Johan said:As usual, we’ve been working hard on improving the game. It is a joy to wake up each morning and knowing that today will be another day working with EU3. Among the latest things our interface team have worked on this last week includes interfaces for various unit types, colonisation interface and implementing sound effects. Support for all effects from national ideas were added to the code, which gave some rather nice design discussions. The first progress animations have been added to the game, and we currently are using a classic-eu approach of having a blacksmith hammering away to show an army being built. The underlying code for the political, religious and similar mapmode is now finished, and the map-team works with adapting in terra incognita this week. It was great to see the reception we got from showing the game to the press at E3. It really felt inspiring to see so much positive feedback.
Today, we’re starting a series of explaining what I meant a few weeks back with this being a modders wet dream. There are no fixed countrytags at all in EU3, as all are completely defined from a textfile which is loaded at the gamestart.
If a modder wants to remove or add tags, he just picks any unused 3-letter combination and creates an entry for that country, and that country is fully usable.Code:#Scandinavia SWE = "common/countries/Sweden.txt" DAN = "common/countries/Denmark.txt" FIN = "common/countries/Finland.txt" GOT = "common/countries/Gotland.txt" NOR = "common/countries/Norway.txt" SHL = "common/countries/Holstein.txt" Etc..
The overview screen lists the overview details of your nation, your ruler, your culture(s), your religion, relations and status. The map of Korea below shows our complete overhaul of the asian map for EU3, to use a proper representation of a part of the world that was neglected badly in the previous games.
Je laisse qqun traduire
"vassalls" ?
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