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Silmarion

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Yes, I want results to stem from causes, not mere randomness, because in real life stability hits didn't just "happen."

Take comets for instance. People took them as harbingers of war, famine and the end of dynasties. But, if such a "star" appeared during a time of peace, stability, plenty and dynastic stability, such a "sign of doom" is not going to get much credence among the people!

When famine, pestilence and war ravage the lands and the living begin to envy the dead then people look for signs in the heavens.

And all the real life events that caused stability hits are easily modeled and appropriate triggers installed. For instance reaching a certain level of diplotech.

If you played EUIII you already saw these "random" events were the essence of the slider system. "Narrow-minded" versus "Free thinking", or "Free Trade versus Mercantilism" were choices that led to results.

In this game, because people didn't understand the sliders they were eliminated and you just tech up blindly. And events just "happen" without apparent cause.

That's not an improvement.
And events in EU4 are unlocked when you choose new idea groups. Events with choices that result in slider moves are no less "disconnected" than events that give or take MP. What you are asking for is for Paradox to spend time crafting more variations on a -1 stab event instead of things that actually would improve the game, such as the new Native American and Colonial systems, or a better internal management or dynastic system, (your mileage may vary on those). And in a way they already have, because again: Idea Group events.
 

Incompetent

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Someone should make a mod where witchcraft is as real and powerful as the most paranoid fantasies of the era, giving enhanced espionage options (amongst other things) for those willing to embrace the dark side. One of the lesser powers would be the ability to summon comets over your enemies.
 

Solo4114

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Pretty sure the bi-yearly events occur twice a year, not once every 2 years.

There's a mod that disables comets (see my signature).
I highly recommend it, :)

Gah. You're right. I read the wiki too fast originally. Although that actually makes it even worse of an event.

Without comets, some other mechanism would be needed to balance the game:
1) No state ever has been stable for several generations. Most often - not even for 20 years.
2) Any LONG game has to have periods of ups and periods of downs. A skilled player can set up such foreign policy that no foreign threat will come. But history shows well that NONE such situations have been perpetual into eternity. So, domestic threats it is.
3) People are irrational. Especially pre-scientific revolution. And the sky unspoiled by artificial lights? Yea, thats the playground of gods, spirits, forces of the universe. A red unusual light (aurora borealis, comets, Venus, Mars) in sky could for example signal a war soon to happen. Who'd be merry seeing it?

Whatever. It's just lazy design and it makes no sense as described. People can apologize for it all they want, but it's a bullshit event designed to implement some in-game mechanism which should have been done far more elegantly and realistically.
 

Red John

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InnocentIII

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There's more comets in space than there's grains of sand on all of the Earth's beaches.

Yeah, but locally? And how many can be seen from one and only one country?

I think Paradox should stop forcing players to waste their money on rebels in an enemy's country, and finally allow us to fund astronomers!
 

VolitionNewlove

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Maybe someone should tell those peasants that it's called "The Moon."

Talking seriously now, "bad card draw" events are apparantly in for balance with Multiplayer games.
 

Red John

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Yeah, but locally? And how many can be seen from one and only one country?

I think Paradox should stop forcing players to waste their money on rebels in an enemy's country, and finally allow us to fund astronomers!

'Astronomers predict Comet will strike next year!'

Option A: Pray! Pray to God!
Lose 1 stability.

Option B: Fools, all of them. Have them all imprisoned.
Lose 1 stability.

Option C: Let us live each day like our last!
Lose 1 stability.
 

VolitionNewlove

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VolitionNewlove

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Bottoming out stability has non-event game mechanics supporting it (tax loss, revolt risk + rebels, etc.).

When did I say that having negative stability wasn't a bad thing? All I'm saying is that making events which cause stability hits happen *more* at high stability, and not at all at low stability makes no sense. The events are identical either way, it's not a case of how a shooting in Auckland would be a bigger deal than a shooting in Yemen, it's a case of the same event happenign more commonly at high stability.

Equally applicable to SP and MP IMO

That's true, but this is an artificial way of "balancing" the game. It's only recently been posted (as far is as known) that the intention is in aim for Multiplayer gameplay, where balance becomes more important, as two players cannot be Castille at the same time, and wherein each player is experienced enough with the game so as to be able to exploit the AI players.
 

BossAsianMafia

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When did I say that having negative stability wasn't a bad thing? All I'm saying is that making events which cause stability hits happen *more* at high stability, and not at all at low stability makes no sense. The events are identical either way, it's not a case of how a shooting in Auckland would be a bigger deal than a shooting in Yemen, it's a case of the same event happenign more commonly at high stability.



That's true, but this is an artificial way of "balancing" the game. It's only recently been posted (as far is as known) that the intention is in aim for Multiplayer gameplay, where balance becomes more important, as two players cannot be Castille at the same time, and wherein each player is experienced enough with the game so as to be able to exploit the AI players.

So stop conflating the two issues. You obviously do not agree with the way Paradox tries to limit the time players spend at high stab but that has got nothing to do with balancing MP vs SP.
 

LarryLeica

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There's more comets in space than there's grains of sand on all of the Earth's beaches.

And they get stuck in your speedos just the same...
 

Talq

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For as we all know, Sweden is known for its frequent civil unrest, terrorist attacks, and public shootings compared to Somalia.

When a nation is generally peaceful, riots, assassinations, murders etc impact on happiness more than where its in civil war and such things are par for the course.

As for comets, well, I guess Paradox could delete the higher stab increases, but to be honest I feel at least half of the current hysteria is inherited from EU3 ('waa I hate bad events, lets point at the comet, everybody does that!').
 

VolitionNewlove

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When a nation is generally peaceful, riots, assassinations, murders etc impact on happiness more than where its in civil war and such things are par for the course.

As for comets, well, I guess Paradox could delete the higher stab increases, but to be honest I feel at least half of the current hysteria is inherited from EU3 ('waa I hate bad events, lets point at the comet, everybody does that!').

I stressed that the event lowering stability is identical regardless of your national stability. This isn't a case of the same event effecting a nation more severely, but instead the chance of the same event occuring at all. I seriously wouldn't mind if it were to just be a different event lowering stability, but instead it just changes the chance of catastrophes occuring, which in effect makes it feel more like an arbitrary way to lower stability from the highest level.

I simply feel that perhaps maluses to stability shouldn't be purely event-based, in any case. Almost every time we see a change in stability, it's due to an event, which feels arbitrary, and gives the random events a bad name. The reason such events are so common, is the fact that stability is constantly on the rise at a steady rate, for every nation. Could things such as rebels roaming your provinces, ongoing wars, as well as low legitimacy, lower the rate at which stability climbs, for example?
 
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