• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(365267)

Recruit
1 Badges
Aug 16, 2011
9
0
  • Magicka
In chapter two, the end boss with Jormungandr has what I think is an issue. Spells and beams phase through his body. The hint "the head is the weak spot" makes it obvious that you are intended to only be able to damage him by hitting the head, but unless his body is Ethereal, then it makes Intuitive sense that your spells should be able to make contact with it, even if your attacks bounce off. (like they do when hitting shields) If attacks bounced off of his body, Newer players will be able to realize quickly that the body is invulnerable, and that only by hitting his head will he take damage. The attacks phasing through his body caused my team (and a lot of people who record their play - throughs) to have trouble damaging him except with *fumbled* spells. (where you get a lightning base usually, or if you after a while realize that you have to wait until he ducks down to charge, at which point all spells can hit)
 

unmerged(365267)

Recruit
1 Badges
Aug 16, 2011
9
0
  • Magicka
Uhm, You do know Ive played through the whole game, right? I am not asking for help to get through the boss fight, but making a suggestion so as to make it easier for newer players to figure out. I suppose we could change the tip to what you just said, but That had nothing to do with the thread.
 

unmerged(267276)

Second Lieutenant
2 Badges
Feb 12, 2011
152
0
  • Magicka
  • Sword of the Stars
Aye Krietor he was saying he knows and understands how to do it, but the way spells just "pass through" the body isn't intuitive and consistent.

Would be cool if say, the body had the "shield" effect though yeah, as in not the glowy graphic, just the way beams bounce off and rocks thud against and so on. Would keep consistency and sorta hint to people that the spells just arn't effective there, rather than thinking they missed or whatever.

It isn't a hard fight of course, but there's nothing wrong with providing a consistent, visual queue so ya know what's happening, (as long as its not a massive arrow or something like most games use nowdays heh, I prefer consistency and feedback rather than handholding).
 

unmerged(365267)

Recruit
1 Badges
Aug 16, 2011
9
0
  • Magicka
Aye Krietor he was saying he knows and understands how to do it, but the way spells just "pass through" the body isn't intuitive and consistent.

Would be cool if say, the body had the "shield" effect though yeah, as in not the glowy graphic, just the way beams bounce off and rocks thud against and so on. Would keep consistency and sorta hint to people that the spells just arn't effective there, rather than thinking they missed or whatever.

It isn't a hard fight of course, but there's nothing wrong with providing a consistent, visual queue so ya know what's happening, (as long as its not a massive arrow or something like most games use nowdays heh, I prefer consistency and feedback rather than handholding).

That is exactly what I meant. I found it frustrating the first time fighting him, mainly because I, like most people focus on beam spells, which seem far more effective in many cases. However, Since they phase through his body, I find that having a visual queue (more fun when you consider what happens when you fire a beam directly at a shield, or inside a bubble shield) would make it intuitive on how to beat him. I am not sure I would have bothered suggesting something like this if not for the penultimate fight in (I think) chapter four, where the Extremely long fuse can be bypassed by simple setting the gunpowder on fire, Which is extremely funny because pretty much no games allow you to intuitively think of something like that. It becomes obvious if you use a spell like meteor shower, and it lands on the boxes of gunpowder, or if you seriously miss and set it off, But is not advertised (if It was, it would not be quite as fun to discover XD) Oh, and the amount of time projectile spells totally miss (because you actually have to aim) you might think you just missed in that case. However, beam spells on the other hand you can rotate right through his body, hence why I have to wonder if it is just ethereal (so Clearly we ought to be using Corporealize the second time through :p)
 

unmerged(267276)

Second Lieutenant
2 Badges
Feb 12, 2011
152
0
  • Magicka
  • Sword of the Stars
the penultimate fight in (I think) chapter four, where the Extremely long fuse can be bypassed by simple setting the gunpowder on fire, Which is extremely funny because pretty much no games allow you to intuitively think of something like that.

lol! yeah its fantastic they put stuff like that in, I like to actually stay there and fight them as long as possible tbh, but its still awesome that it just makes sense (and funny when people figure it out after waiting so long). great contrast and a poke at other games that nonsensically make you wait for ages in a certain area to draw out a fight heh.

But yep as to the fight you mentioned, consistency always helps, not only to give people a visual feedback on what works / doesn't work (while letting them figure it out for themselves, though Vlad tells you anyways) but also helps with immersion and just generally having things make sense.

I'll have a look and see how much work it would need :) Thanks guys!

*Thumbs up and hugs!

If it's a massive job then it's obviously not imperative, but it would be nice just to have it work that way, like I said just the shielded effect (without the glowyness) for the body would work great. :)
 
Last edited: