Week 40/5 - Insystem to Jayia & Status Report
We're a couple of days out of Jayia. Ser Brindemo wanted us to take a job in Linhauiguan, but I said no. Don't want to get too beholden to the bloody Caps. Though I reckon we'll get more work in Payia as I've heard even if House Liao doesn't bother controlling the dump anymore itself it seeks to stop anyone else doing the same.
Last week I finished the paperwork for the MRB, plus our own details. Will append that down below. On the way out of Cluff's Stand Yang put Kestrel into storage to get the Shadow Hawk out. Decided to keep the fit simple - that nice AC/5 that punches over its weight, a Large Laster, five jump jets and some armour. Said we're going to call it Shadow Kestrel, seeing it took Kestrel's slot.
Mind you, Yang finally got the third and final section of the mech bay operational - so as it happens we now have plenty of space. Need to decide what to do with it. Told Farah to start working on those plans to reinforce the Argo's structure. That may have had something to do with Scythe setting up a shooting gallery in the remains of Gamma pod. We told him to keep it to standard side arms and rifles, but apparently he saw nothing wrong wtih Frost toting in some light artillery that put a few holes in the hull. Of course Frost had cleared it with Scythe - though I reprimanded them both. Frost just took it, cool as you like. Scythe, well he's feeling a bit downbeat. Apparently he ain't talking to Frost anymore either. Hope they'll get over it.
Anways, let's see what Payia brings us, and here's that report:
FINANCE
Total Operating Costs: 306.450
Total Salary Costs: 262.400
Total Funds: 5.782.787
ROSTER
Falcon
Jill Kerrmor
7-6-6-6 : Multi-Shot + Bulwark
Commander
Courser
Rufus Sahni
5-6-6-5 : Bulwark + Sure Footed
Brave - Canopian (Commoner) - Military (Mercenary Recruit) - Periphery - Spacer
Cruise
Hayato Stanton
6-6-5-5: Multi-Shot + Sure Footed
Aurigan Commoner - Brave - Command Experience (Corporal) - Military (Infantry) - Periphery
Frost
Sherri Pop
5-6-6-5: Sure Footed + Bulwark
Honest - Periphery - Taurian Commoner - Technician (Technical School - Mech Tech)
Graceland
Maria Robertson
8-6-6-7 : Multi-Shot + Bulwark + Breaching Shot
Criminal (Smuggler) - Inner Sphere - Kuritan (Henin) - Merchant (Independent Trader) - Spacer
Khepri
Christine Bolton
5-6-5-5 : Sensor Lock + Bulwark
Capellan (Liao Commoner) - Inner Sphere
Rifle
Willem Long
5-6-6-6 : Sure Footing + Sensor Lock
Dependable - Taurian - Nobility - Periphery
Scythe
Debra Flowers
5-4-4-4 : Multi-Shot
Canopian - Military - Nobility - Officer - Periphery - Unstable
Warlord
Concepcion Persson
6-7-7-6 : Sure Footing + Bulwark
Bookish - Dependable - Honest - Periphery Commoner - Technician (Tinker)
STABLE
Lord E - Enforcer ENF-4R
Armour: 840
Wpns: LB10-X, L Laser ++
Eq: 2x Heat Sink, 4x Jump Jet S, Cockpit Mod + (+2 Injury Resist)
Lady V - Vindicator VND-1R
Armour: 720
Wpns: PPC+, M Laser ++, LRM5 ++, S Laser
Eq: 6x Heat Sink, 4x Jump Jet S, LRM Ammo
Clawsome - Crab CRB-20
Armour: 1040
Wpns: L Laser +, L Laser, S Laser ++
Eq: 3x Heat Sinks
Sunrise - Assassin ASN-21
Armour: 560
Wpns: M Laser +, SRM6, SRM4 ++
Eq: Intercept System, SRM Ammo
Gnatapult - Trebuchet TBT-5N
Armour: 800
Wpns: LRM20 +, 2x M Laser
Eq: 5x Jump Jet S, 2x LRM Ammo, Comms System (+1 Resolve gain)
Gwennie - GRF-1N
Armour: 1080
Wpns: LRM10, L Laser ++, M Laser ++
Eq: 5x Jump Jet S
Spots - Wolverine WVR-6R
Armour: 1040
Wpns: MG, 3x SRM6
Eq: 5x Jump Jet S, 2x SRM Ammo, MG Ammo
Shadow Kestrel - Shadow Hawk SHD-2D
Armour: 920
Wpns: AC/5 ++, L Laster
Eq: 5x Jump Jet S, AC/5 Ammo, Cockpit Mod (+1 Injury Resist)
Iron Jay - Jenner JR7-D
Armour: 600
Wpns: 4x M Laser
Eq: 4x Jump Jet S
Slasterstarter - Firestarter FS9-H
Armour: 720
Wpns: M Laser, 6x S Laser
Eq: 5x Jump Jet S, Heat Sink
Triple F - Firestarter FS9-H
Armour: 440
Wpns: 4x Flamer, 2x MG, 2x M Laser
Eq: 6x Jump Jet S, MG Ammo
Quoth - Raven RVN-1X
Armour: 480
Wpns: SRM6, 2x M Laser
Eq: X-1 New Equipment, SRM Ammo
STORAGE
King Crab KGC-0000: ¼
Orion ON1-K: ¼
Archer ARC-2R: ¼
Grasshopper GHR-5H ¼
Warhammer WHM-6D: ¼
Thunderbolt TDR-5SS ½
Thunderbolt TDR-5S ¼
Thunderbolt TDR-4SE ½
Quickdraw QKD-5A: ¾
Griffin GRF-1N: ¾
Griffin GRF-1S: ¾
Shadowhawk SHD-2D: ¼
Wolverine WVR-6K: ¾
Centurion CN9-AL: ¼
Hunchback HBK-4G: ¼
Hunchback HBK-4P: 1 + ¼
Trebuchet TBT-5N: ¾
Blackjack BJ-1 ½
Blackjack BJ-1DB ½
Phoenix Hawk PXH-1K: ¾
Phoenix Hawk PXH-1: ½
Vindicator VND-1AA: ¾
Vindicator VND-1R ¼
Assassin ASN-101 ¼
Assassin ASN-21: ¼
Cicada CDA-2A ¼
Cicada CDA-3C ¼
Vulcan VL-2T ¼
Firestarter FS9-H: ¼
Jenner JR7-D: 2 + ¾
Panther PNT-9R: 2 + ½ (includ. Kestrel)
Javelin JVN-10F: 2 + ¾ (includ. Jukebox)
Javelin JVN-10A: ¼
Javelin JVN-10N: 1
Spider SDR-5K: 1 + ¾
Spider SDR-5V: 2 + ¾
Urbanmech UM-R90: ¼
Urbanmech UM-R60: ¼
Urbanmech UM-R60L: ¼
Commando COM-2D: 1 + ½
Commando COM-1B: 2 + ¼
Flea FLE-4: 1 + ¼
Flea FLE-15: ¾
Locust LCT-1M: 3
Locust LCT-1V: 2
Locust LCT-1E: 2
Locust LCT-1S: 1
4x AC/5
1x AC/10
2x AC/10 ++ (+20 Stab. dmg)
1x AC/20
2x UAC/2
1x AC/2 Ammo
3x AC/5 Ammo
3x AC/10 Ammo
3x L Laser
55x M Laser
7x PPC
16x LRM5
1x LRM5 + (+1 Stab. dmg)
8x LRM10
4x LRM15
1x LRM15 (+1 dmg)
2x LRM20
6x LRM Ammo
9x SRM2
1x SRM1 (+50% Crit)
4x SRM4
21x SRM6
18x SRM Ammo
6x Flamer
30x MG
8x S Laser
2x MG Ammo
5x Jump Jet H
59x Jump Jet S
50x Heat Sink