years ago, anyway) believe in psychic powers: http://www.cbsnews.com/news/poll-most-believe-in-psychic-phenomena/
The problem is how the game handles these random "omens" - not the fact that people should have gotten smarter over 500 years.
Actually, the 'Comet Sighted' event drops stability by -1, not by -6 as you're implying.I don't like it. My stable realm that hasn't had war in 40 years and has ushered in peace and prosperity, with 0 RR everywhere, suddenly get a comet, and my people immediately assume that the portal to Hell is opening and we'll all be devoured.
Actually, the 'Comet Sighted' event drops stability by -1, not by -6 as you're implying.
The game design is set up so that stability will tend towards zero over the long term. If you want to keep it higher, you have to spend Admin points. But you can't just make a one-off payment to raise stability then forget about it. You also can't budget a fixed percentage of your points to keeping stability raised then forget about it. Any system whose description contains the words "then forget about it" is a bad system for a game. Instead you are always aware that your stability might drop due to an unanticipated crisis, and so need to have a contingency plan ready for that; but you can also take the risk the event will not come up, and spend those admin points elsewhere. There's more tension, more uncertainty, and thus more excitement and fun, compared to a game where everything runs on rails and is utterly predictable.
I think a lot of people who are "pro comet," as it were, are really more "pro random catastrophes." While I can't speak for the rest of the "anti comet brigade," I want to make something clear: I am not against random problems befalling a ruler in the game. I want that to happen because it does keep the game from being a cakewalk.
No. The comet event doesn't fire "just because", nor is it totally random.The choice need not be between everything running on rails and being utterly predictable vs. the game being totally random and occasionally dropping your stability "just because." There's a middle ground that you and the developers are completely ignoring.
No. The comet event doesn't fire "just because", nor is it totally random.
It usually fires because your stability is higher than 1, and the game is intentionally designed to keep your stability hovering around 0 unless you make a conscious and ongoing investment in keeping it higher.
Like I said before, I'd be happy if there were more text variations on the event to give -1 stability, rather than just comets all the time. I'd also be fine with having more negative events with choices of outcome (-1 stability or -33 legitimacy, for instance). So no, I don't want everything to "remain exactly as it is".Great.
There's still a better way to accomplish the end goal than the comet event. If you don't agree and you like the comet event and want everything to remain exactly as it is, then we're at an impasse.
Like I said before, I'd be happy if there were more text variations on the event to give -1 stability, rather than just comets all the time. I'd also be fine with having more negative events with choices of outcome (-1 stability or -33 legitimacy, for instance). So no, I don't want everything to "remain exactly as it is".
But your ideas: it seems to me you're arguing that you're happy with random events as long as they're not actually random, and you're fine with unpredictability as long as everything is nice and predictable. Random bad stuff happening is something every real-life government has to face. Not in the sense of "If I do this, there's a chance there'll be bad consequences", but in the entirely random, bolt-from-the-blue sense. Including that in the game is not "lazy design", it's a design that puts you in the shoes of a ruler.
Related to this, I suspect that if players had more control over other portions of the game, (A) the need for a mechanic whereby greater stability means greater likelihood of comets would be decreased -- because you'd have plenty of other things that are ACTUALLY related to player choices that would tamp down stability (assuming the goal is to keep people at around 0 or +1 stab at most), and (B) you could actually get away with other totally random events (Bad harvest! Comet! Locusts! Heir's head asplode!) without people feeling like so many of the events are largely unrelated to the game they're playing.