For me, part of the problem with traffic is situations like this;
The highlighted Sedan has decided to drive on to the tram crossing despite its exit not being clear (well it is really but the sedan wont move until the car to the south has moved). This has the effect of holding my trams up on a route where they would otherwise be free to bypass the traffic as the tracks are in the middle of the avenue. And since the road is gridlocked, they get held up for quite some time.
Plus my own tram has decided to make matters worse by driving halfway into the road and stopping.
Common sense, and probably most traffic laws, would dictate that vehicles shouldn't enter a crossing unless their exit is clear. The game appears to follow such rules for simple road only junctions, so I am wondering if it would be possible in a future patch to have traffic treat tram crossings in the same manner?
The highlighted Sedan has decided to drive on to the tram crossing despite its exit not being clear (well it is really but the sedan wont move until the car to the south has moved). This has the effect of holding my trams up on a route where they would otherwise be free to bypass the traffic as the tracks are in the middle of the avenue. And since the road is gridlocked, they get held up for quite some time.
Plus my own tram has decided to make matters worse by driving halfway into the road and stopping.
Common sense, and probably most traffic laws, would dictate that vehicles shouldn't enter a crossing unless their exit is clear. The game appears to follow such rules for simple road only junctions, so I am wondering if it would be possible in a future patch to have traffic treat tram crossings in the same manner?