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GameOverAus

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Feb 23, 2019
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ATM in my current game i was upto 70 pop, 6 specialists plenty of food, tools, resources other then plastic and the advanced stuff, then a Fallout event kick my ass and lost 20 pop in a few mins,

A) Do you ever get higher then a specialist with level 3 attack? Have managed to take down 1 bandit who was a level 6 that's it, all others were too tough for any specialist.

B) How the heck do you ever keep a steady supply of plastic that's enough to make clothes with. Seems i only ever have about 8 plastic on hand at any one time with 2 recyclers maxed out and 2 tailor blow through that very quick.

C) Seems abit one sided, all the bandits around the map are minimum of level 6+ attack and or defense when you have almost zero chance of attacking them. and can only attack with 1 specialist at a time. Do you unlock greater attack ability later?

D) It seems Meteors, Heat Wave, Magnetic Storm. (only an inconvenience). Fallout, guaranteed half your colony will die off.
 
A: I had a 4 attack specialist named Wheeler. Very slow, but very nasty.
B: I build recyclers near/in between multiple heaps. But eventually you run out with larger colonies. Fiber is a bear to keep up with.
C: The numbers for attack/defense aren't to scale. The specialists do much more damage than their numbers show. I have 1 Attack specialists doing 3 damage to a bandit sometimes.
D: Pandemic is also a bit of a bear without lots of medical treatment. I do see fallout as a great equalizer. They really should program AI to have colonists not go outside if they don't have a job currently. That would be a great way to overcome the event. Run and hide inside. Some people get irradiated because radiation can get through just about anything. But if you stay inside, odds are lower than being outside. If you give your workers "the catastrophe off" you suffer loss of resources not gathered in exchange for less irradiated colonists.

Last fallout my colony of 124 became a colony of 60. Never found any Iodine pills all game either.
 
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I've played through about 6 times restarting for various reasons and i think the total amount of Iodine pills i've gotten is maybe 12-15. rediculous

Fibre is also my biggest issue, can't make clothes cause i run out of fibre yet have 324 plastic. Regardless even when you do have tools/clothes the colonists run around naked and tool-less complaining the whole time. Same with food and them complaining about starving.
 
It would be nice if devs gave us the opportunity to choose what disasters will happen during the game. It's seems odd that people wandered for years over a radioactive wasteland - and everything was fine. But as soon as they settled - they immediately began to die from the slightest trifle. Also meteorites... - this is stupid, it is very stupid. Spectacularly, but stupid)
 
It would be nice if devs gave us the opportunity to choose what disasters will happen during the game. It's seems odd that people wandered for years over a radioactive wasteland - and everything was fine. But as soon as they settled - they immediately began to die from the slightest trifle. Also meteorites... - this is stupid, it is very stupid. Spectacularly, but stupid)

I agree that it would be nice to customize the apocalypse a little. Right now it's everything but the kitchen sink (and by "kitchen sink" I mean of course "zombies"). That doesn't mean it's a bad backstory. Mankind could have weathered one, maybe two disasters; but the combination of global warming, nuclear war, a global pandemic and meteorite showers were too much and civilization collapsed.

The catastrophes that our colonists have to deal with tend to be more problematic for settlements than for a moving band of people (or, for the easiest settings, a group of people safe in a bunker), so I find it reasonable that they haven't been wiped out by the time the game starts. And of course the Anthropic Principle comes into play here: If they hadn't been lucky enough to survive, there wouldn't be a story.
 
Currently the world is a big ol' mess of various catastrophes you got to deal with. A singular catastrophic event wouldn't do this kind of damage. That being said, if more pre-game customization is what you want to see, we'll definitely look into making it possible once all the basic building blocks are done.

We're also balancing the amount of specialized meds and other resources you get from the World Map, so keep the Ladybug busy and send us your thoughts on those issues as well!