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LogicSequence

Lightwave Alien
25 Badges
Sep 25, 2006
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So jump drive cooldown got moved to defines with 2.1, is there anyway to change that value via event? I'd like to salvage my techs that reduced cooldown and penalties for jumping.

Also, where does it link the cooldown timer to the applied penalty now? i know i can change the jump_drive_cooldown modifier, but i want to actually change the modifier that's applied.

UPDATE:
So I can use the on_jump_drive event to apply my new modifiers to the fleet, however i can't control the old modifier (jump_drive_cooldown) being applied, nor can i remove it. The only way that happens is when the timer set in defines runs down. I can't find any way to adjust the time the penalties are applied via event, nor does the can_jump_drive game rule seem to work, as a fleet can still jump when the timer runs out even when not meeting those requirements.

Does anyone have an ideas about this? Or any definitive "can't be done now's"?