I'm still wondering why this is called "just another casus belli rant": I've seen a bunch of threads on potential flaws in the existing casus belli mechanics, but threads questioning the very basis of CBs, not that many...
Nothing much to add: OP, you don't get history, and anyway, this game is probably not for you if you're raging that much about one of it's very core mechanics, period.
I still wanted to point out that CBs, in various forms, are still used in every modern conflict. The US did not invade Iraq before providing lengthy, convoluted explanations, and only one ("we're defending ourselves!") before going into Afghanistan: a very good example of 2 different kind of CBs (some say, one real, one made up) being used around the same issue. Russia did not grab Crimea by just stating "it's mine because I want it" even though they could, but went about it in a round about fashion and after-the-fact validation. Even a terrorist group like ISIS bothers to provide detailed reasoning behind the acts of violence they commit, rather than just "we kill because we do".
Heck, call it the need for propaganda to your major influence groups if CB is too complicated a term, but making maintaining the peace the norm and having to rationalise your wars is something that was invented and truly implemented just about at the beginning of the time period the game portrays. This still strongly influences our world today, so yeah, it's a big thing, and I love that I get to play a game that shows me how these principles were developed. If you don't, TW is there for you.
Nothing much to add: OP, you don't get history, and anyway, this game is probably not for you if you're raging that much about one of it's very core mechanics, period.
I still wanted to point out that CBs, in various forms, are still used in every modern conflict. The US did not invade Iraq before providing lengthy, convoluted explanations, and only one ("we're defending ourselves!") before going into Afghanistan: a very good example of 2 different kind of CBs (some say, one real, one made up) being used around the same issue. Russia did not grab Crimea by just stating "it's mine because I want it" even though they could, but went about it in a round about fashion and after-the-fact validation. Even a terrorist group like ISIS bothers to provide detailed reasoning behind the acts of violence they commit, rather than just "we kill because we do".
Heck, call it the need for propaganda to your major influence groups if CB is too complicated a term, but making maintaining the peace the norm and having to rationalise your wars is something that was invented and truly implemented just about at the beginning of the time period the game portrays. This still strongly influences our world today, so yeah, it's a big thing, and I love that I get to play a game that shows me how these principles were developed. If you don't, TW is there for you.
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