- JOUST RULES -
If you wish to host a tournament in your realm, you will need to fill out this application and hand it to Lord Paul Rebelodicus the Master Herald via PM. Tourneys are rare, and it is purely the Master Herald's discretion when and where they are held. A keen wish to really get stuck in and roleplay heavily as host is a must if you want one in your realm.
Joust venue for ye Grand Tourney
Realm: The name of your realm
City: Name of the city in your realm where the joust is to be held
Host: Dignitary who is providing the venue; can be your HoS
Local contending champion: Your realm's top knight and champion
Lady present: Will there be a noblewoman present whose favour the competitors will want to wear? If so, provide her name here
Venue and prize discription: As it says, descriptions of the venue itself and of any prize which may be given to the champion
Prerequisites: What conditions do you want observed at your venue? Will you permit heathens to join? Will you allow those not of noble birth to attend?
Lord Master Herald
The Lord Master Herald is a moderator tool in the joust tourney and is neutral. In very exceptional circumstances, he is able to exercise powers of arrest on any character at the tourney as if the joust venue thread were his own court thread. He announces winners and answers queries on chivalry. He has the power to expel any contenders under the code of chivalry.
Tourney Duration
Venue posts must be delivered by the host to Master Herald well before this time!
The tents go up. Joust venue-thread posted by Master Herald
Throwing Down the Gauntlet
Next, applications are made by the competitors to be accepted into the Lists. Where a competitor wishes to issue one to a specific foe, a challenge is issued. The challenger's foe must submit his acceptance of the challenge to the Master Herald. Both the challenger and his challenged foe must state whether they intend to yield at the point of death. Competitors who do not issue a challenge will be paired off by the Master Herald with another suitable opponent.
A tourney event will be held approximately every two days, real time. When all the different contests have been resolved, the tourney ends.
At the end of the tourney, a feast is thrown. Roleplayed posts are expected by all players attending the tourney to finish the event in style.
Champions
After his first winning tourney, a champion will have a
+1 modifier in his favour on rolls made on the Points System table, below, in the next. This can be gained cumulatively as he wins up to +3.
If a named champion goes to, and wins, three tournaments, they will be considered a legendary champion and will confer a +1 to morale bonus upon an army when fighting at the head of it in the stead of it's HoS. Although note: an army may only have one leader present at any one battle.
Champion of Renown: +1
Champion of Exception: +2
Legendary Champion: +3 (+1 morale in battles as HoS)
Queen of Love and Beauty
For a later date, when you're well practiced.
Contending nations may put forward a maiden to attend the Joust. Before the 'main' event of the Joust, knights may choose to 'tip', wearing a lady's favour (a scarf tied to arm or lance, etc.) to win her the golden crown of the Queen of Love and Beauty. The QoLaB then sits in pride of place with the host throughout the proceedings and eventually gives the laurel wreath of victory and the prize to the ultimate champion of the tourney.
'Tipping'
At the beginning of the tourney, rings are placed on stakes along the 'lists'; the long arena used for the main joust. The knights have a chance to demonstrate their prowess before the main event by charging down the lists, trying to pierce as many of the target rings with their lances as possible. The knight with the highest total 'lanced', wins.
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