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Chaon

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Leaving the Jumpship after arriving in the new system.

Jumpship - Leaving.png


Docking to the Jumpship to jump to a new system. Taking up two docking collars.

Jumpship - Docking.png


The Jumpship is making it's jump. Note there is a Union class dropship under the Jumpship. Recharge station in the background?

Jumpship - Jumping.png
 

Liare

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well, i suppose the whole " 2 docking collars" thing makes more sense when diplayed like that, the old battlespace stuff indicated large dropships (+60,000 tons) needed two collars as well.

that's still a fair chunk of dropships they can't fly with tho, the ubiqitous merchant class to name one.

side note, that's propably a Invader class ship.
 

Tirno

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well, i suppose the whole " 2 docking collars" thing makes more sense when diplayed like that, the old battlespace stuff indicated large dropships (+60,000 tons) needed two collars as well.

that's still a fair chunk of dropships they can't fly with tho, the ubiqitous merchant class to name one.

side note, that's propably a Invader class ship.

The new rules don't have a "tons > X require two docking collars" requirement, but there is a quirk that applies to Dropships that can make them use one docking collar but impinge into the space of the second enough that it can't be used.

I'd think that would be a quirk of the jumpship, too. Looking at the vid/picture, you'd think that the problem of using two docking collars by a large dropship would be solved if the fore set of docking collars was offset by 90 degrees from the aft set of docking collars along the longitudinal axis. Actually mating to two docking collars simultaneously (perhaps as a way to zero-out the impact of having the Leopard piggy-back on the Argo) would also mean, engineering-wise, that the Argo could only use jumpships that have two docking collars, in-line and a specific distance apart. That would support your thesis.

I do like the enticingly empty docking spot on the port-hand side of the Argo that looks like it is just LUSTING to have a second Leopard docked there. (OK, I just re-read what I just wrote and I am purposely electing to leave it as-is but I am NOT taking that train of thought to the next station.) I am hoping there are some in-success expansion opportunities for double lance missions in the offing, or maybe some 'split the party' missions where you still do one lance at a time, but the mechs/pilots you pick for first mission can't be used for second mission and the results of both missions combine into overall success/failure/plot direction.
 

Havamal

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Greetings Mechwarriors

This thread and all its cousins have been moved to the Battletech Universe thread due to forum organization and usability needs as a compromise after consulting with the thread author. A direct link still exists in the main subforum for each thread, but IIRC it will not bump with each post like the actual threads will. These redirects will stay up for at least a week to help funnel traffic here.

Please check for updates in the Battletech universe subforum. And please bear with us as we juggle usability issues to try and account for the needs of all mechwarriors as best we can.

Thank you.
 

Gronk311

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The Jumpship is making it's jump. Note there is a Union class dropship under the Jumpship. Recharge station in the background?

View attachment 346309

I don’t think it is a recharge station. My guess is it is another Invader Class Jumpship. Maybe we are on a “Pony Express” command circuit relay as part of an extremely important contract.
 

Chaon

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The Argo takes up two collars so why worry about the Leopard being docked during Jump?

It averages out at 1 collar per drop ship.
 

Chaon

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Because some people have strong feelings about previously established lore and tabletop game rules.

Which change over time and should never be treated as carved in stone.
 

Gronk311

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The Argo takes up two collars so why worry about the Leopard being docked during Jump?

It averages out at 1 collar per drop ship.

One of HBS goals was for this game to be fully canonical. Having the Lepard docked breaks canon.

I agree, no big deal. But others disagree. Sometimes vocally.
 

Dmon

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Whilst I would not get all angry the way some did.. I do massively appreciate the fact they are not breaking canon. The Battletech IP is a massively detailed universe, it hurts nobody to make efforts to keep it as unified as possible.
 

Ac0lyte

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I always viewed it as possible - but why in the universe would you do it? It requires a full on jump collar on the dropship and doesn't change the number of dropships that the jumpship can jump - that's a factor of the jump drive - so it becomes a "Que? why?"

- Shane
 

Frabby

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The JumpShip to which the Argo is seen docking seems a bit stunted when you compare spine length to the command and drive sections. That, and the docking hardpoint arrangement (two in the middle of the spine, arranged on opposing sides at a 180 degree angle), leads me to believe it is a Merchant class vessel - the second most common class after the ubiquitous Invader class.
 

Chaon

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The JumpShip to which the Argo is seen docking seems a bit stunted when you compare spine length to the command and drive sections. That, and the docking hardpoint arrangement (two in the middle of the spine, arranged on opposing sides at a 180 degree angle), leads me to believe it is a Merchant class vessel - the second most common class after the ubiquitous Invader class.

Nah, it's an Invader class jumpship. The two hydroponics pods on opposite sides of the bow section really show it.
 

Galaga Galaxian

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Speaking of people nitpicking established lore. I'm surprised no one has commented on the fact those two Invader class jumpships are that close together. Since IIRC jumpships tend to stay well away from eachother since Jumps cause gravity waves (or similar) within a 27km-ish radius when jumping.
 

Frabby

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You won't be able to jump if another jump core (or simply enough pure Germanium) is within ~2 kilometers. That's four times the length of an Invader, not counting the jump sail.
When you jump out, you can damage nearby spacecraft, the safe distance being ~20 kilometers.

Art has often shown JumpShips clustered together less than 20 km apart. This is only a problem when jumping (ignoring coordinated Ryan Cartel jumps), and they could conceivably recharge together and then maneuver to a safe distance for jumping using their station keeping drive.