1. Distance based influence costs should be the min of (hyperlanes) or (jump tech jumps) distance based. This includes starbases, claims and corporate holdings.
2. Auto-Jump, even a greedy one, would be very useful. The ship jumps, waits for its cool down, and jumps again towards its destination. "Greedy" means it always picks the legal star that is closest to its eventual destination. This can result in a ship getting trapped (on long trips) or taking a sub-optimal route, but this is 100x better than the current model.
3. Auto-Jump exploration and construction would be useful. Use the same Auto-Jump logic above.
4. For the civilizations with the primitive jump drive, a line of combined jump and hyperlane drives would be nice. I understand that extending the primitive jump drive range has issues.
2. Auto-Jump, even a greedy one, would be very useful. The ship jumps, waits for its cool down, and jumps again towards its destination. "Greedy" means it always picks the legal star that is closest to its eventual destination. This can result in a ship getting trapped (on long trips) or taking a sub-optimal route, but this is 100x better than the current model.
3. Auto-Jump exploration and construction would be useful. Use the same Auto-Jump logic above.
4. For the civilizations with the primitive jump drive, a line of combined jump and hyperlane drives would be nice. I understand that extending the primitive jump drive range has issues.