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RonBurgundy

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I bought the base game back in 2013 but never played it. I decided to dust it off a few days ago and got hooked. I watched Arumba's 22 video tutorial series so I feel like I graduated from CK2 University and thanks to the Steam Summer Sale I was able to buy all of the DLCs super cheap so I'm definitely looking forward to digging in tonight and spending ungodly amounts of time on this game
 
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RhaegarTelcontarTargaryen

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Welcome. I too, have bought all DLC, most of them on sale, so I got it more-less really cheap, I only paid full price for Conclave I think... still no regrets about anything worth every $ :D
 

JonathanOfArc

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Getting all the DLCs is the way to go. I'd recommend turning off Sunset Invasion though, unless you really want that to play out.
Coming to the forums was smart. There are a lot of things in this game that are going to baffle you and this is where you'll get your answers.

If you're not playing Ironman you can press the ` key to open up the console. There you can enter commands. I use this a lot to fix things when something really weird happens or if I really want to force something to happen. You can see this as cheating, but it's really up to you what you do, sooooo just be fair, or not. I never play Ironman, I simply don't care about the achievements and there's so many little hiccups you can avoid with the console.
Via the console you can use the "Charinfo 9" command to get a bunch of additional information about people when you hover over them.
 
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RonBurgundy

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Thank you, JonathanofArc! I'll remember that. I'll keep Duke of Apulia in mind as well since I haven't decided who I want to play as. I've also been considering being a count under King Sancho of Castille since I think his rivalry with his brother is very interesting. Won't get to to hop on for another hour or so though.

Any recommendations on the most interesting start date?
 

JonathanOfArc

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I personally like 867 and 1066. 867 for lots of pagans, and 1066 if I want to dive straight into organized religion as paganism is on a strong decline. An interesting person in 1066 is a Swedish duke named Erik the Heathen. He's one of the last pagan north folk left so he's got an interesting challenge ahead of him. You could stay pagan and attempt an up hill battle to revive the Germanic faith, or bow down and accept Christianity and crush the rest of the pagans to your north. That's a trickier start so I wouldn't jump right into it, it's better as something fun to try once you've gotten your feet wet (with blood of course}.

There's an interesting character that sometimes pops up in the 769 start date. If Charlemagne defeats the Saxons, they will rise up as part of a special event. They will be lead by a guy named Widukind. You can use the Charinfo 9 command to find Widukind's ID and then use that to play as him. This is not available in a regular start because he only shows up under specific circumstances. I have started games in the 769 start and then used the command "observe" which allows you to pass time while not controlling anyone at all. I watch time pass, and once the invasion happens and Widukind rises up, I look up his ID and am able to play as this unique and interesting historical figure. COOL STUFF! The console command to play as someone is simply "play" followed by the characters ID. Example: play 508145 that would have me play as whoever's ID is 508145. Note that trying to play unlanded characters, or religious folk with result in a game over so save your game before typing in a play command. Typos can be tragic.
 
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RonBurgundy

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Thanks man! I'll try out your suggestions when I get a chance and I'm a little more seasoned in the game

One question, is it even worth playin the later ages like 1220 and 1337 since the game ends at 1444?
 
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Ciniod

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Thanks man! I'll try out your suggestions when I get a chance and I'm a little more seasoned in the game

One question, is it even worth playin the later ages like 1220 and 1337 since the game ends at 1444?
It ends 1453. And sure its worth it if you have a specific character in mind or some kind of challenge.
 

JonathanOfArc

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One question, is it even worth playin the later ages like 1220 and 1337 since the game ends at 1444?

I personally don't because I like to grow my dynasty through as many centuries as possible. The later dates could be good though if you wanted to play a game that quickly lead into a conversion over to EU4. There are also unique domains that exist that don't otherwise like the Latin Empire. The map layout and who is in power is different for each start date so there could be something special about a later start date that suits your fancy.

You can start playing at a different time other than the base start dates. Notice that after 1066 you can toggle the date by day, month, and year and the map will change to reflect that. This is only so for dates after 1066. 769 and 867 are both specific to those dates. You can however use the "observe" command to allow you to start playing at any date. You could start in 900 by starting in 769 or 867 and then just going into observer mode and just letting time tick by. When 900 rolls around just pick who you'd like to play as at that point. This IS different to the official start dates because those are static and things are laid out a certain way, while observing until 900 will be different each time because the computer will be essentially playing the game while you're away.
Doing this from the 867 start you can observe and watch to see how the Vikings do over in Britain. A human player interfering as either side in the conflict shapes things, but it's nice to sometimes just let the conflict play out without your presence, and then play the aftermath.
 
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Bernard95

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@RonBurgundy

The best thing you can do to start off in CK2 is to play the tutorial and watch some Youtube (ideally Arumba's old tutorial series). Afterwards, you can pick pretty much any duke-tier Christian character in 1066 and go from there. The HRE especially is safe from outside threats and is effectively isolated due to its sheer size. In particular, Tuscany, Bohemia, and Bavaria are all ideal starts as is nearby Apulia that can easily swear fealty to the Kaiser.

Whatever you do though, it's paramount that you choose a small king, duke, or at least a two-county count so you have income and troops to work with. It's also ideal that you choose the 1066 start since it is the most balanced (since it was the original default), though if you choose to go earlier bare in mind that Muslims and Pagans could prove to be a troublesome but far from insurmountable obstacle. Starting later on the other hand means you'll have less time before Mongol (and Aztec if Sunset Invasion is enabled) invasions begin and also that your council laws will tend to lean towards fully empowered (this can be a huge problem since your council will work against you and you'll have little power to keep them in line) plus sieges will take longer since holdings will be more developed.

After your first or second game, then it would be advisable to try and take what you've learned and apply it to another religion such as Paganism or Islam. Specifically for Pagans, Halfdan Whiteshirt of Jorvik and Haesteinn Haesteinning of Nantes in 867 are excellent choices since they start out feudal, which will save you a lot of headache versus starting tribal and then feudalizing. Whether you choose Pagan or Muslim though, both are built for rapid conquest and are an excellent choice to sharpen your warfare skills.

Beyond that, another core area you may want to practice on is inheritances and succession. You'll want a dynasty that's already established such as the Karlings in 867, the Rurikids in 1066, or the Jimena also in 1066. You'll want to comb through your family trees and then work out how you can stand to gain by pressing their claims or killing them. Sometimes a weak claim and a regency is all you need to net more land than several holy wars or an invasion.
 
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Naughtius Maximus

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In general though of the three earliest starts.

1066 is the most balanced start. A few bulwarks in each area keeping each other in check (England-France-HRE, Seljuk-Byz-Fatamids, Indians.) They are powerful but there are many areas where you can build a comparable sized territory before toppling said bulwarks.

Old Gods if you want to blob massively. Outside of the Byzantines there are no extremely powerful centralized states, and the Byzantines are a very tame AI empire, they generally do not blob out massively except into the Steppes. Pick this start if you want to cause as much chaos as possible and rule the world starting as a duke or lower, this is the start to do it in.

Charlemagne is if you want to roll the dice. Every game is different and about the only stable things in this run are an Muslim powerhouse in Hispania and again, rather tame Byzantines providing a wall between most Muslim and Christian holy wars. Pick this if you want to be in as much chaos as possible.
 
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Dragatus

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Thank you, JonathanofArc! I'll remember that. I'll keep Duke of Apulia in mind as well since I haven't decided who I want to play as. I've also been considering being a count under King Sancho of Castille since I think his rivalry with his brother is very interesting. Won't get to to hop on for another hour or so though.

Any recommendations on the most interesting start date?

I'd recommend 1066 as it's the classical start date. Any Catholic duke or small king would make a good choice.

Ireland is known as Tutorial Island, but it can be a little boring and once you've unified it all, you're facing the bigger and stronger kingdoms of Scotland and England. So Ireland is fine if you just plan to play long enough to unite it and will then resign to start a new game somewhere more interesting.

The dukes of the Holy Roman Empire are a good choice if you want a game that is focused less on conquest and more on dynastic politics. You could aspire to get yourself elected emperor and then secure your dynasty's hold on the throne. I'd suggest either one of the German ones (Otto ov Bavaria for example) or Matilda of Tuscany.

The Duke of Apulia is another recommended start. Your primary goal is to establish the kingdom of Sicily.

A fourth option is either of the two relevant Jimena brothers, Alfonso of Leon and Sancho of Castille. Kill your brothers or take their kingdoms by force and then drive the Muslims out of Spain.

Or you could choose whichever historical person you like and play as them. It's actually possible to start on any given day between 15th September 1066 and 31st December 1337. So if you want to play as Richard the Lionhearted or Saladin that's totally doable.
 

yeabil

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I would recommend youtuber' ghostfeet's series playing Scotland conclave. I really learn a lot from him. He has really good way of explaining things.