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Johan

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Noticed the same thingy with population as with Japan. Have you decided to denote population in # POPs then?

Yep.

Testers just got too confused with numbers not adding up.
 

unmerged(181599)

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Yes and no, you can't explicitly change the names, but the names are generated depending on who has cores in the provinces.

So if Germany for example conquered Australia from Britain, it would say "German Australia"? And what if a European country conquers another European country, like Britain conquering France? Will it say "British France" or will it just be like Vicky 1 with no name over it?
 

telesien

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It is called Java because they have cores on it. It is Dutch because they own it.

I'm perhaps slightly confused, but...
Dutch Java gets conquered by Germany -> German Java
I modify game files to give cores to Thailand -> Dutch Thailand?

Or are the names generated just once when the game starts?
 

Tegus

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I'm perhaps slightly confused, but...
Dutch Java gets conquered by Germany -> German Java
I modify game files to give cores to Thailand -> Dutch Thailand?

Yeah, that's the way it works.

Names are generated ingame, so if you conquer a large enogh territory it will name it after your country.
 

telesien

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Yeah, that's the way it works.

Names are generated ingame, so if you conquer a large enogh territory it will name it after your country.

Awsome! Thanks for your time and great concept :)
 

Vladislav

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Yep.

Testers just got too confused with numbers not adding up.
Any chance there could be both numbers? Or change it back to the way it was and have a tooltip explaining why the population is higher than the total number of POPs?

Anyway, like the others I really like the colonial names on the map. I wasn't expecting to see that, but it's a cool feature. This will definitely be the sharpest-looking Paradox game yet.
 

Mammut

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We're stuck at the office without proper AC, and its melting hot outside...

Get some laptops that are dust- and waterproof and head to the beach! or do as I did, go to the nearest ICA Maxi and buy some fans, I right now got one that are sending a cool breeze over me, ahh... :D

Thanks for the screenshots and good luck with the testing!!!
 

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Very nice :cool:

You've done your jobs well so far, because looking at those interfaces just makes me want to play. All the new stuff in there should beat the pants off direct POP management. Now I just need to get the game and see what it's like in action :)
 

Bob Ilyani

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Yeah, that's the way it works.

Names are generated ingame, so if you conquer a large enogh territory it will name it after your country.
Wow! That is amazing! So will Canada display "British Canada" at the start of the game? Cause that's how I'm interpreting it.

That should make Africa a hold lot more word-y, and quite a bit nicer to look at.

Also, the detail on the islands is incredible! FANTASTIC work with the map.
 
Last edited:

Prinz Wilhelm

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Is that San Marino or Bavaria in the diplomatic pop-up section of the second picture?

I'd love to play as San Marino.

Bavaria, find one of the later screenshots and you can see the crown on the Bavarian flag, IIRC.

Btw: the interface is very clean and crisp. This game will sell several times more than Victoria 1 simply because of the look of it. :cool:
 

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AWESOME PICTURES
i like the names on the map its a good move
anychance we could get a late game f11 [maybe 12 cant rmember] map of the political layout of a handsoff test game to get an idea of how the AI works?

or one with the message box up
 

Tegus

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Wow! That is amazing! So will Canada display "British Canada" at the start of the game? Cause that's how I'm interpreting it.

That should make Africa a hold lot more word-y, and quite a bit nicer to look at.

Yes, it says British Canada at game start now. However, if you get too many different cores in a single blob it will default to continent name, i.e. if the UK would conquer the USA it would probably say "British North America"