• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
1
If your stewardship is high enough, it's very much possible that there are no wenches of even equal stewardship rating.
 

Veldmaarschalk

Cool Cat
151 Badges
Apr 20, 2003
30.119
1.851
  • 200k Club
  • 500k Club
Byakhiam said:
If your stewardship is high enough, it's very much possible that there are no wenches of even equal stewardship rating.

As long as they are irrestable and pretty who cares about their stewardship rating. :rofl:
 

Enravota

\\\
87 Badges
Jul 24, 2004
1.554
6.260
  • Crusader Kings II: Way of Life
inho it is too expensive. and the second option isn't realy worthwhile, you give allot of money ussually geting nothing (what exactly is the precentage, i guess it should be around 1/3). and the +1 stat doesn't necessary stay in the family if the kid's dies it's just alot of wasted money (which is baaad for counts and smaller dukes) ;)
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
1
Enravota, you have that exact same post on previous page.

And the cost could possibly be tweaked a bit downwards. Currently (in june 3rd beta) it's two year income for A and nine months income for B (the event texts are wrong). That could be tweaked down to say 18 month income for A and 6 month income for B, but below that it becomes too cheap really.
 

Lord Prime

Magister Militum
4 Badges
Sep 8, 2001
747
0
Visit site
  • Crusader Kings II
  • Europa Universalis III
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
Byakhiam said:
Enravota, you have that exact same post on previous page.

And the cost could possibly be tweaked a bit downwards. Currently (in june 3rd beta) it's two year income for A and nine months income for B (the event texts are wrong). That could be tweaked down to say 18 month income for A and 6 month income for B, but below that it becomes too cheap really.

Would it be possible to get to know the amount of gold that will be deducted from the treasury, like 'offer three years of income (2000 gold)'? I mean could that be coded to appear when hovering the cursor over the event choice?
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
1
Lord Prime said:
Would it be possible to get to know the amount of gold that will be deducted from the treasury, like 'offer three years of income (2000 gold)'? I mean could that be coded to appear when hovering the cursor over the event choice?

Unfortunately, no. As the amount of money reduced isn't fixed, the only way to see it would be to actually reduce it from someone and since it's not possible to add ability to kids in an event firing for ruler nor is it possible to reduce gold from anyone else than the person event fires to, it just can't be done.
 

Lord Prime

Magister Militum
4 Badges
Sep 8, 2001
747
0
Visit site
  • Crusader Kings II
  • Europa Universalis III
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
Byakhiam said:
Unfortunately, no. As the amount of money reduced isn't fixed, the only way to see it would be to actually reduce it from someone and since it's not possible to add ability to kids in an event firing for ruler nor is it possible to reduce gold from anyone else than the person event fires to, it just can't be done.
I see, well it was just a thought :)
 

Enravota

\\\
87 Badges
Jul 24, 2004
1.554
6.260
  • Crusader Kings II: Way of Life
Byakhiam said:
Enravota, you have that exact same post on previous page.

And the cost could possibly be tweaked a bit downwards. Currently (in june 3rd beta) it's two year income for A and nine months income for B (the event texts are wrong). That could be tweaked down to say 18 month income for A and 6 month income for B, but below that it becomes too cheap really.

sorry , my conection to the forum is somewhat troublesome of late :( :eek:o

btw is it possible to scrip the event so it takes the money periodically rather the all at once (i guess not)?

the problem is that nobody really keeps any money, rather than investing them into something (especially in early games). and loosing few improvements ('cause you're bancrupt) for a soon to be dead child or for nothing at all (in option b) is quite frustrating :(
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
1
The event only fires for nine years old or older kids, who are already well past the "infant death" stage, so to be in imminent danger of death, they should be ill and you will know about that.

Option C is there just so that you can choose it when you can't afford it. It can be very likely that in early game you'll be mostly picking C. Later in the game, when the improvements are done, it can seem much more affordable.
 

Lord Prime

Magister Militum
4 Badges
Sep 8, 2001
747
0
Visit site
  • Crusader Kings II
  • Europa Universalis III
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
Enravota said:
sorry , my conection to the forum is somewhat troublesome of late :( :eek:o

btw is it possible to scrip the event so it takes the money periodically rather the all at once (i guess not)?

the problem is that nobody really keeps any money, rather than investing them into something (especially in early games). and loosing few improvements ('cause you're bancrupt) for a soon to be dead child or for nothing at all (in option b) is quite frustrating :(

Perhaps the punishment for beeing in debt (currently destruction of improvements) could be changed to a set of events generating negative prestige. For example a ruler that is in debt could be hitted by an event (with the same MTTH and triggers as the current events for destruction of improvements) that caused the ruler to loose prestige and perhaps also piety, lets say -50 prestige and -25 piety each time the event fires, that would be somewhat of a punishment allthought not as severe and as irritating as the current destruction of improvements.
 

Damocles

Field Marshal
55 Badges
Mar 22, 2001
6.905
218
Visit site
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
Byakhiam said:
The event only fires for nine years old or older kids, who are already well past the "infant death" stage, so to be in imminent danger of death, they should be ill and you will know about that.

Option C is there just so that you can choose it when you can't afford it. It can be very likely that in early game you'll be mostly picking C. Later in the game, when the improvements are done, it can seem much more affordable.


It never gets more affordable.

If you're making 100 ducats a year, you'll pay 100-300 ducats.

If you're making 20,000 ducats a year. You'll pay 20,000-60,000 ducats.

Right now, and I believe that the vast majority of the players fall into this category...It is only chosen if it fires for the main heir, whereas the bullet is bitten. For everyone else, it is an automatic C choice.

Perhaps the cost should be tiered based on the current rating.
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
1
Damocles said:
It never gets more affordable.

If you're making 100 ducats a year, you'll pay 100-300 ducats.

If you're making 20,000 ducats a year. You'll pay 20,000-60,000 ducats.

But if you make 100 ducats a year and have 150 in treasury it's less affordable than when you make 100 ducats a year and have 2000 ducats in treasury.

Damocles said:
Right now, and I believe that the vast majority of the players fall into this category...It is only chosen if it fires for the main heir, whereas the bullet is bitten. For everyone else, it is an automatic C choice.

Pretty much, but I'd prefer it fire for any of ruler's children, since sometimes the eldest or current primary heir is not the heir of your choice.

Damocles said:
Perhaps the cost should be tiered based on the current rating.

Different scale used = different event needed. So not very practical thing to do.
 

Quarto

Major
20 Badges
Apr 30, 2004
535
9
www.uni.torun.pl
  • Heir to the Throne
  • Age of Wonders III
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II
Byakhiam said:
But if you make 100 ducats a year and have 150 in treasury it's less affordable than when you make 100 ducats a year and have 2000 ducats in treasury.
It is fairly extravagant, though:
A large castle - 1500 ducats.
A child's education - 2000 ducats.
A year of humilitating bankruptcy events - priceless :p.

I daresay, having proportional costs just doesn't work when you're talking about three years' worth of income. It would be far better if the costs were fixed, and if they weren't so exorbitantly high. It's just crazy that the Emperor of Byzantium has to choose between two castles or his child's education... while a lesser ruler might be able to get his child educated just as well for the price of a mere monastery. It's even worse because when this event pushes you into debt, it's much softer on the smaller countries. I mean, it's so much easier to recover from 250 ducats' of debt than from 2000 - one requires you to sell three improvements or get one loan, while the other requires you to sell twenty improvements or get four or five loans.

I simply don't see what the purpose of this pricing scheme is - to punish the player for having a high income?

Option A should cost 500 (1000 at the very most), option B should cost 250. Anything more than that is just crazy. And yes, this will mean that the event's costs will be insignificant for large kingdoms and insurmountable for poor counties - and that's precisely the way it should be.
 

Justinian_A

Emperor of the East
86 Badges
Dec 14, 2004
1.254
0
  • Crusader Kings II: Way of Life
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Victoria: Revolutions
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Yep. As it is now, or even with the minor proposed change, I'm still going to hit C every time...it's just not worth it at that high of a cost.
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
1
As you say, fixed costs make it insignificantly cheap for large kingdoms and impossibly expensive for counties. While it would make sense when you think of it, it would also be bad for gameplay. It would make playing counties even less fun, which is the part where gameplay enjoyment is most lacking. It would make it essentially an auto-choice for big and rich kingdoms and stack things even more into their favour.

So yeah, if you are a powerful and rich king, it can cost you a small fortune to improve your child's abilities and it's up to the player to decide when it's worth it. It's not like that to punish from high income though, just to make it feel like a real sacrifice, since permanent increase to attribute is one of the best things you can get.
 

unmerged(33270)

Second Lieutenant
Aug 16, 2004
125
0
I think it's a little strange behavior from the AI when they insist in keeping provinces that is too far away. For example, the king of England kept some egyptian provinces despite the rebellions and penalties. The Seljuk and French kings did the same. That's ruining the whole game I think, it's not fun to conquer Damascus when the province doesn't have a single building.
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
1
AI keeps it's provinces as long as it's demesne limit allows them and when it goes over that, it gives provs away, poorest first. So AI will give revolting and poor provinces away, but not before it goes over it's demesne limit. It can seem odd, but there is no clear improvement solution to that.
 

Riddermark

General
28 Badges
Dec 12, 2003
2.247
0
  • Europa Universalis III Complete
  • Shadowrun: Hong Kong
  • Crusader Kings II: Jade Dragon
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
with the risk to sound very lame becuase im not very sure of that, isnt there a way to use the same check-up that checks how distant are your vassals when the declare independence events fire ? if the demense province is beyound some distance from capital -> automatic title give away :> ?
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
1
It's a nice idea, but events are events and AI is AI, they probably function on very different ways. If there would obviously be "distance = X" system in there, then it could work, but since there probably isn't (based on the way how distance has to be scripted in events), it might not be an easy task, unfortunately. :(