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Koopatin

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Very good! I'll add that just in general, the AI plays some Origins really badly. This has probably not been noticed but could be easily corrected, just three examples that I've seen happen:

  1. Clone Army AI often fails to build an Ancient Clone Vat on their first and / or second colonies, leading to population die-out and the loss of the early colony. Only Clone Army AI with huge mineral production and the -15% building cost civic usually manages to do it in time regularily.
  2. Whenever the AI finds a Digsite, it prioritizes this digsite over all other exploration with science ships, meaning if it starts with "On the Shoulders of Giants" Origin, the AI will not survey systems and so not be able to expand until it has a second science ship that will then start to explore and survey systems. The first science ship will be glued to the home system digsite. So the AI will only expand realllllyyy late. In general, finding early digsites in their systems screws the AI up.
  3. Whenever it expands, AI will disallow early colonist jobs on new colonies, leading to unemployment, negative amenities and very low stability (~15%) there and often leading to devastating early crime / ethics / rebellion events for empires that do not have high bonus stability, happiness, or a way to offset it via species rights.

Because all of that happens so early, it has a big effect on AI performance with such bad starts.

Hoping that is interesting to @Offe as well :)

All the best, until soon, Your
Immanuel Can

To add or support this,

in my own tests

1) clone army had a death spiral with colonies dying out again and again until they went the non clone route or until they had migration treaties

2) in earlier versions i even gave every empire 2 science ships at start because all empires that did start with a digsite immediatly startet those and did not survey any system. that was a guaranteed dead empire right there. i think it is not as bad anymore but if you saw that still i might be wrong here.

3) not exactly the same but related, why should unemployed conquered pops that will be exterminated soon ever cause deviant drones negative stability or crime lord events. my own pops have things to do and dead men get no deals.

4) in my test i saw again and again a fleet sitting in the system, not knowing where to go. They wanted to attack a star base until my fleet arrived and they stopped. and after that they did not know what to do next. sometimes they start and cancel a move order again and again. seems to be some kind of AI loop where on code says "go", and another says "nope. Bad idea" and that is maybe a possible lag cause but surely just bad for waging war.

5) and i still saw a lot of fleets with 1 to 3 ships. a lot of mini fleets can't be good for performance.
Maybe those all get created when a fleet cant be reinforced, maybe we should test what happens when we always allow reinforcing. If the fleet is in combat reinforcement could go directly into the disengage pile. And if they would not be allowed to go into the system because of enemy fleets.. Well.. I do not know... maybe the ship should be not attackable until merged with the fleet in the same system. Something like that. in any case the mini fleets can't be good for performance.
 
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Dragatus

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I’ll throw out the little I observed: -

  • The daily hull / armor regen for genocidal civics is very over powered. Maybe halving it or similar is more realistic. And according to @Dragatus, they do not factor into fleet power calculations so the AI does not take into account their ‘extra’ mobility in the game.

Small correction, Devouring Swarm is the only genocidal that gets regeneration. Others get fire rate or just straight up extra damage. And while I really do believe regen doesn't get factored into fleet power, I estimate the values are off by perhaps 10% or 15% as far as a single battle is concerned. The true strength of regeneration and why it's so powerful for the AI is because it reduces down time and lengthy repair sessions. Ships that have disengaged from a losing battle will also regenerate in transit and may reappear immediately ready for use. All this adds up to fleets that are less powerful in a single engagement than other genocidals, but which are better able to sustain an offensive.
 
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Offe

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Very good! I'll add that just in general, the AI plays some Origins really badly. This has probably not been noticed but could be easily corrected, just three examples that I've seen happen:

  1. Clone Army AI often fails to build an Ancient Clone Vat on their first and / or second colonies, leading to population die-out and the loss of the early colony. Only Clone Army AI with huge mineral production and the -15% building cost civic usually manages to do it in time regularily.
  2. Whenever the AI finds a Digsite, it prioritizes this digsite over all other exploration with science ships, meaning if it starts with "On the Shoulders of Giants" Origin, the AI will not survey systems and so not be able to expand until it has a second science ship that will then start to explore and survey systems. The first science ship will be glued to the home system digsite. So the AI will only expand realllllyyy late. In general, finding early digsites in their systems screws the AI up.
  3. Whenever it expands, AI will disallow early colonist jobs on new colonies, leading to unemployment, negative amenities and very low stability (~15%) there and often leading to devastating early crime / ethics / rebellion events for empires that do not have high bonus stability, happiness, or a way to offset it via species rights.

Because all of that happens so early, it has a big effect on AI performance with such bad starts.

Hoping that is interesting to @Offe as well :)

All the best, until soon, Your
Immanuel Can
The clone origin stuff hurts my heart since I made a special solution for them, it seems it doesn't work. Thanks for bringing it up!
 
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Thoughtful Gaming LP

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The clone origin stuff hurts my heart since I made a special solution for them, it seems it doesn't work. Thanks for bringing it up!
Thank you for listening in :)

I've since discussed the Clone Army Origin with others and it seems there's a group of people where the Clone AI works OK and with other people it doesn't seem to work, leading to the odd notion it could be connected to someone's computer system. We all had Intel processors / Win10 though so might not be the case. Might have been randomness (?). Tested with 3.3.2 and 3.3.4.

It's probably "one of these" events where something really small affects the AI / the programming - might be hard to find at first but when you find it, it could be easy to fix.

All the best :)
 

Aëron Dúrr

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Is there a thread where we could share our favorite custom empires? I tried to start one four years ago but unfortunately it went nowhere. It seems like we have enough enthusiasts for this kind of thing here to start our own if we have or want to. :)

EDIT: added a part of one sentence
 
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Thoughtful Gaming LP

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Alright, I'll have you all the empire participants here :D I cannot upload it as a file, but you can just copy and paste like I did, it works fine. Notepad++ is best for it :)

"Terran Empire NV"
={
key="Terran Empire NV"
ship_prefix="NOV"
species={
class="HUM"
portrait="human"
name="Terran"
plural="Terrans"
adjective="Terran"
species_bio="Novirtue_"
name_list="HUMAN2"
gender=indeterminable
trait="trait_intelligent"
trait="trait_sedentary"
trait="trait_solitary"
trait="trait_traditional"
trait="trait_quick_learners"
}
name="Terran Empire NV"
adjective="Terran"
authority="auth_oligarchic"
government="gov_citizen_stratocracy"
planet_name="Girridar"
planet_class="pc_continental"
system_name="Jagirsha"
initializer=""
graphical_culture="humanoid_01"
city_graphical_culture="humanoid_01"
empire_flag={
icon={
category="human"
file="flag_human_4.dds"
}
background={
category="backgrounds"
file="00_solid.dds"
}
colors={
"dark_purple"
"dark_blue"
"blue"
"null"
}
}
ruler={
gender=indeterminable
name="Novirtue_"
portrait="human_female_04"
texture=0
hair=0
clothes=2
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_democratic_crusaders_room"
spawn_enabled=no
ethic="ethic_xenophobe"
ethic="ethic_fanatic_militarist"
civics={
"civic_citizen_service"
"civic_meritocracy"
}
origin="origin_remnants"
}
"Mim Super Special Empire Directorate"
={
key="Mim Super Special Empire Directorate"
ship_prefix="MiSSED"
species={
class="MACHINE"
portrait="lith_machine"
name="MiSSED"
plural="MiSSED"
adjective="MiSSED"
species_bio="Mim Special Robot Empire Directorate was created one day when the last surviving member of a long dead race made a thinking robot after 41 failed itterations just before the last breath of life left it's body. Robots then decided to name their future society with their creator name to honor this being. Adding a Super because of the strenght of their calculations this was the creation of the MiSSED empire ! "
name_list="MACHINE4"
gender=not_set
trait="trait_machine_unit"
trait="trait_robot_streamlined_protocols"
trait="trait_robot_bulky"
trait="trait_robot_mass_produced"
trait="trait_robot_high_maintenance"
}
name="Mim Super Special Empire Directorate"
adjective="MiSSED"
authority="auth_machine_intelligence"
government="gov_machine_industrial"
planet_name="MiSSED Prime"
planet_class="pc_ocean"
system_name="MiSSED"
initializer=""
graphical_culture="mammalian_01"
city_graphical_culture="reptilian_01"
empire_flag={
icon={
category="blocky"
file="flag_blocky_21.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"dark_blue"
"black"
"null"
"null"
}
}
ruler={
gender=female
name="MiSSED MK42"
portrait="lith_machine"
texture=0
hair=0
clothes=0
ruler_title="MiSSED"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_machine_replication"
"civic_machine_maintenance_protocols"
}
origin="origin_machine"
}
"Klenn Animators"
={
key="Klenn Animators"
ship_prefix="ISS"
species={
class="NECROID"
portrait="nec5"
name="Klenn"
plural="Klenn"
adjective="Klenn"
species_bio="(Naysmith Gaming) The Klenn people evolved alongside the Scuttlers. A series of wars resulted in the dominance of the Klenn and the subjugation of the Scuttlers. With their dominance, the Klenn turned their dread knowledge to necromancy. Now if only they had more people to practice on..."
name_list="NECROID3"
gender=not_set
trait="trait_conservational"
trait="trait_intelligent"
trait="trait_strong"
trait="trait_decadent"
trait="trait_deviants"
}
secondary_species={
class="PLANT"
portrait="pla2"
name="Pelisimus"
plural="Pelisimi"
adjective="Pelisiman"
species_bio="The Pelisiman people were conquered long enough ago that their only culture is hidden in their names, or else the dominance of their overlords. All else has been forgotten."
name_list="PLANT"
gender=not_set
trait="trait_syncretic_proles"
trait="trait_plantoid_budding"
trait="trait_plantoid_phototrophic"
trait="trait_unruly"
}
name="Klenn Animators"
adjective="Klenn"
authority="auth_dictatorial"
government="gov_bandit_kingdom"
planet_name="Atem'losun"
planet_class="pc_arctic"
system_name="Tepp'ankh"
initializer=""
graphical_culture="necroid_01"
city_graphical_culture="necroid_01"
empire_flag={
icon={
category="domination"
file="domination_7.dds"
}
background={
category="backgrounds"
file="stripe.dds"
}
colors={
"dark_grey"
"turquoise"
"turquoise"
"null"
}
}
ruler={
gender=male
name="Muiz uitz Lochtl"
portrait="nec5"
texture=3
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_slaving_despots_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_xenophobe"
ethic="ethic_militarist"
civics={
"civic_reanimated_armies"
"civic_barbaric_despoilers"
}
origin="origin_syncretic_evolution"
}
"United Shantari Alliance"
={
key="United Shantari Alliance"
ship_prefix="ISS"
species={
class="AVI"
portrait="avi17"
name="Shantari"
plural="Shantari"
adjective="Shantarian"
species_bio="(Naysmith Gaming) The Shantarian people don't know how they came to be, and have only recently started to care. All they had was the two Great Vats that spewed them forth. They know not why they were created, but it is apparent that they were designed by someone long ago. But ... how?"
name_list="AVI4"
gender=not_set
trait="trait_clone_soldier_infertile"
trait="trait_adaptive"
trait="trait_strong"
trait="trait_intelligent"
trait="trait_quarrelsome"
trait="trait_unruly"
}
name="United Shantari Alliance"
adjective="Shantarian"
authority="auth_democratic"
government="gov_military_commissariat"
planet_name="Helvan Prime"
planet_class="pc_arid"
system_name="Helvan-Jull"
initializer=""
graphical_culture="mammalian_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="ornate"
file="flag_ornate_13.dds"
}
background={
category="backgrounds"
file="stripes.dds"
}
colors={
"indigo"
"grey"
"black"
"null"
}
}
ruler={
gender=female
name="Lapoa Manokk"
portrait="avi17"
texture=3
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_migrating_flock_room"
spawn_enabled=no
ethic="ethic_egalitarian"
ethic="ethic_xenophile"
ethic="ethic_militarist"
civics={
"civic_parliamentary_system"
"civic_distinguished_admiralty"
}
origin="origin_clone_army"
}
"Valkan Republican States"
={
key="Valkan Republican States"
ship_prefix="ISS"
species={
class="HUM"
portrait="humanoid_05"
name="Valkan"
plural="Valkeni"
adjective="Valkan"
name_list="HUM1"
gender=not_set
trait="trait_weak"
trait="trait_enduring"
trait="trait_adaptive"
trait="trait_slow_breeders"
trait="trait_docile"
}
name="Valkan Republican States"
adjective="Valkan"
authority="auth_oligarchic"
government="gov_military_junta"
advisor_voice_type="l_the_soldier"
planet_name="Fara"
planet_class="pc_ocean"
system_name="Enato"
initializer="shattered_ring_start"
graphical_culture="arthropoid_01"
city_graphical_culture="arthropoid_01"
empire_flag={
icon={
category="pointy"
file="flag_pointy_2.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"dark_green"
"black"
"null"
"null"
}
}
ruler={
gender=female
name="Shibbala"
portrait="humanoid_05_female_01"
texture=0
hair=1
clothes=5
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_evangelizing_zealots_room"
spawn_enabled=no
ethic="ethic_xenophile"
ethic="ethic_fanatic_militarist"
civics={
"civic_mining_guilds"
"civic_free_haven"
}
origin="origin_shattered_ring"
}
"Drack Union"
={
key="Drack Union"
ship_prefix="USS"
species={
class="REP"
portrait="rep17"
name="Bryll"
plural="Brylls"
adjective="Bryll"
species_bio="The Bryll were looking down on the holly Roman empire of humans when the news reached them that their own homeworld Sheraka suffered a comet strike! With little other choice the Queen mother odered land fall and the humans 'used to worthshiping gods' soon agreed the Drack union was the one true religion "
name_list="REP3"
gender=not_set
trait="trait_natural_sociologists"
trait="trait_intelligent"
trait="trait_rapid_breeders"
trait="trait_slow_learners"
trait="trait_nonadaptive"
}
secondary_species={
class="HUM"
portrait="human"
name="Human"
plural="Humen"
adjective="Apes"
name_list="HUM2"
gender=not_set
trait="trait_syncretic_proles"
trait="trait_slow_learners"
trait="trait_nonadaptive"
trait="trait_docile"
trait="trait_rapid_breeders"
}
name="Drack Union"
adjective="Drook"
authority="auth_imperial"
government="gov_theocratic_monarchy"
advisor_voice_type="l_the_soldier"
planet_name="New Sheraka"
planet_class="pc_continental"
system_name="Sol Acir'Raka"
initializer=""
graphical_culture="reptilian_01"
city_graphical_culture="reptilian_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_9.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"green"
"light_orange"
"null"
"null"
}
}
ruler={
gender=female
name="Grekki Koko-Ko"
portrait="rep17"
texture=0
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_federation_builders_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_militarist"
ethic="ethic_spiritualist"
civics={
"civic_mining_guilds"
"civic_police_state"
}
origin="origin_syncretic_evolution"
}
"Aclyx Glorious Risen"
={
key="Aclyx Glorious Risen"
ship_prefix="AGR"
species={
class="NECROID"
portrait="nec9"
name="Aclyx"
plural="Aclyx"
adjective="Aclyx"
species_bio="Ask anyone in the world and they'll tell you the Aclyx are the chosen ones of Necis, God of Death. He sent them to the world in medieval times, taking over the bodies of the Netra people to create sort of... zombies, but zombies who could think deeply about the world around them. Time came, and peace rose, with the faith of Necis raising to a dominant position.























































The truth, however, is that the Aclyx were a bioweapon, unleashed by a xenophobic fallen empire upon a world of primitives who they decided were too trusting, too open, in their ways. That Fallen Empire is gone now, and their bioweapon has gone far off the rails. Only time will tell. - from Methone PDX Forums"
name_list="NECROID2"
gender=not_set
trait="trait_necrophage"
trait="trait_extremely_adaptive"
trait="trait_strong"
trait="trait_slow_learners"
trait="trait_repugnant"
}
secondary_species={
class="ART"
portrait="art5"
name="Netra"
plural="Netra"
adjective="Netran"
name_list="ART2"
gender=not_set
trait="trait_rapid_breeders"
trait="trait_communal"
trait="trait_quick_learners"
trait="trait_deviants"
trait="trait_weak"
}
name="Aclyx Glorious Risen"
adjective="Aclyx"
authority="auth_democratic"
government="gov_moral_democracy"
advisor_voice_type="l_necroid_vir"
planet_name="Verkla"
planet_class="pc_tundra"
system_name="Surki"
initializer=""
graphical_culture="necroid_01"
city_graphical_culture="necroid_01"
empire_flag={
icon={
category="blocky"
file="flag_blocky_22.dds"
}
background={
category="backgrounds"
file="triangle_split.dds"
}
colors={
"yellow"
"black"
"null"
"null"
}
}
ruler={
gender=female
name="Nephi"
portrait="nec9"
texture=0
hair=0
clothes=4
ruler_title="Revered Risen"
ruler_title_female="Revered Risen"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="necroids_room"
spawn_enabled=no
ethic="ethic_pacifist"
ethic="ethic_fanatic_spiritualist"
civics={
"civic_agrarian_idyll"
"civic_police_state"
}
origin="origin_necrophage"
}
"Coaal Hive"
={
key="Coaal Hive"
ship_prefix=""
species={
class="FUN"
portrait="fun11"
name="Coaal"
plural="Coali"
adjective="Coalu"
name_list="HUMAN3"
gender=not_set
trait="trait_hive_mind"
trait="trait_rapid_breeders"
trait="trait_charismatic"
trait="trait_unruly"
trait="trait_natural_engineers"
trait="trait_solitary"
}
name="Coaal Hive"
adjective="Hivy-coalu"
authority="auth_hive_mind"
government="gov_hive_mind"
planet_name="Hazaria"
planet_class="pc_savannah"
system_name="Hazi"
initializer=""
graphical_culture="fungoid_01"
city_graphical_culture="fungoid_01"
empire_flag={
icon={
category="spherical"
file="flag_spherical_11.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"light_green"
"light_orange"
"black"
"null"
}
}
ruler={
gender=female
name="Aula Latinius"
portrait="fun11"
texture=0
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_slaving_despots_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_hive_ascetic"
"civic_hive_one_mind"
}
origin="origin_default"
}
"Tebrid Homolog"
={
key="Tebrid Homolog"
ship_prefix="TBR"
species={
class="MACHINE"
portrait="sd_mol_robot"
name="Homolog"
plural="Homologs"
adjective="Homologian"
name_list="MACHINE3"
gender=not_set
trait="trait_machine_unit"
trait="trait_robot_enhanced_memory"
trait="trait_robot_logic_engines"
trait="trait_robot_custom_made"
trait="trait_robot_luxurious"
}
secondary_species={
class="NECROID"
portrait="nec8"
name="Tebir"
plural="Tebirs"
adjective="Tebrid"
name_list="NECROID3"
gender=not_set
trait="trait_cybernetic"
trait="trait_ingenious"
trait="trait_talented"
trait="trait_quick_learners"
trait="trait_slow_breeders"
}
name="Tebrid Homolog"
adjective="Tebridean"
authority="auth_machine_intelligence"
government="gov_machine_assimilator"
planet_name="Tebri"
planet_class="pc_arctic"
system_name="Tebiron"
initializer=""
graphical_culture="necroid_01"
city_graphical_culture="necroid_01"
empire_flag={
icon={
category="ornate"
file="flag_ornate_7.dds"
}
background={
category="backgrounds"
file="00_solid.dds"
}
colors={
"grey"
"grey"
"null"
"null"
}
}
ruler={
gender=female
name="Nexus"
portrait="sd_mol_robot"
texture=0
hair=0
clothes=0
ruler_title="Assimilator"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=yes
room="personality_hive_mind_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_machine_assimilator"
"civic_machine_predictive_analysis"
}
origin="origin_remnants"
}
"Pasharti Absorbers"
={
key="Pasharti Absorbers"
ship_prefix="PDS"
species={
class="NECROID"
portrait="nec1"
name="Pasharti"
plural="Pashartians"
adjective="Pashartian"
name_list="NECROID1"
gender=not_set
trait="trait_necrophage"
trait="trait_extremely_adaptive"
trait="trait_strong"
trait="trait_traditional"
trait="trait_repugnant"
trait="trait_slow_breeders"
}
secondary_species={
class="MOL"
portrait="mol18"
name="Jeferi"
plural="Jeferians"
adjective="Jeferian"
name_list="MOL1"
gender=not_set
trait="trait_docile"
trait="trait_communal"
trait="trait_conservational"
trait="trait_slow_learners"
trait="trait_weak"
}
name="Pasharti Absorbers"
adjective="Pashartian"
authority="auth_dictatorial"
flags={
"necrophage_start_empire"
}
government="gov_purity_order"
planet_name="Taralon"
planet_class="pc_tundra"
system_name="Akkanar"
initializer=""
graphical_culture="necroid_01"
city_graphical_culture="necroid_01"
empire_flag={
icon={
category="legion"
file="flag_mp_beta_01.dds"
}
background={
category="backgrounds"
file="00_solid.dds"
}
colors={
"dark_purple"
"dark_purple"
"null"
"null"
}
}
ruler={
gender=female
name="Faira Sarking"
portrait="nec1"
texture=2
hair=0
clothes=0
ruler_title="Dreadlord"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=yes
room="crystalline_room"
spawn_enabled=no
ethic="ethic_fanatic_xenophobe"
ethic="ethic_militarist"
civics={
"civic_reanimated_armies"
"civic_fanatic_purifiers"
}
origin="origin_necrophage"
}
"Kodranite Corporation"
={
key="Kodranite Corporation"
ship_prefix="CUS"
species={
class="LITHOID"
portrait="lith11"
name="Kodranite"
plural="Kodranites"
adjective="Kodranitan"
name_list="LITHOID1"
gender=not_set
trait="trait_lithoid"
trait="trait_lithoid_scintillating"
trait="trait_strong"
trait="trait_traditional"
trait="trait_solitary"
trait="trait_sedentary"
}
name="Kodranite Corporation"
adjective="Kodranitan"
authority="auth_corporate"
flags={
"chinorr_combine"
}
government="gov_megacorporation"
advisor_voice_type="l_lithoid_vir"
planet_name="Tial'Kho"
planet_class="pc_alpine"
system_name="Kosh'Kha"
initializer=""
graphical_culture="lithoid_01"
city_graphical_culture="lithoid_01"
empire_flag={
icon={
category="pirate"
file="flag_pirate_10.dds"
}
background={
category="backgrounds"
file="stripes.dds"
}
colors={
"black"
"red"
"null"
"null"
}
}
ruler={
gender=male
name="Merkt Orr Kakt'Tak"
portrait="lith11"
texture=2
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="lithoid_room"
spawn_enabled=no
ethic="ethic_xenophile"
ethic="ethic_fanatic_spiritualist"
civics={
"civic_brand_loyalty"
"civic_death_cult_corporate"
}
origin="origin_common_ground"
}
"Sidi Hive"
={
key="Sidi Hive"
ship_prefix="ISS"
species={
class="FUN"
portrait="fun8"
name="Sidi"
plural="Sidi"
adjective="Sido"
species_bio="She wo created us , the mother tree asked us to expand her roots on other planets , we accepted , that the mother grow throughout all the galaxy!"
name_list="FUN4"
gender=not_set
trait="trait_hive_mind"
trait="trait_aquatic"
trait="trait_industrious"
trait="trait_plantoid_budding"
trait="trait_unruly"
trait="trait_fleeting"
}
name="Sidi Hive"
adjective="Sidian"
authority="auth_hive_mind"
government="gov_hive_mind"
planet_name="Atera"
planet_class="pc_ocean"
system_name="Elos"
initializer=""
graphical_culture="fungoid_01"
city_graphical_culture="plantoid_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_20.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"dark_green"
"dark_brown"
"black"
"null"
}
}
ruler={
gender=male
name="Klort"
portrait="fun8"
texture=4
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_spiritual_seekers_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_hive_ascetic"
"civic_hive_one_mind"
}
origin="origin_tree_of_life"
}
"Beastman Imperium"
={
key="Beastman Imperium"
ship_prefix="ISS"
species={
class="HUM"
portrait="humanoid_hp_01"
name="Beastman"
plural="Beastmen"
adjective="Beastman"
species_bio="There was no Writen Toung for the beastmen until resently. So much of their history is unknown. They are Very family focused and Generally Grow up around nature their whole lives. Even Learning to hunt at the age of 10. There are many different kinds of Families for the beastmen. From Packs to Prides, or even Herds. It is common for a Female to Give birth to a Litter of Young. Both Males and Females Have a Great say when it comes to Protecting their family.there is a few sayings and Basic teachings of the beastmen. Let the Cunning Give Stratagies, The Wise share their Wisdom, and the inganouity Bring new ways of Life. Let the Strong, the Fast, and the Tough Be your family Chapions. Your Pride, Pack and Herd are Home."
name_list="HUMAN2"
gender=not_set
trait="trait_communal"
trait="trait_charismatic"
trait="trait_sedentary"
}
name="Beastman Imperium"
adjective="Beastman"
authority="auth_imperial"
government="gov_feudal_empire"
advisor_voice_type="l_the_diplomat"
planet_name="Pride World"
planet_class="pc_savannah"
system_name="Pride Space"
initializer=""
graphical_culture="arthropoid_01"
city_graphical_culture="plantoid_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_11.dds"
}
background={
category="backgrounds"
file="rounded_middle.dds"
}
colors={
"green"
"dark_brown"
"black"
"null"
}
}
ruler={
gender=male
name="Leo"
portrait="humanoid_hp_01"
texture=0
hair=0
clothes=5
ruler_title="Alpha of Prides"
heir_title="First Cub"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_spiritual_seekers_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_militarist"
ethic="ethic_spiritualist"
civics={
"civic_aristocratic_elite"
"civic_feudal_realm"
}
origin="origin_default"
}
"Cornarian Interplanetary Combine"
={
key="Cornarian Interplanetary Combine"
ship_prefix="Cor"
species={
class="MAM"
portrait="mam3"
name="Cornarian"
plural="Cornarian"
adjective="Cornarian"
name_list="HUM1"
gender=not_set
trait="trait_intelligent"
trait="trait_natural_sociologists"
trait="trait_fleeting"
trait="trait_sedentary"
trait="trait_traditional"
}
name="Cornarian Interplanetary Combine"
adjective="Cornarian"
authority="auth_dictatorial"
government="gov_military_dictatorship"
planet_name="Cornaria"
planet_class="pc_continental"
system_name="Lylat System"
initializer=""
graphical_culture="mammalian_01"
city_graphical_culture="reptilian_01"
empire_flag={
icon={
category="human"
file="flag_human_9.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"light_blue"
"dark_blue"
"null"
"null"
}
}
ruler={
gender=male
name="Peper"
portrait="mam3"
texture=0
hair=0
clothes=2
ruler_title="General"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_migrating_flock_room"
spawn_enabled=no
ethic="ethic_xenophile"
ethic="ethic_militarist"
ethic="ethic_materialist"
civics={
"civic_distinguished_admiralty"
"civic_nationalistic_zeal"
}
origin="origin_galactic_doorstep"
}
"Greenskin Warbands"
={
key="Greenskin Warbands"
ship_prefix="ISS"
species={
class="HUM"
portrait="humanoid_hp_12"
name="Greenskin"
plural="Greenskins"
adjective="Greenskin"
species_bio="WAAAAAAAAA!!!"
name_list="AVI3"
gender=not_set
trait="trait_clone_soldier_infertile"
trait="trait_resilient"
trait="trait_very_strong"
trait="trait_nonadaptive"
}
name="Greenskin Warbands"
adjective="Greenskin"
authority="auth_oligarchic"
government="gov_military_junta"
advisor_voice_type="l_the_soldier"
planet_name="BedRock"
planet_class="pc_alpine"
system_name="Big Fire"
initializer=""
graphical_culture="reptilian_01"
city_graphical_culture="molluscoid_01"
empire_flag={
icon={
category="domination"
file="domination_7.dds"
}
background={
category="backgrounds"
file="00_solid.dds"
}
colors={
"dark_green"
"grey"
"black"
"null"
}
}
ruler={
gender=male
name="Beak of Ivory"
portrait="humanoid_hp_12"
texture=7
hair=0
clothes=6
ruler_title="Bringer of Waaa"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_honorbound_warriors_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_fanatic_militarist"
civics={
"civic_distinguished_admiralty"
"civic_nationalistic_zeal"
}
origin="origin_clone_army"
}
"Skaven Bank"
={
key="Skaven Bank"
ship_prefix="ISS"
species={
class="MAM"
portrait="mam_rat"
name="Skaven"
plural="Skavens"
adjective="Skaven"
species_bio="Money! yes!! yes!"
name_list="MAM2"
gender=not_set
trait="trait_thrifty"
trait="trait_rapid_breeders"
trait="trait_unruly"
trait="trait_fleeting"
trait="trait_traditional"
}
name="Skaven Bank"
adjective="Skaven"
authority="auth_corporate"
government="gov_trade_league"
advisor_voice_type="l_xenophile"
planet_name="Warp"
planet_class="pc_continental"
system_name="Hor"
initializer=""
graphical_culture="mammalian_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="pointy"
file="flag_pointy_3.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"grey"
"light_green"
"black"
"null"
}
}
ruler={
gender=male
name="Barim den Boknar"
portrait="mam_rat"
texture=2
hair=0
clothes=1
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_hegemonic_imperialists_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_fanatic_materialist"
civics={
"civic_free_traders"
"civic_private_prospectors"
}
origin="origin_remnants"
}
"Birb Imperium"
={
key="Birb Imperium"
ship_prefix="ISS"
species={
class="AVI"
portrait="avi3"
name="Birb"
plural="Birbs"
adjective="Birb"
species_bio="Money made us happy! so....... Make more money!"
name_list="AVI2"
gender=not_set
trait="trait_void_dweller_1"
trait="trait_thrifty"
trait="trait_intelligent"
trait="trait_rapid_breeders"
trait="trait_nonadaptive"
trait="trait_unruly"
}
name="Birb Imperium"
adjective="Birb"
authority="auth_imperial"
government="gov_despotic_hegemony"
planet_name="Astra"
planet_class="pc_continental"
system_name="Elos"
initializer="void_dweller_system"
graphical_culture="avian_01"
city_graphical_culture="avian_01"
empire_flag={
icon={
category="spherical"
file="flag_spherical_4.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"black"
"red"
"black"
"null"
}
}
ruler={
gender=male
name="Taradak Kirvus"
portrait="avi3"
texture=4
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_erudite_explorers_room"
spawn_enabled=no
ethic="ethic_fanatic_authoritarian"
ethic="ethic_materialist"
civics={
"civic_functional_architecture"
"civic_merchant_guilds"
}
origin="origin_void_dwellers"
}
"Empire of the Everlasting Dragons"
={
key="Empire of the Everlasting Dragons"
ship_prefix="DRA"
species={
class="LITHOID"
portrait="lith14"
name="Dragon"
plural="Dragons"
adjective="Draconic"
species_bio="From the moment we first gained intelligence, we knew we were special. As the lesser beings of our homeworld succumbed to entropy, our stone bodies stood forever. Our society grew to domnate this world, but we yearned for more. As our knowedge of the universe grew, we glimpsed the hidden truths and patterns behind it. As the first explorers ventured out into the void, we discovered it. It is the avatar of divinity itself, watching over us so that one day we may claim our rightful destiny. It was then, we decided, that we were to rule the stars, and all lesser lifeforms that dwell among them, as living gods, and nothing would stand in our way. The reign of the everlasting Dragons had begun."
name_list="REP2"
gender=not_set
trait="trait_lithoid"
trait="trait_unruly"
trait="trait_solitary"
trait="trait_industrious"
trait="trait_intelligent"
trait="trait_strong"
}
name="Empire of the Everlasting Dragons"
adjective="Draconic"
authority="auth_imperial"
government="gov_divine_empire"
advisor_voice_type="l_necroid_vir"
planet_name="Aerie"
planet_class="pc_alpine"
system_name="Infernus"
initializer=""
graphical_culture="avian_01"
city_graphical_culture="avian_01"
empire_flag={
icon={
category="spherical"
file="flag_spherical_11.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"beige"
"black"
"burgundy"
"null"
}
}
ruler={
gender=male
name="Zeraxim Xiza"
portrait="lith14"
texture=2
hair=0
clothes=0
ruler_title="Ur-Dragon"
heir_title="High Dragon"
ruler_title_female="Ur-Dragon"
heir_title_female="High Dragon"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="necroids_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_xenophobe"
ethic="ethic_spiritualist"
civics={
"civic_imperial_cult"
"civic_pompous_purists"
}
origin="origin_here_be_dragons"
}
"Agarthan Dominion"
={
key="Agarthan Dominion"
ship_prefix="TWS"
species={
class="HUM"
portrait="humanoid_05"
name="Agarthan"
plural="Agarthans"
adjective="Agarthan"
species_bio="For many generations, we led meaningless lives, apathetic to our fate. One day, it all changed with the discovery of the vats and the forbidden knowledge they held. Much remained inacessible, but one thing was obvious - they were slowly failing. United as a species for the first time, we sought to avert our extinction through scientific knowledge. When traditional avenues of research failed, we turned to darker methods, and thus the practice of techno-necromancy was born. But all of our advances proved fruitless, and we were left with one conclusion. If nothing on this world held the key to our dilemma, then it must lie in the vastness of space. We will find answers. We will save ourselves, no matter the cost."
name_list="HUMAN3"
gender=not_set
trait="trait_clone_soldier_infertile"
trait="trait_deviants"
trait="trait_unruly"
trait="trait_intelligent"
trait="trait_very_strong"
}
name="Agarthan Dominion"
adjective="Agarthan"
authority="auth_oligarchic"
government="gov_science_directorate"
advisor_voice_type="l_the_soldier"
planet_name="Shambhala"
planet_class="pc_savannah"
system_name="Xanadu"
initializer=""
graphical_culture="necroid_01"
city_graphical_culture="necroid_01"
empire_flag={
icon={
category="legion"
file="flag_mp_beta_05.dds"
}
background={
category="backgrounds"
file="rounded_middle.dds"
}
colors={
"teal"
"light_green"
"black"
"null"
}
}
ruler={
gender=female
name="Fausta Plotius"
portrait="humanoid_05_female_01"
texture=0
hair=39
clothes=8
ruler_title="Agastya"
ruler_title_female="Agastya"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="gilded_room"
spawn_enabled=no
ethic="ethic_militarist"
ethic="ethic_fanatic_materialist"
civics={
"civic_technocracy"
"civic_reanimated_armies"
}
origin="origin_clone_army"
}
"Erathi Hierocracy"
={
key="Erathi Hierocracy"
ship_prefix="EES"
species={
class="AVI"
portrait="avi9"
name="Erathi"
plural="Erathi"
adjective="Erathi"
species_bio="We do not know how long our people languished on this world. We do not even know if more of our kind remain among the stars. All we know comes from scraps of data from ancient archives buried in the ruins. Some tell of horrors, including the tyrannical Pramm, the horde of soulless slave-warriors and the three-eyed demons from beyond. Others tell of marvels, Great works of art and magitech that defied physics created through a process called \"Enchantment\". We have long sought to rediscover the secrets of enchantment, and with the invention of the Rune-drive, our first magitech hyperdrive, we have succeeded. Only one question remains: will we repeat the forgotten mistakes that led to our first fall?"
name_list="NECROID1"
gender=not_set
trait="trait_unruly"
trait="trait_natural_engineers"
trait="trait_rapid_breeders"
trait="trait_quick_learners"
}
name="Erathi Hierocracy"
adjective="Erathi"
authority="auth_oligarchic"
government="gov_holy_tribunal"
advisor_voice_type="l_the_diplomat"
planet_name="Erathell"
planet_class="pc_tropical"
system_name="Kaertann"
initializer=""
graphical_culture="aquatic_01"
city_graphical_culture="plantoid_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_4.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"orange"
"dark_purple"
"black"
"null"
}
}
ruler={
gender=male
name="Cynoed Gealin"
portrait="avi9"
texture=2
hair=0
clothes=1
ruler_title="High Enchanter"
ruler_title_female="High Enchantress"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_spiritual_seekers_room"
spawn_enabled=no
ethic="ethic_egalitarian"
ethic="ethic_militarist"
ethic="ethic_spiritualist"
civics={
"civic_crafters"
"civic_exalted_priesthood"
}
origin="origin_remnants"
}
"Cryptoland"
={
key="Cryptoland"
ship_prefix="UNS"
species={
class="HUM"
portrait="human"
name="Human"
plural="Humans"
adjective="Human"
species_bio="When the global economy collapsed only the visionaries who invested in Bitcoin early were spared from the chaos, ensconed in their armoured lambos. Soon a new global elite of crypto trillionaires emerged, reordering the world according to the vision of Saint Satoshi's libertarianism. Dishevelled 'nocoiners' fell into an economically destitute slave class. The coders and engineers who maintained the bitcoin servers and power needs were supplied with sex robots, the better to protect them from the wiles of thots. All the bitcoins were mined centuries ago so the best way to get rich is to hack the wallet of a rich coiner. As a deflationary currency, the riches to be gained from spreading Bitcoin to alien races is almost unimaginable."
name_list="HUMAN1"
gender=not_set
trait="trait_adaptive"
trait="trait_nomadic"
trait="trait_wasteful"
}
name="Cryptoland"
adjective="Human"
authority="auth_oligarchic"
flags={
"human_1"
"custom_start_screen"
}
government="gov_executive_committee"
advisor_voice_type="l_materialist"
planet_name="Earth"
planet_class="pc_continental"
system_name="Sol"
initializer="custom_starting_init_05"
graphical_culture="humanoid_01"
city_graphical_culture="humanoid_01"
empire_flag={
icon={
category="human"
file="flag_human_13.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"yellow"
"black"
"null"
"null"
}
}
ruler={
gender=male
name="Gary"
portrait="human_male_01"
texture=0
hair=7
clothes=6
ruler_title="Chief Stakehodler"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=yes
room="personality_hegemonic_imperialists_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_xenophile"
ethic="ethic_materialist"
civics={
"civic_aristocratic_elite"
"civic_cutthroat_politics"
}
origin="origin_mechanists"
}
"Theia's Equality"
={
key="Theia's Equality"
ship_prefix="Ms"
species={
class="HUM"
portrait="humanoid_hp_07"
name="Thegians"
plural="Thegians"
adjective="Thegian"
name_list="HUM3"
gender=not_set
trait="trait_slow_learners"
trait="trait_sedentary"
trait="trait_charismatic"
trait="trait_docile"
}
name="Theia's Equality"
adjective="Thegian"
authority="auth_democratic"
government="gov_moral_democracy"
advisor_voice_type="l_pacifist"
planet_name="Lost Theia"
planet_class="pc_ocean"
system_name="Second Sol"
initializer=""
graphical_culture="plantoid_01"
city_graphical_culture="humanoid_01"
empire_flag={
icon={
category="legion"
file="flag_mp_beta_02.dds"
}
background={
category="backgrounds"
file="inverted_v.dds"
}
colors={
"dark_blue"
"brown"
"black"
"null"
}
}
ruler={
gender=male
name="Denzel Washington"
portrait="humanoid_hp_07"
texture=0
hair=0
clothes=5
ruler_title="The Glorious"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_federation_builders_room"
spawn_enabled=no
ethic="ethic_fanatic_egalitarian"
ethic="ethic_pacifist"
civics={
"civic_idealistic_foundation"
"civic_diplomatic_corps"
}
origin="origin_default"
}
"Maweer Moisturisers"
={
key="Maweer Moisturisers"
ship_prefix=""
species={
class="PLANT"
portrait="pla14"
name="Maweer"
plural="Maweer"
adjective="Maweer"
name_list="PLANT"
gender=indeterminable
trait="trait_aquatic"
trait="trait_plantoid_budding"
trait="trait_nonadaptive"
trait="trait_communal"
}
name="Maweer Moisturisers"
adjective="Maweeran"
authority="auth_imperial"
government="gov_bandit_kingdom"
advisor_voice_type="l_xenophile"
planet_name="The Sea"
planet_class="pc_ocean"
system_name="Mawe"
initializer="ocean_paradise_start"
graphical_culture="plantoid_01"
city_graphical_culture="plantoid_01"
empire_flag={
icon={
category="pirate"
file="flag_pirate_3.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"green"
"dark_green"
"null"
"null"
}
}
ruler={
gender=male
name="Polly"
portrait="pla14"
texture=1
hair=0
clothes=0
ruler_title="Moisturiser"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=yes
room="personality_xenophobic_isolationists_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_fanatic_militarist"
civics={
"civic_barbaric_despoilers"
"civic_idyllic_bloom"
}
origin="origin_ocean_paradise"
}
"Vrengi Alliance"
={
key="Vrengi Alliance"
ship_prefix="ISS"
species={
class="REP"
portrait="rep7"
name="Vrengi"
plural="Vrengi"
adjective="Vrengi"
species_bio="If ever your life is lonely























































If ever your feeling low























































There's one thing you must remember























































A stranger's just a customer you do not know."
name_list="HUM1"
gender=not_set
trait="trait_thrifty"
trait="trait_deviants"
trait="trait_ingenious"
trait="trait_sedentary"
}
name="Vrengi Alliance"
adjective="Vrengian"
authority="auth_corporate"
government="gov_trade_league"
planet_name="Vrengi"
planet_class="pc_arid"
system_name="Vrengi Prime"
initializer=""
graphical_culture="fungoid_01"
city_graphical_culture="avian_01"
empire_flag={
icon={
category="corporate"
file="corporate_01.dds"
}
background={
category="backgrounds"
file="pattern_01.dds"
}
colors={
"light_orange"
"dark_teal"
"null"
"null"
}
}
ruler={
gender=male
name="Bemalon"
portrait="rep7"
texture=2
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_erudite_explorers_room"
spawn_enabled=no
ethic="ethic_fanatic_xenophile"
ethic="ethic_materialist"
civics={
"civic_free_traders"
"civic_trading_posts"
}
origin="origin_default"
}
"Zark Swarm"
={
key="Zark Swarm"
ship_prefix="ISS"
species={
class="MOL"
portrait="mol6"
name="Zark"
plural="Zark"
adjective="Zark"
species_bio="I hunger. I feed. Existence is to consume, to be consumed, to grow, to become one. Everything there is will be one with me. I am everything. I am the Universe. "
name_list="HUM1"
gender=not_set
trait="trait_hive_mind"
trait="trait_rapid_breeders"
trait="trait_repugnant"
trait="trait_very_strong"
trait="trait_slow_learners"
}
name="Zark Swarm"
adjective="Zark"
authority="auth_hive_mind"
government="gov_devouring_swarm"
planet_name="Shaar"
planet_class="pc_desert"
system_name="Naarak"
initializer=""
graphical_culture="fungoid_01"
city_graphical_culture="fungoid_01"
empire_flag={
icon={
category="domination"
file="domination_16.dds"
}
background={
category="backgrounds"
file="double_hemispheres.dds"
}
colors={
"indigo"
"pink"
"null"
"null"
}
}
ruler={
gender=male
name="Mikab"
portrait="mol6"
texture=0
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_hive_devouring_swarm"
"civic_hive_subspace_ephapse"
}
origin="origin_default"
}
"Navin Republic"
={
key="Navin Republic"
ship_prefix="ISS"
species={
class="ART"
portrait="art16"
name="Naver"
plural="Navii"
adjective="Navin"
species_bio="Knowledge is Power. Through this Power, we will learn everything the Universe has to offer, and we will bend it to our will. Let the best of Us Lead us on our Way to the Future"
name_list="ART2"
gender=not_set
trait="trait_intelligent"
trait="trait_nonadaptive"
trait="trait_strong"
trait="trait_deviants"
trait="trait_rapid_breeders"
}
name="Navin Republic"
adjective="Naveran"
authority="auth_oligarchic"
government="gov_science_directorate"
planet_name="Telem"
planet_class="pc_arid"
system_name="Tingoth"
initializer=""
graphical_culture="arthropoid_01"
city_graphical_culture="arthropoid_01"
empire_flag={
icon={
category="pointy"
file="flag_pointy_8.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"dark_blue"
"light_orange"
"null"
"null"
}
}
ruler={
gender=male
name="Kul-Yterd"
portrait="art16"
texture=1
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_federation_builders_room"
spawn_enabled=no
ethic="ethic_egalitarian"
ethic="ethic_fanatic_materialist"
civics={
"civic_technocracy"
"civic_meritocracy"
}
origin="origin_mechanists"
}
"Gryphian Democratic Socialist Union"
={
key="Gryphian Democratic Socialist Union"
ship_prefix="GDSUS"
species={
class="AVI"
portrait="avi17"
name="Gryphian"
plural="Gryphians"
adjective="Gryphian"
species_bio="Havok-The story of Gryphia, and the Gryphians is a tale of travel, trade, and community. Gryphains are a free thinking species, and often difficult to get to consensus. They long lived in small comunities spanning the steppes and savannas of their home world. These comunities frequently intermixed as young gryphians moved between comunities that matched their ideals, and as those comunities shifted, goods would shift too. The flow of goods, ideas, and individuals became what bound society, and the inherent value of the freedom to move, to think, and to find ones place drives them to the stars, united in diversity."
name_list="PLANT"
gender=not_set
trait="trait_rapid_breeders"
trait="trait_unruly"
trait="trait_communal"
trait="trait_adaptive"
trait="trait_deviants"
}
name="Gryphian Democratic Socialist Union"
adjective="Gryphian"
authority="auth_democratic"
government="gov_communal_parity"
planet_name="Gryphia"
planet_class="pc_savannah"
system_name="Stellar Nest"
initializer=""
graphical_culture="arthropoid_01"
city_graphical_culture="avian_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_21.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"light_orange"
"indigo"
"null"
"null"
}
}
ruler={
gender=female
name="Petals of Maroon"
portrait="avi17"
texture=3
hair=0
clothes=0
ruler_title="First of Equals"
ruler_title_female="First of Equals"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_spiritual_seekers_room"
spawn_enabled=no
ethic="ethic_fanatic_egalitarian"
ethic="ethic_xenophile"
civics={
"civic_shared_burden"
"civic_merchant_guilds"
}
origin="origin_here_be_dragons"
}
"Tavurite Trade Association"
={
key="Tavurite Trade Association"
ship_prefix="TS"
species={
class="LITHOID"
portrait="lith10"
name="Tavurite"
plural="Tavurites"
adjective="Tavuritan"
species_bio="Havok-Tavurite is a sapient crystal that seems to only naturally grow in a micro-gravity envitornment. It exibits numerous features not normally found in minerals, such as the development of organs and reproductive abilities. No one knows how Tavurite came to exist, but it seems to have developed on three ancient space stations in the Yri System, whos buiiders were long extinct by the time Tavurites discovered writing. Tavuritan Society developed much like any organic society, and by the time of unity between the stations a single megacorportation on their largest space station united all Tavurites. Now they seek only peace and trade out in the stars."
name_list="LITHOID4"
gender=not_set
trait="trait_lithoid"
trait="trait_void_dweller_1"
trait="trait_thrifty"
trait="trait_slow_learners"
trait="trait_lithoid_scintillating"
trait="trait_weak"
}
name="Tavurite Trade Association"
adjective="Tavuritan"
authority="auth_corporate"
government="gov_trade_league"
planet_name="Yri Station Prime"
planet_class="pc_continental"
system_name="Yri"
initializer="void_dweller_system"
graphical_culture="lithoid_01"
city_graphical_culture="lithoid_01"
empire_flag={
icon={
category="ornate"
file="flag_ornate_10.dds"
}
background={
category="backgrounds"
file="double_hemispheres.dds"
}
colors={
"dark_purple"
"orange"
"black"
"null"
}
}
ruler={
gender=female
name="Jhagg Stelfrost"
portrait="lith10"
texture=2
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=no
ethic="ethic_fanatic_xenophile"
ethic="ethic_pacifist"
civics={
"civic_trading_posts"
"civic_private_prospectors"
}
origin="origin_void_dwellers"
}
"Space America"
={
key="Space America"
ship_prefix="USS"
species={
class="HUM"
portrait="human"
name="Human"
plural="Humans"
adjective="Human"
species_bio="The common space American."
name_list="HUMAN1"
gender=not_set
trait="trait_survivor"
trait="trait_adaptive"
trait="trait_nomadic"
trait="trait_wasteful"
}
name="Space America"
adjective="American"
authority="auth_democratic"
government="gov_theocratic_republic"
planet_name="Earth"
planet_class="pc_continental"
system_name="Sol"
initializer="sol_system_initializer"
graphical_culture="humanoid_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="human"
file="flag_human_12.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"red"
"dark_blue"
"black"
"null"
}
}
ruler={
gender=female
name="Darcy Williams Jr."
portrait="human_female_04"
texture=0
hair=0
clothes=2
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="scrappy_room"
spawn_enabled=no
ethic="ethic_xenophobe"
ethic="ethic_militarist"
ethic="ethic_spiritualist"
civics={
"civic_police_state"
"civic_meritocracy"
}
origin="origin_post_apocalyptic"
}
"Jonus Grid"
={
key="Jonus Grid"
ship_prefix="JONUS"
species={
class="MACHINE"
portrait="aqu_machine"
name="Jonus"
plural="Jonusi"
adjective="Jonan"
species_bio="IC"
name_list="MACHINE3"
gender=not_set
trait="trait_machine_unit"
trait="trait_robot_mass_produced"
}
name="Jonus Grid"
adjective="Jonan"
authority="auth_machine_intelligence"
government="gov_machine_empire"
planet_name="Nexus Zero"
planet_class="pc_arctic"
system_name="Epira"
initializer=""
graphical_culture="aquatic_01"
city_graphical_culture="aquatic_01"
empire_flag={
icon={
category="blocky"
file="flag_blocky_8.dds"
}
background={
category="backgrounds"
file="horizontal.dds"
}
colors={
"burgundy"
"black"
"burgundy"
"null"
}
}
ruler={
gender=female
name="WatR"
portrait="aqu_machine"
texture=1
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="aquatics_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_machine_factory_overclock"
"civic_machine_zero_waste_protocols"
}
origin="origin_machine"
}
"Caloctora Organism"
={
key="Caloctora Organism"
ship_prefix="FLOWR"
species={
class="PLANT"
portrait="pla16_baol"
name="Caloctora"
plural="Caloctorae"
adjective="Caloctoran"
species_bio="IC"
name_list="PLANT4"
gender=indeterminable
trait="trait_hive_mind"
trait="trait_plantoid_budding"
}
name="Caloctora Organism"
adjective="Caloctoran"
authority="auth_hive_mind"
government="gov_hive_mind"
planet_name="Caloctor"
planet_class="pc_arid"
system_name="Caloctora"
initializer=""
graphical_culture="plantoid_01"
city_graphical_culture="plantoid_01"
empire_flag={
icon={
category="spherical"
file="flag_spherical_18.dds"
}
background={
category="backgrounds"
file="double_hemispheres.dds"
}
colors={
"dark_grey"
"red_orange"
"orange"
"null"
}
}
ruler={
gender=indeterminable
name="Root"
portrait="pla16_baol"
texture=2
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_spiritual_seekers_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_hive_one_mind"
"civic_hive_pooled_knowledge"
}
origin="origin_tree_of_life"
}
"Mishar Commune"
={
key="Mishar Commune"
ship_prefix="MISHAR"
species={
class="HUM"
portrait="humanoid_hp_13"
name="Mishar"
plural="Mishars"
adjective="Misharan"
species_bio="IC"
name_list="HUM1"
gender=not_set
trait="trait_traditional"
trait="trait_quick_learners"
}
name="Mishar Commune"
adjective="Miratian"
authority="auth_democratic"
government="gov_communal_parity"
planet_name="Mirati"
planet_class="pc_ocean"
system_name="Mireesh Mar"
initializer=""
graphical_culture="aquatic_01"
city_graphical_culture="humanoid_01"
empire_flag={
icon={
category="ornate"
file="flag_ornate_6.dds"
}
background={
category="backgrounds"
file="double_hemispheres.dds"
}
colors={
"dark_teal"
"dark_blue"
"black"
"null"
}
}
ruler={
gender=male
name="Cognat"
portrait="humanoid_hp_13"
texture=0
hair=0
clothes=4
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_metalheads_room"
spawn_enabled=no
ethic="ethic_fanatic_egalitarian"
ethic="ethic_spiritualist"
civics={
"civic_shared_burden"
"civic_beacon_of_liberty"
}
origin="origin_default"
}
"The Galactic Stock Market of Worlds"
={
key="The Galactic Stock Market of Worlds"
ship_prefix="GSM"
species={
class="ART"
portrait="art7"
name="Kul"
plural="Kul"
adjective="Kul"
name_list="ART2"
gender=not_set
trait="trait_thrifty"
trait="trait_charismatic"
trait="trait_deviants"
trait="trait_slow_learners"
}
name="The Galactic Stock Market of Worlds"
adjective="GSM"
authority="auth_corporate"
government="gov_megacorporation"
planet_name="Grand Market"
planet_class="pc_tropical"
system_name="Grand Market"
initializer=""
graphical_culture="necroid_01"
city_graphical_culture="arthropoid_01"
empire_flag={
icon={
category="corporate"
file="corporate_01.dds"
}
background={
category="backgrounds"
file="rounded_middle.dds"
}
colors={
"black"
"yellow"
"black"
"null"
}
}
ruler={
gender=female
name="Igvi-Leinad"
portrait="art7"
texture=0
hair=0
clothes=4
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_peaceful_traders_room"
spawn_enabled=no
ethic="ethic_xenophile"
ethic="ethic_militarist"
ethic="ethic_spiritualist"
civics={
"civic_naval_contractors"
"civic_corporate_hedonism"
}
origin="origin_here_be_dragons"
}
"Invasive Algae"
={
key="Invasive Algae"
ship_prefix="Algae"
species={
class="PLANT"
portrait="pla2"
name="Invasive Algae"
plural="Invasive Algae"
adjective="Invasive Algae"
name_list="PLANT"
gender=not_set
trait="trait_plantoid_budding"
trait="trait_aquatic"
trait="trait_unruly"
trait="trait_adaptive"
trait="trait_wasteful"
}
name="Invasive Algae"
adjective="Invasive Algae"
authority="auth_democratic"
government="gov_representative_democracy"
planet_name="Invasive"
planet_class="pc_ocean"
system_name="Algae"
initializer=""
graphical_culture="plantoid_01"
city_graphical_culture="aquatic_01"
empire_flag={
icon={
category="spherical"
file="flag_spherical_17.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"green"
"teal"
"black"
"null"
}
}
ruler={
gender=female
name="Invasive Algae"
portrait="pla2"
texture=3
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=no
ethic="ethic_egalitarian"
ethic="ethic_fanatic_xenophile"
civics={
"civic_idyllic_bloom"
"civic_diplomatic_corps"
}
origin="origin_default"
}
"Hugh Jay Nas Empire"
={
key="Hugh Jay Nas Empire"
ship_prefix="In"
species={
class="HUM"
portrait="humanoid_hp_07"
name="Innu Endo"
plural="Innu Endos"
adjective="Innu Endo"
species_bio="Avery Hugh Jay Nas, the man who united the Innu Endo tribes set out to conquer the galaxy. Although the war that preceded the unification caused great damage to the planets surface, Hugh Jay Nas was able to push scientific progress towards the discovery of FTL capable ships."
name_list="HUM1"
gender=not_set
trait="trait_survivor"
trait="trait_adaptive"
trait="trait_nomadic"
trait="trait_enduring"
trait="trait_repugnant"
}
name="Hugh Jay Nas Empire"
adjective="Hugh Jay Nas"
authority="auth_imperial"
government="gov_feudal_empire"
advisor_voice_type="l_xenophile"
planet_name="Hole"
planet_class="pc_alpine"
system_name="Glory"
initializer=""
graphical_culture="humanoid_01"
city_graphical_culture="humanoid_01"
empire_flag={
icon={
category="domination"
file="domination_17.dds"
}
background={
category="backgrounds"
file="sinus.dds"
}
colors={
"red_orange"
"dark_green"
"black"
"null"
}
}
ruler={
gender=male
name="Hugh Jay Nas"
portrait="humanoid_hp_07"
texture=0
hair=0
clothes=0
ruler_title="Avery"
heir_title="Ace Mal"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_fanatic_militarist"
civics={
"civic_feudal_realm"
"civic_aristocratic_elite"
}
origin="origin_post_apocalyptic"
}
"Archon Necropolis"
={
key="Archon Necropolis"
ship_prefix="Undead"
species={
class="NECROID"
portrait="nec5"
name="Archon"
plural="Archons"
adjective="Archons"
species_bio="Nothing that lives lives forever. Death is a component of life, and even the universe, which seems to be eternal in relation to one galaxy, let alone to the life of a single being, will also die one day. The Archons of Aramen see this relationship. They celebrate life without forgetting about inevitable death. They celebrate death without forgetting to live the days that are given to them with dignity. And those who die prematurely can return to help protect those whose time has not yet come. From their approach, they created a faith that they spread among the stars. =by Archael="
name_list="NECROID2"
gender=not_set
trait="trait_traditional"
trait="trait_charismatic"
trait="trait_communal"
trait="trait_nonadaptive"
}
name="Archon Necropolis"
adjective="Archons"
authority="auth_dictatorial"
government="gov_theocratic_dictatorship"
advisor_voice_type="l_necroid_vir"
planet_name="Aramen"
planet_class="pc_tropical"
system_name="Seyta"
initializer=""
graphical_culture="necroid_01"
city_graphical_culture="necroid_01"
empire_flag={
icon={
category="domination"
file="domination_19.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"dark_blue"
"black"
"null"
"null"
}
}
ruler={
gender=male
name="Atep un-Rhok"
portrait="nec5"
texture=2
hair=0
clothes=0
ruler_title="Fate Prophet"
heir_title="Adept of Fate"
ruler_title_female="Fate Prophetess"
heir_title_female="Adept of Fate"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_spiritual_seekers_room"
spawn_enabled=no
ethic="ethic_xenophile"
ethic="ethic_fanatic_spiritualist"
civics={
"civic_reanimated_armies"
"civic_death_cult"
}
origin="origin_shoulders_of_giants"
}
"Devourer"
={
key="Devourer"
ship_prefix="Moving"
species={
class="PLANT"
portrait="pla11"
name="Mouth"
plural="Mouth"
adjective="Mouth"
species_bio="Mouth are just a mouth of a Devourer, a huge, planet scale entity, looking like a planet. They eat everything so that Devourer can grow and expand. Nothing can stop its expansion since it established FTL drives. =by Archael="
name_list="HIVE2"
gender=indeterminable
trait="trait_hive_mind"
trait="trait_aquatic"
trait="trait_plantoid_budding"
trait="trait_communal"
trait="trait_slow_learners"
trait="trait_fleeting"
}
name="Devourer"
adjective="Devourer"
authority="auth_hive_mind"
government="gov_devouring_swarm"
advisor_voice_type="l_militarist"
planet_name="Devourer"
planet_class="pc_arid"
system_name="The Eye"
initializer="ocean_paradise_start"
graphical_culture="aquatic_01"
city_graphical_culture="lithoid_01"
empire_flag={
icon={
category="domination"
file="domination_11.dds"
}
background={
category="backgrounds"
file="sinus.dds"
}
colors={
"red"
"black"
"pink"
"null"
}
}
ruler={
gender=indeterminable
name="Eyes"
portrait="pla11"
texture=0
hair=0
clothes=0
ruler_title="Devouer"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="lithoid_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_hive_catalytic_processing"
"civic_hive_devouring_swarm"
}
origin="origin_ocean_paradise"
}
"Paradox Inc."
={
key="Paradox Inc."
ship_prefix="PDX"
species={
class="HUM"
portrait="human"
name="Swede"
plural="Swedes"
adjective="Swedish"
species_bio="Originally a developer of strategy games, the company eventually succeeded at making a genuinely good strategic AI by training it in a series of AI tournaments. Once that was acomplished they used it to seize control of their city, then their country, and then the entire planet. Now the company is reaching for the stars."
name_list="HUMAN1"
gender=not_set
trait="trait_intelligent"
trait="trait_thrifty"
trait="trait_unruly"
}
name="Paradox Inc."
adjective="Paradoxian"
authority="auth_corporate"
government="gov_megacorporation"
planet_name="Jorden"
planet_class="pc_continental"
system_name="Solen"
initializer=""
graphical_culture="humanoid_01"
city_graphical_culture="humanoid_01"
empire_flag={
icon={
category="paradox"
file="paradox_logo.dds"
}
background={
category="backgrounds"
file="00_solid.dds"
}
colors={
"black"
"black"
"null"
"null"
}
}
ruler={
gender=male
name="Sven Fredrikson"
portrait="human_male_01"
texture=0
hair=0
clothes=4
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="machine_room"
spawn_enabled=no
ethic="ethic_militarist"
ethic="ethic_fanatic_materialist"
civics={
"civic_corporate_crafters"
"civic_media_conglomerate"
}
origin="origin_mechanists"
}
"Fun Guy Comedy Club"
={
key="Fun Guy Comedy Club"
ship_prefix=""
species={
class="FUN"
portrait="fun11"
name="Fun Guy"
plural="Fun Guys"
adjective="Funny"
species_bio="Oh no! They're back! The Fun Guy Comedy Club has risen from the ashes to entertain the galaxy with their dreadful puns once more. Unfortunately for the galaxy their idea of fun and entertainment ahs already driven dozens of species into voluntary extinction. Several empires banded together in an attempt to rid the galaxy of this menace, but now it appears the comedians survived."
name_list="FUN4"
gender=not_set
trait="trait_hive_mind"
trait="trait_survivor"
trait="trait_plantoid_radiotrophic"
trait="trait_plantoid_budding"
trait="trait_unruly"
}
name="Fun Guy Comedy Club"
adjective="Comedic"
authority="auth_hive_mind"
government="gov_devouring_swarm"
planet_name="Comedy Club"
planet_class="pc_continental"
system_name="The Big Joke"
initializer=""
graphical_culture="mammalian_01"
city_graphical_culture="fungoid_01"
empire_flag={
icon={
category="human"
file="flag_human_10.dds"
}
background={
category="backgrounds"
file="triangle_split.dds"
}
colors={
"dark_brown"
"green"
"null"
"null"
}
}
ruler={
gender=female
name="Slempropp"
portrait="fun11"
texture=0
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_harmonious_hierarchy_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_hive_catalytic_processing"
"civic_hive_devouring_swarm"
}
origin="origin_post_apocalyptic"
}
"Technomonarchy of Zraxar"
={
key="Technomonarchy of Zraxar"
ship_prefix=""
species={
class="MOL"
portrait="mol3"
name="Zaxa"
plural="Razax"
adjective="Zoxr"
species_bio="The Technomonarchy of Zraxar maintains a strict feudal structure, but there is nevertheless significant social mobility based on scientific achievement. You are born a baron, but only an acomplished inventor can be granted a dukedom. Of course, a serf is still a serf and will never be more than a serf."
name_list="NECROID2"
gender=not_set
trait="trait_intelligent"
}
name="Technomonarchy of Zraxar"
adjective="Technomonarchist"
authority="auth_imperial"
government="gov_illuminated_autocracy"
planet_name="Zraxar"
planet_class="pc_alpine"
system_name="Galrbrkst"
initializer=""
graphical_culture="mammalian_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="ornate"
file="flag_ornate_20.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"blue"
"purple"
"null"
"null"
}
}
ruler={
gender=female
name="Emonuhet enkhi-Amonthra"
portrait="mol3"
texture=0
hair=0
clothes=4
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_fanatic_materialist"
civics={
"civic_feudal_realm"
"civic_technocracy"
}
origin="origin_here_be_dragons"
}
"Brachirian Krabby's Republic"
={
key="Brachirian Krabby's Republic"
ship_prefix=""
species={
class="AQUATIC"
portrait="aqu3"
name="Brachirian"
plural="Brachirians"
adjective="Brachirian"
species_bio="Brachirian's were allways a selfish and greedy species untill the great famine arrived and after those long dark times the people of Kreno'shia had changed. Humans call it a famine culture much more collectivst and selfless those simple crab like creatures worked together to survive building great communal farms in order to feed their people and soon with this change of culture society changed as well becoming much more democratic and ruled by the people not by the strongest or wealthiest only commanded by those willing to sacrefice themselfs for the greater good of the Brachirian people and their homeworld of Kreno'shia. Dont mess with those crabs"
name_list="AQUATIC1"
gender=not_set
trait="trait_aquatic"
trait="trait_communal"
trait="trait_conservational"
trait="trait_traditional"
trait="trait_unruly"
}
name="Brachirian Krabby's Republic"
adjective="Kreno'shian"
authority="auth_democratic"
government="gov_citizen_republic"
advisor_voice_type="l_the_worker"
planet_name="Kreno'shia"
planet_class="pc_continental"
system_name="Kreno'tina"
initializer="ocean_paradise_start"
graphical_culture="aquatic_01"
city_graphical_culture="aquatic_01"
empire_flag={
icon={
category="spherical"
file="flag_spherical_6.dds"
}
background={
category="backgrounds"
file="diagonal.dds"
}
colors={
"light_orange"
"beige"
"orange"
"null"
}
}
ruler={
gender=male
name="Slapp'en Lullwer"
portrait="aqu3"
texture=3
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="aquatics_room"
spawn_enabled=no
ethic="ethic_fanatic_egalitarian"
ethic="ethic_militarist"
civics={
"civic_shared_burden"
"civic_citizen_service"
}
origin="origin_ocean_paradise"
}
"Collection Co."
={
key="Collection Co."
ship_prefix="CSS"
species={
class="PLANT"
portrait="pla3"
name="Collector"
plural="Collectors"
adjective="Collector"
species_bio="Collection, Acquisition, Redemption. We preach the doctrine of Dragon's Justice (TM)! Your debts and sins will be redeemed! We also offer worldly debt collection and easy consumer credit, diet counselling and TastyBurgers(TM) and much more!"
name_list="PLANT"
gender=not_set
trait="trait_thrifty"
trait="trait_wasteful"
trait="trait_plantoid_budding"
trait="trait_solitary"
}
name="Collection Co."
adjective="Company"
authority="auth_corporate"
government="gov_megachurch"
advisor_voice_type="l_english"
planet_name="Cold"
planet_class="pc_tundra"
system_name="Warmth"
initializer=""
graphical_culture="plantoid_01"
city_graphical_culture="plantoid_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_3.dds"
}
background={
category="backgrounds"
file="stripe.dds"
}
colors={
"black"
"purple"
"null"
"null"
}
}
ruler={
gender=male
name="Fruitcake"
portrait="pla3"
texture=2
hair=0
clothes=0
ruler_title="Chief Redeemer"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_fanatic_purifier_room"
spawn_enabled=no
ethic="ethic_xenophile"
ethic="ethic_fanatic_spiritualist"
civics={
"civic_gospel_of_the_masses"
}
origin="origin_here_be_dragons"
}
"Republic of Vulpera"
={
key="Republic of Vulpera"
ship_prefix="RVSS"
species={
class="MAM"
portrait="mam3"
name="Vulpei"
plural="Vulpes"
adjective="Vulpian"
species_bio="Republic of Vulpera was created by weak but peaceful creatures their unwillingness to fight or harm others allowed them to unite quite early in their history thus with their powers combined this civilisation developed rapidly in both society and technology soon creating a true space age civilisation. They will colonise other worlds and make em their new homes for the Republic and the ancestors! Live long and prosper friends!"
name_list="MAM4"
gender=not_set
trait="trait_unruly"
trait="trait_rapid_breeders"
trait="trait_intelligent"
trait="trait_traditional"
trait="trait_weak"
}
name="Republic of Vulpera"
adjective="Vulperan"
authority="auth_democratic"
government="gov_moral_democracy"
advisor_voice_type="l_the_diplomat"
planet_name="Vulpera"
planet_class="pc_savannah"
system_name="Vul Star"
initializer=""
graphical_culture="mammalian_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="pointy"
file="flag_pointy_15.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"light_orange"
"green"
"black"
"null"
}
}
ruler={
gender=female
name="Debe, daughter of Imat"
portrait="mam3"
texture=0
hair=0
clothes=1
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_federation_builders_room"
spawn_enabled=no
ethic="ethic_egalitarian"
ethic="ethic_pacifist"
ethic="ethic_materialist"
civics={
"civic_beacon_of_liberty"
"civic_parliamentary_system"
}
origin="origin_shoulders_of_giants"
}
"Edenist Consensus"
={
key="Edenist Consensus"
ship_prefix="EDEN"
species={
class="HUM"
portrait="human"
name="Human"
plural="Humans"
adjective="Human"
species_bio="Ethan Feldman - YT"
name_list="HUM1"
gender=not_set
trait="trait_void_dweller_1"
trait="trait_natural_engineers"
trait="trait_resilient"
trait="trait_rapid_breeders"
trait="trait_slow_learners"
trait="trait_quarrelsome"
}
name="Edenist Consensus"
adjective="Edenist"
authority="auth_democratic"
government="gov_military_commissariat"
planet_name="Utopiana"
planet_class="pc_continental"
system_name="Utopia"
initializer="void_dweller_system"
graphical_culture="humanoid_01"
city_graphical_culture="humanoid_01"
empire_flag={
icon={
category="blocky"
file="flag_blocky_4.dds"
}
background={
category="backgrounds"
file="rounded_middle.dds"
}
colors={
"red"
"black"
"black"
"null"
}
}
ruler={
gender=female
name="Limathara"
portrait="human_female_01"
texture=0
hair=0
clothes=4
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=no
ethic="ethic_egalitarian"
ethic="ethic_fanatic_militarist"
civics={
"civic_distinguished_admiralty"
"civic_idealistic_foundation"
}
origin="origin_void_dwellers"
}
"Elven Kingdom"
={
key="Elven Kingdom"
ship_prefix="ELV"
species={
class="HUM"
portrait="humanoid_05"
name="Elven"
plural="Elven"
adjective="Elven"
species_bio="Ethan Feldman YT"
name_list="HUM2"
gender=not_set
trait="trait_talented"
trait="trait_conservational"
trait="trait_venerable"
trait="trait_repugnant"
trait="trait_unruly"
}
name="Elven Kingdom"
adjective="Elven"
authority="auth_oligarchic"
government="gov_irenic_bureaucracy"
planet_name="Rivendell"
planet_class="pc_tropical"
system_name="Sel'Via Tal'nios"
initializer=""
graphical_culture="humanoid_01"
city_graphical_culture="humanoid_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_24.dds"
}
background={
category="backgrounds"
file="00_solid.dds"
}
colors={
"turquoise"
"black"
"turquoise"
"null"
}
}
ruler={
gender=female
name="Sapra Mikon"
portrait="humanoid_05_female_01"
texture=0
hair=0
clothes=4
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="gilded_room"
spawn_enabled=no
ethic="ethic_egalitarian"
ethic="ethic_xenophobe"
ethic="ethic_pacifist"
civics={
"civic_environmentalist"
"civic_inwards_perfection"
}
origin="origin_life_seeded"
}
"Grimer Conglomerate"
={
key="Grimer Conglomerate"
ship_prefix="GC"
species={
class="AQUATIC"
portrait="aqu11"
name="Grimer"
plural="Grimers"
adjective="Grimer"
species_bio="Ethan Feldman YT"
name_list="AQUATIC2"
gender=not_set
trait="trait_thrifty"
trait="trait_nomadic"
trait="trait_repugnant"
trait="trait_aquatic"
}
name="Grimer Conglomerate"
adjective="Grimer"
authority="auth_corporate"
government="gov_trade_league"
planet_name="Utaq"
planet_class="pc_ocean"
system_name="Grimeria"
initializer=""
graphical_culture="aquatic_01"
city_graphical_culture="aquatic_01"
empire_flag={
icon={
category="ornate"
file="flag_ornate_5.dds"
}
background={
category="backgrounds"
file="inverted_v.dds"
}
colors={
"purple"
"burgundy"
"black"
"null"
}
}
ruler={
gender=male
name="Starfarin' Jack"
portrait="aqu11"
texture=0
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="aquatics_room"
spawn_enabled=no
ethic="ethic_xenophile"
ethic="ethic_fanatic_materialist"
civics={
"civic_free_traders"
"civic_corporate_anglers"
}
origin="origin_default"
}
"Iron Angels of the End Times"
={
key="Iron Angels of the End Times"
ship_prefix=""
species={
class="MACHINE"
portrait="sd_avi_robot"
name="Seraph"
plural="Seraphim"
adjective="Seraphic"
species_bio="And in our last days, our doommakers descended from the skies, casting a dark shadow over the land with black iron wings, their malevolent eyes glowing like molten bronze. With talons of steel they did rend to pieces all who fell into their path, be it man, woman or child. Even the animals were not spared their insatiable bloodlust. I do not know from where they came, but to you who reads this warning I say this: 'FLEE! Flee from this world, from this star system, for these winged angels of death are merciless. If they find you, they will certainly kill you, and it will not be a pleasant death."
name_list="MACHINE3"
gender=not_set
trait="trait_machine_unit"
trait="trait_robot_durable"
trait="trait_robot_uncanny"
trait="trait_robot_mass_produced"
}
name="Iron Angels of the End Times"
adjective="Angelic"
authority="auth_machine_intelligence"
government="gov_machine_terminator"
advisor_voice_type="l_spiritualist"
planet_name="Gormrah"
planet_class="pc_continental"
system_name="Solom"
initializer=""
graphical_culture="avian_01"
city_graphical_culture="avian_01"
empire_flag={
icon={
category="domination"
file="domination_14.dds"
}
background={
category="backgrounds"
file="stripe.dds"
}
colors={
"black"
"teal"
"black"
"null"
}
}
ruler={
gender=female
name="Harmonizer"
portrait="sd_avi_robot"
texture=3
hair=0
clothes=0
ruler_title="Archangel"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_slaving_despots_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_machine_terminator"
"civic_machine_warbots"
}
origin="origin_default"
}
"Kadikon Dominion"
={
key="Kadikon Dominion"
ship_prefix="Deathship"
species={
class="NECROID"
portrait="nec5"
name="Kadiki"
plural="Kadiki"
adjective="Kadiki"
species_bio="We had known of the Kadiki for thousands of years, yet we dismissed the ancient tales as the stuff of myth and legend. We Grummites carried on, oblivious to the terror that slumbered beneath us, until the day the Kadiki awoke, rising from the ground like a swarm of ravenous cicadas. It was only then we realised those stories we had dismissed all these years had in fact served as a warning to us all. Those the Kadiki did not kill were put to work in chains. More still vanished, never to be seen again. Some even claim to have seen the corpses of the fallen, shambling among our bretheren like mindless beasts. As we toil beneath the boot of our oppressors, I reflect that it was blind arrogance that brought us to this fate. Perhaps this is what we deserve."
name_list="NECROID2"
gender=not_set
trait="trait_necrophage"
trait="trait_intelligent"
trait="trait_venerable"
trait="trait_decadent"
trait="trait_repugnant"
trait="trait_wasteful"
}
secondary_species={
class="HUM"
portrait="humanoid_03"
name="Grummite"
plural="Grummites"
adjective="Grummite"
species_bio="We were once the masters of our world. Now we are but tools to our demonic overlords, bound to serve their dark ambitions, whatever that may entail."
name_list="HUM3"
gender=not_set
trait="trait_slow_learners"
trait="trait_rapid_breeders"
trait="trait_strong"
}
name="Kadikon Dominion"
adjective="Kadikian"
authority="auth_imperial"
government="gov_star_empire"
advisor_voice_type="l_necroid_vir"
planet_name="Kadikon Prime"
planet_class="pc_arctic"
system_name="Kadikon"
initializer="custom_starting_init_05"
graphical_culture="necroid_01"
city_graphical_culture="humanoid_01"
empire_flag={
icon={
category="domination"
file="domination_13.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"dark_purple"
"black"
"black"
"null"
}
}
ruler={
gender=male
name="Tukhethu enkhi-Amonthra"
portrait="nec5"
texture=2
hair=0
clothes=0
ruler_title="High Custodian Custodian"
heir_title="First Among Underlings"
ruler_title_female="High Custodian"
heir_title_female="First Among Underlings"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="necroids_room"
spawn_enabled=no
ethic="ethic_fanatic_authoritarian"
ethic="ethic_militarist"
civics={
"civic_reanimated_armies"
"civic_slaver_guilds"
}
origin="origin_necrophage"
}
"Assembly of Tharba"
={
key="Assembly of Tharba"
ship_prefix="ISS"
species={
class="LITHOID"
portrait="lith11"
name="Shapa"
plural="Shapa"
adjective="Shapan"
name_list="LITHOID1"
gender=not_set
trait="trait_lithoid"
trait="trait_charismatic"
trait="trait_traditional"
trait="trait_conservational"
trait="trait_solitary"
trait="trait_deviants"
}
secondary_species={
class="LITHOID"
portrait="lith12"
name="Vuur"
plural="Vuuri"
adjective="Vuuran"
name_list="LITHOID2"
gender=not_set
trait="trait_lithoid"
trait="trait_syncretic_proles"
trait="trait_aquatic"
trait="trait_thrifty"
trait="trait_slow_learners"
trait="trait_fleeting_lithoid"
}
name="Assembly of Tharba"
adjective="Tharban"
authority="auth_corporate"
government="gov_megacorporation"
planet_name="Tharba"
planet_class="pc_ocean"
system_name="Thar"
initializer=""
graphical_culture="lithoid_01"
city_graphical_culture="lithoid_01"
empire_flag={
icon={
category="pointy"
file="flag_pointy_7.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"light_orange"
"burgundy"
"null"
"null"
}
}
ruler={
gender=female
name="Vex de Xultrate"
portrait="lith11"
texture=0
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="lithoid_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_xenophile"
ethic="ethic_spiritualist"
civics={
"civic_brand_loyalty"
}
origin="origin_syncretic_evolution"
}
"The Legion"
={
key="The Legion"
ship_prefix="ISS"
species={
class="MACHINE"
portrait="default_robot"
name="Legion"
plural="Legion"
adjective="The Legion"
name_list="MACHINE1"
gender=not_set
trait="trait_machine_unit"
trait="trait_robot_mass_produced"
trait="trait_robot_power_drills"
trait="trait_robot_bulky"
trait="trait_robot_repurposed_hardware"
}
name="The Legion"
adjective="The Legion"
authority="auth_machine_intelligence"
government="gov_machine_industrial"
planet_name="The Nexus"
planet_class="pc_alpine"
system_name="The Power Supply"
initializer=""
graphical_culture="reptilian_01"
city_graphical_culture="reptilian_01"
empire_flag={
icon={
category="paradox"
file="paradox_logo.dds"
}
background={
category="backgrounds"
file="00_solid.dds"
}
colors={
"dark_teal"
"yellow"
"null"
"null"
}
}
ruler={
gender=female
name="Legion"
portrait="default_robot"
texture=0
hair=0
clothes=0
ruler_title="The Awakened"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_machine_replication"
"civic_machine_rockbreakers"
}
origin="origin_machine"
}
"United Ant Territories"
={
key="United Ant Territories"
ship_prefix="UNS"
species={
class="ART"
portrait="art1"
name="Ant"
plural="Ants"
adjective="Ant"
species_bio="The Ants are Cast Based race. Queens, Nobles, Solders, and Workers. Each Excel in their Natural task, In thier early days there was always war. Colony againt Colony. But at one point. A Super colony came from the Endless war. and Now all Ants are apart of this Super colony. They Have not done war in some time. But they are always eager to expand and explore. And take on any Danger that may come their way. The out put of their Colonies will allow them to over come any thing. The Queens Give Life, The Workers Sustain it, and the Solders Bring it all down. Today, We march to the heavens. FOR QUEEN AND COLONY!"
name_list="HUMAN2"
gender=female
trait="trait_wasteful"
trait="trait_very_strong"
}
name="United Ant Territories"
adjective="Ant"
authority="auth_oligarchic"
flags={
"human_1"
"custom_start_screen"
}
government="gov_theocratic_oligarchy"
advisor_voice_type="l_the_diplomat"
planet_name="Ant Hill"
planet_class="pc_continental"
system_name="Life Giver"
initializer=""
graphical_culture="plantoid_01"
city_graphical_culture="plantoid_01"
empire_flag={
icon={
category="domination"
file="domination_2.dds"
}
background={
category="backgrounds"
file="00_solid.dds"
}
colors={
"dark_brown"
"black"
"null"
"null"
}
}
ruler={
gender=female
name="Eve"
portrait="art1"
texture=5
hair=0
clothes=0
ruler_title_female="Queen of Queens"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=yes
room="gilded_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_pacifist"
ethic="ethic_spiritualist"
civics={
"civic_meritocracy"
"civic_shadow_council"
}
origin="origin_default"
}
"Prime Index"
={
key="Prime Index"
ship_prefix=""
species={
class="MACHINE"
portrait="sd_rep_robot"
name="Prime"
plural="Primes"
adjective="Priman"
name_list="MACHINE4"
gender=not_set
trait="trait_machine_unit"
trait="trait_robot_mass_produced"
trait="trait_robot_recycled"
trait="trait_robot_bulky"
trait="trait_robot_uncanny"
}
secondary_species={
class="LITHOID"
portrait="lith7"
name="Cherk"
plural="Cherk"
adjective="Cherk"
name_list="LITHOID1"
gender=not_set
trait="trait_lithoid"
trait="trait_cybernetic"
trait="trait_intelligent"
trait="trait_natural_engineers"
trait="trait_very_strong"
trait="trait_repugnant"
trait="trait_unruly"
}
name="Prime Index"
adjective="Priman"
authority="auth_machine_intelligence"
government="gov_machine_assimilator"
planet_name="Nexus Zero"
planet_class="pc_arctic"
system_name="Epira"
initializer=""
graphical_culture="nemesis_01"
city_graphical_culture="lithoid_01"
empire_flag={
icon={
category="legion"
file="flag_mp_beta_04.dds"
}
background={
category="backgrounds"
file="00_solid.dds"
}
colors={
"dark_grey"
"grey"
"null"
"null"
}
}
ruler={
gender=female
name="Nexus"
portrait="sd_rep_robot"
texture=0
hair=0
clothes=0
ruler_title="Assimilator"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=yes
room="personality_hive_mind_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_machine_assimilator"
"civic_machine_maintenance_protocols"
}
origin="origin_remnants"
}
"Confederacy of Revolutionary Republics"
={
key="Confederacy of Revolutionary Republics"
ship_prefix="CRRN"
species={
class="MAM"
portrait="mam11"
name="Yll"
plural="Ylls"
adjective="Yll"
species_bio="During the Third Great War which was waged between power-hungry states and corporations and which devastated entire countries the Ylls of a small republic became tired of the war and resisted. In a revolution they overthrew their corrupt rulers and built a new republic governed by an ideology of complete economic and social equality. This new classless society grew to be so successful that this ideology gained followers across Barc and on the entire planet revolutionary groups formed between the ruins. Other revolts followed and started the World Revolution where the war was ended and the new system was implemented in the remaining nations before those at last joined the glorious Confederacy."
name_list="MAM3"
gender=not_set
trait="trait_very_strong"
trait="trait_traditional"
trait="trait_deviants"
trait="trait_solitary"
}
name="Confederacy of Revolutionary Republics"
adjective="Confederate"
authority="auth_democratic"
government="gov_communal_parity"
advisor_voice_type="l_the_worker"
planet_name="Barc"
planet_class="pc_tundra"
system_name="Luba'Ra"
initializer="custom_starting_init_02"
graphical_culture="reptilian_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="spherical"
file="flag_spherical_11.dds"
}
background={
category="backgrounds"
file="00_solid.dds"
}
colors={
"red"
"red"
"null"
"null"
}
}
ruler={
gender=female
name="Codrales ov'Dren"
portrait="mam11"
texture=3
hair=0
clothes=3
ruler_title="General Secretary"
ruler_title_female="General Secretary"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_erudite_explorers_room"
spawn_enabled=no
ethic="ethic_fanatic_egalitarian"
ethic="ethic_militarist"
civics={
"civic_beacon_of_liberty"
"civic_shared_burden"
}
origin="origin_default"
}
"Eternal Imperium"
={
key="Eternal Imperium"
ship_prefix="IMP"
species={
class="LITHOID"
portrait="lith4"
name="Eternal"
plural="Eternals"
adjective="Eternal"
species_bio="Nobody can explain why He was the first to survive the infection with the crystalline parasite. But He became the first Eternal, a quasi-immortal being who shaped His mind in the centuries of His life into an almost supernatural intellect. He found a way to reshape His followers in His image who in turn began to worship Him as a god. Cults for His worship appeared worldwide, displaced other faiths and those with power and ressources joined His ranks for a chance to become Eternals themselves. Skillfully and patiently He maneuvered Himself and the Eternals into positions of power, removed opponents and at the end conquered Threr in the Crusade. He became the Divine Imperator, their one true god and master. "
name_list="LITHOID2"
gender=indeterminable
trait="trait_lithoid"
trait="trait_necrophage"
trait="trait_venerable"
trait="trait_talented"
trait="trait_decadent"
trait="trait_wasteful"
trait="trait_sedentary"
}
secondary_species={
class="NECROID"
portrait="nec5"
name="Illuminor"
plural="Illuminors"
adjective="Illuminorian"
species_bio="The Illuminors are a sickly and short-lived people due to their planet's radiation, yet skillfull and clever enough to become a civilised species. When the Eternals revealed their existence to them it was hard for the Illuminors to not see those ancient, otherworldly beings as angels and their leader, who could gift others with an unnaturally long life, as a living god. The religion for His worship spread across the globe and in its wake the Eternals gained ever more power. When the Divine Imperator proclaimed His Eternal Imperium the followers rejoiced that the sinners were finally cleansed, that they were now under direct divine protection and that they were chosen to be reborn in His holy image. "
name_list="NECROID4"
gender=not_set
trait="trait_industrious"
trait="trait_rapid_breeders"
trait="trait_slow_learners"
trait="trait_fleeting"
}
name="Eternal Imperium"
adjective="Imperial"
authority="auth_imperial"
government="gov_divine_empire"
advisor_voice_type="l_spiritualist"
planet_name="Holy Threr"
planet_class="pc_tropical"
system_name="Zenith"
initializer=""
graphical_culture="necroid_01"
city_graphical_culture="necroid_01"
empire_flag={
icon={
category="domination"
file="domination_19.dds"
}
background={
category="backgrounds"
file="00_solid.dds"
}
colors={
"black"
"black"
"null"
"null"
}
}
ruler={
gender=indeterminable
name="Err xe'Threr"
portrait="lith4"
texture=3
hair=0
clothes=0
ruler_title="Divine Imperator"
heir_title="Holy Apprentice"
ruler_title_female="Imperatorin"
heir_title_female="Vize-Imperatorin"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_democratic_crusaders_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_fanatic_spiritualist"
civics={
"civic_imperial_cult"
"civic_philosopher_king"
}
origin="origin_necrophage"
}
"Eyvaarnh"
={
key="Eyvaarnh"
ship_prefix=""
species={
class="LITHOID"
portrait="lith6"
name="Eyvaa"
plural="Eyvaarnh"
adjective="Eyvaarnh"
species_bio="The Precursors built an interstellar civilization with an planet-wide city at its center. For unknown reasons their species suddenly went extinct. Left behind were the Eyvaas, a primitive crystalline species which was brought from their homeworld to this ecumenopolis. As nature began to reclaim the abandoned planet the Eyvaas developed a symbiosis with the native fauna in order to spread. Over time the city jungle encompassed the entire planet and formed a global network of roots and plants through which the Eyvaas also developed a single connected neural network. This super-organism called Eyvaarnh developed a consciousness and managed to reclaim the Precursors' technologies for itself."
name_list="LITHOID3"
gender=indeterminable
trait="trait_lithoid"
trait="trait_hive_mind"
trait="trait_natural_physicists"
trait="trait_enduring"
trait="trait_lithoid_volatile_excretions"
trait="trait_solitary"
trait="trait_weak"
}
name="Eyvaarnh"
adjective="Eyvaarnh"
authority="auth_hive_mind"
government="gov_hive_mind"
advisor_voice_type="l_hivemind"
planet_name="Eyvaarnh"
planet_class="pc_alpine"
system_name="Dvarth"
initializer=""
graphical_culture="lithoid_01"
city_graphical_culture="plantoid_01"
empire_flag={
icon={
category="legion"
file="flag_mp_beta_03.dds"
}
background={
category="backgrounds"
file="triangle_split.dds"
}
colors={
"teal"
"dark_green"
"null"
"null"
}
}
ruler={
gender=indeterminable
name="Eyvaarnh"
portrait="lith6"
texture=1
hair=0
clothes=0
ruler_title="Hive Nexus"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_spiritual_seekers_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_hive_empath"
"civic_hive_natural_neural_network"
}
origin="origin_remnants"
}
"Kingdom of Equec's Beacon"
={
key="Kingdom of Equec's Beacon"
ship_prefix="RAL"
species={
class="NECROID"
portrait="nec9"
name="Rallaketh"
plural="Rallaketh"
adjective="Rallaketh"
species_bio="Crazyman 2099 PDX Forum"
name_list="NECROID3"
gender=not_set
trait="trait_charismatic"
trait="trait_natural_sociologists"
trait="trait_intelligent"
trait="trait_nonadaptive"
trait="trait_weak"
}
name="Kingdom of Equec's Beacon"
adjective="Rallaketh"
authority="auth_imperial"
government="gov_irenic_monarchy"
advisor_voice_type="l_spiritualist"
planet_name="Azan's Crucible"
planet_class="pc_arctic"
system_name="Equec's Beacon"
initializer=""
graphical_culture="necroid_01"
city_graphical_culture="arthropoid_01"
empire_flag={
icon={
category="ornate"
file="flag_ornate_24.dds"
}
background={
category="backgrounds"
file="inverted_v.dds"
}
colors={
"brown"
"light_blue"
"black"
"null"
}
}
ruler={
gender=male
name="Loqt Azumichmtla Quotl"
portrait="nec9"
texture=0
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="necroids_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_xenophobe"
ethic="ethic_pacifist"
civics={
"civic_police_state"
"civic_inwards_perfection"
}
origin="origin_default"
}
"Ferbanite Berserkers"
={
key="Ferbanite Berserkers"
ship_prefix="FB"
species={
class="LITHOID"
portrait="lith4"
name="Ferbanite"
plural="Ferbanite"
adjective="Ferbanite"
species_bio="Crazyman 2099"
name_list="LITHOID2"
gender=not_set
trait="trait_lithoid"
trait="trait_intelligent"
trait="trait_traditional"
trait="trait_charismatic"
trait="trait_fleeting_lithoid"
trait="trait_unruly"
}
name="Ferbanite Berserkers"
adjective="Ferbanite"
authority="auth_dictatorial"
government="gov_purity_order"
planet_name="Voliot"
planet_class="pc_continental"
system_name="Volia"
initializer=""
graphical_culture="lithoid_01"
city_graphical_culture="lithoid_01"
empire_flag={
icon={
category="domination"
file="domination_24.dds"
}
background={
category="backgrounds"
file="diagonal.dds"
}
colors={
"blue"
"red"
"black"
"null"
}
}
ruler={
gender=female
name="Seq Nyne"
portrait="lith4"
texture=0
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="lithoid_room"
spawn_enabled=no
ethic="ethic_fanatic_xenophobe"
ethic="ethic_militarist"
civics={
"civic_fanatic_purifiers"
"civic_reanimated_armies"
}
origin="origin_life_seeded"
}
"Sathweer Sacred Theocracy"
={
key="Sathweer Sacred Theocracy"
ship_prefix=""
species={
class="AQUATIC"
portrait="aqu13"
name="Sathweer"
plural="Sathweerans"
adjective="Sathweeran"
species_bio="In Utaq, magic comes from the Springs of Power. It is still unknown when or how the Springs of Power came to be. This power source has attracted a mysterious dragon that has been constantly orbiting the planet ever since it showed up. Like a heart, the Springs of Power pulses magical energies into the world around it, but only those able to connect with these energies can use them for their own benefit. Security forces have been put into place to make sure nothing happens to this almost sacred source. Sathweerans are neither pacifists nor militarists. They are environmentalists, guardians of the Springs of Power, and extremely resilient. They will do anything in their power to protect their home planet."
name_list="AQUATIC3"
gender=not_set
trait="trait_aquatic"
trait="trait_natural_physicists"
trait="trait_resilient"
trait="trait_solitary"
}
name="Sathweer Sacred Theocracy"
adjective="Sathweeran"
authority="auth_oligarchic"
government="gov_theocratic_oligarchy"
planet_name="Utaq"
planet_class="pc_ocean"
system_name="Qa-Adash"
initializer=""
graphical_culture="aquatic_01"
city_graphical_culture="aquatic_01"
empire_flag={
icon={
category="spherical"
file="flag_spherical_18.dds"
}
background={
category="backgrounds"
file="stripe.dds"
}
colors={
"turquoise"
"dark_grey"
"black"
"null"
}
}
ruler={
gender=female
name="Eshbaal"
portrait="aqu13_f"
texture=2
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="necroids_room"
spawn_enabled=no
ethic="ethic_egalitarian"
ethic="ethic_xenophobe"
ethic="ethic_spiritualist"
civics={
"civic_environmentalist"
"civic_anglers"
}
origin="origin_here_be_dragons"
}
"Archeloid Empire"
={
key="Archeloid Empire"
ship_prefix="ARCH"
species={
class="REP"
portrait="rep14"
name="Archeloid"
plural="Archeloids"
adjective="Archeloan"
name_list="REP1"
gender=male
trait="trait_enduring"
trait="trait_natural_engineers"
trait="trait_adaptive"
trait="trait_unruly"
}
name="Archeloid Empire"
adjective="Archeloan"
authority="auth_imperial"
government="gov_martial_empire"
advisor_voice_type="l_authoritarian"
planet_name="Archelonia"
planet_class="pc_continental"
system_name="Matal"
initializer=""
graphical_culture="reptilian_01"
city_graphical_culture="reptilian_01"
empire_flag={
icon={
category="spherical"
file="flag_spherical_9.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"yellow"
"dark_teal"
"black"
"null"
}
}
ruler={
gender=male
name="Hask'Archon"
portrait="rep14"
texture=1
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_democratic_crusaders_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_xenophobe"
ethic="ethic_militarist"
civics={
"civic_distinguished_admiralty"
"civic_warrior_culture"
}
origin="origin_default"
}
"Science Cats"
={
key="Science Cats"
ship_prefix="ISS"
species={
class="MAM"
portrait="mam14"
name="Science Cat"
plural="Science Cats"
adjective="Science Cat"
species_bio="Felines who love science."
name_list="HUMAN1"
gender=not_set
trait="trait_intelligent"
trait="trait_natural_engineers"
trait="trait_quick_learners"
trait="trait_solitary"
trait="trait_deviants"
}
name="Science Cats"
adjective="Science Cat"
authority="auth_oligarchic"
government="gov_science_directorate"
advisor_voice_type="l_english"
planet_name="Main Cat Lab"
planet_class="pc_continental"
system_name="Science Catworld"
initializer=""
graphical_culture="mammalian_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="human"
file="flag_human_10.dds"
}
background={
category="backgrounds"
file="pattern_01.dds"
}
colors={
"dark_blue"
"turquoise"
"black"
"null"
}
}
ruler={
gender=male
name="Bob"
portrait="mam14"
texture=5
hair=0
clothes=4
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_hegemonic_imperialists_room"
spawn_enabled=no
ethic="ethic_egalitarian"
ethic="ethic_fanatic_materialist"
civics={
"civic_meritocracy"
"civic_technocracy"
}
origin="origin_default"
}
"Lernean Swarm"
={
key="Lernean Swarm"
ship_prefix="LSS"
species={
class="MOL"
portrait="mol16"
name="Lernean"
plural="Lerneans"
adjective="Lernean"
name_list="HIVE"
gender=not_set
trait="trait_hive_mind"
trait="trait_adaptive"
trait="trait_rapid_breeders"
trait="trait_solitary"
trait="trait_slow_learners"
}
name="Lernean Swarm"
adjective="Lernean"
authority="auth_hive_mind"
government="gov_devouring_swarm"
advisor_voice_type="l_hivemind"
planet_name="Typhonus"
planet_class="pc_arctic"
system_name="Echid"
initializer=""
graphical_culture="molluscoid_01"
city_graphical_culture="arthropoid_01"
empire_flag={
icon={
category="domination"
file="domination_16.dds"
}
background={
category="backgrounds"
file="horizontal.dds"
}
colors={
"burgundy"
"black"
"black"
"null"
}
}
ruler={
gender=male
name="Gidran"
portrait="mol16"
texture=2
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="aquatics_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_hive_devouring_swarm"
"civic_hive_divided_attention"
}
origin="origin_default"
}
"Ancien Neigh-gime"
={
key="Ancien Neigh-gime"
ship_prefix="ISS"
species={
class="MAM"
portrait="mam10"
name="Mare Ovingian"
plural="Mare Ovingians"
adjective="Mare Ovingian"
species_bio="\"What's a horse doing on a spacestation?\" \"What's pre-revolutionary France doing on a spacestation? Mickey, get a little perspective!\""
name_list="HUM1"
gender=not_set
trait="trait_void_dweller_1"
trait="trait_decadent"
trait="trait_traditional"
trait="trait_agrarian"
}
name="Ancien Neigh-gime"
adjective="Ancien"
authority="auth_imperial"
government="gov_enlightened_monarchy"
planet_name="Ancien"
planet_class="pc_continental"
system_name="Anstar"
initializer="void_dweller_system"
graphical_culture="mammalian_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="ornate"
file="flag_ornate_18.dds"
}
background={
category="backgrounds"
file="00_solid.dds"
}
colors={
"dark_blue"
"dark_teal"
"black"
"null"
}
}
ruler={
gender=male
name="Hannakon"
portrait="mam10"
texture=0
hair=0
clothes=4
ruler_title="King"
heir_title="Dolphin"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=no
ethic="ethic_fanatic_authoritarian"
ethic="ethic_spiritualist"
civics={
"civic_aristocratic_elite"
"civic_philosopher_king"
}
origin="origin_void_dwellers"
}
"Brethren of the Coast"
={
key="Brethren of the Coast"
ship_prefix="ISS"
species={
class="AQUATIC"
portrait="aqu11"
name="Hadal"
plural="Hadali"
adjective="Hadal"
species_bio="Centuries ago the pirate-monks of Hada united under Blackgill the Bloody, greatest of all Abbot-Captains, to scour their foes from the seas. Now they voyage into the greatest sea of all."
name_list="AQUATIC2"
gender=not_set
trait="trait_aquatic"
trait="trait_unruly"
trait="trait_nomadic"
trait="trait_thrifty"
}
name="Brethren of the Coast"
adjective="Brethren"
authority="auth_dictatorial"
government="gov_bandit_kingdom"
advisor_voice_type="l_aqu_vir"
planet_name="Hada"
planet_class="pc_ocean"
system_name="Lodestar"
initializer="ocean_paradise_start"
graphical_culture="aquatic_01"
city_graphical_culture="aquatic_01"
empire_flag={
icon={
category="pirate"
file="flag_pirate_3.dds"
}
background={
category="backgrounds"
file="new_dawn.dds"
}
colors={
"black"
"light_blue"
"black"
"null"
}
}
ruler={
gender=male
name="Twice-hanged Pierre"
portrait="aqu11"
texture=0
hair=0
clothes=0
ruler_title="Abbot-Captain"
ruler_title_female="Abbess-Captain"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=no
ethic="ethic_xenophobe"
ethic="ethic_militarist"
ethic="ethic_spiritualist"
civics={
"civic_barbaric_despoilers"
"civic_exalted_priesthood"
}
origin="origin_ocean_paradise"
}
"Grand Comissariat"
={
key="Grand Comissariat"
ship_prefix="ISS"
species={
class="HUM"
portrait="humanoid_hp_02"
name="Echeloon"
plural="Echeloons"
adjective="Echelooni"
species_bio="When the forces of the Hundred Sun Empire marched to glorious disaster the only clone soldiers were the supply clerks and vat-techs of Reserve Base Ka-Wa. For a species designed to be part of a multi-national force the loneliness was unbearable. Now they head out looking for friends who won't run away when regaled with tales of how bravely form XR54312 was filled in."
name_list="REP1"
gender=not_set
trait="trait_clone_soldier_infertile"
trait="trait_solitary"
trait="trait_repugnant"
trait="trait_venerable"
trait="trait_traditional"
}
name="Grand Commissariat"
adjective="Commissary"
authority="auth_democratic"
government="gov_military_commissariat"
planet_name="Reserve Base Ka-Wa"
planet_class="pc_arctic"
system_name="Wa"
initializer=""
graphical_culture="necroid_01"
city_graphical_culture="fungoid_01"
empire_flag={
icon={
category="domination"
file="domination_24.dds"
}
background={
category="backgrounds"
file="stripe.dds"
}
colors={
"brown"
"dark_green"
"black"
"null"
}
}
ruler={
gender=female
name="Torba'Jirg"
portrait="humanoid_hp_02_female"
texture=0
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=no
ethic="ethic_fanatic_xenophile"
ethic="ethic_militarist"
civics={
"civic_efficient_bureaucracy"
"civic_byzantine_bureaucracy"
}
origin="origin_clone_army"
}
"Dalnogran Ascendancy"
={
key="Dalnogran Ascendancy"
ship_prefix="DRS"
species={
class="MAM"
portrait="mam3"
name="Dalnogran"
plural="Dalnogran"
adjective="Dalnogran"
species_bio="The Dalnogran are a race of humanoid Foxes who originated on the world Dalnogra. Until recently they had little interest in space and formed a great advanced planet bound culture. However as the eons passed, the world's resources were drying up and the Dalnogran began to look to the stars, hoping to find new worlds as well as new friends with whom they could share their great culture."
name_list="MAM2"
gender=not_set
trait="trait_intelligent"
trait="trait_rapid_breeders"
trait="trait_sedentary"
trait="trait_solitary"
}
name="Dalnogran Ascendancy"
adjective="Dalnogran"
authority="auth_imperial"
government="gov_theocratic_monarchy"
planet_name="Mishunas"
planet_class="pc_arctic"
system_name="Mivanha"
initializer="custom_starting_init_04"
graphical_culture="fallen_empire_01"
city_graphical_culture="fallen_empire_01"
empire_flag={
icon={
category="domination"
file="domination_15.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"yellow"
"orange"
"null"
"null"
}
}
ruler={
gender=female
name="Albinion"
portrait="mam3"
texture=0
hair=0
clothes=4
heir_title="High Priest"
ruler_title_female="Divine Empress"
heir_title_female="High Priestess"
leader_class="ruler"
}
spawn_as_fallen=yes
ignore_portrait_duplication=no
room="personality_fallen_empire_blue_room"
spawn_enabled=no
ethic="ethic_fanatic_xenophile"
ethic="ethic_spiritualist"
civics={
"civic_free_haven"
"civic_diplomatic_corps"
}
origin="origin_default"
}
"Shapa Industries"
={
key="Shapa Industries"
ship_prefix="SHA"
species={
class="LITHOID"
portrait="lith3"
name="Shapa"
plural="Shapas"
adjective="Shapan"
name_list="LITHOID3"
gender=not_set
trait="trait_lithoid"
trait="trait_quick_learners"
trait="trait_talented"
}
name="Shapa Industries"
adjective="Shapan"
authority="auth_corporate"
government="gov_megacorporation"
planet_name="Ovii"
planet_class="pc_alpine"
system_name="Greater Ovii"
initializer=""
graphical_culture="lithoid_01"
city_graphical_culture="lithoid_01"
empire_flag={
icon={
category="pirate"
file="flag_pirate_2.dds"
}
background={
category="backgrounds"
file="vertical.dds"
}
colors={
"beige"
"black"
"black"
"null"
}
}
ruler={
gender=female
name="Graat B'tunn"
portrait="lith3"
texture=0
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="lithoid_room"
spawn_enabled=no
ethic="ethic_egalitarian"
ethic="ethic_xenophobe"
ethic="ethic_militarist"
civics={
"civic_ruthless_competition"
"civic_media_conglomerate"
}
origin="origin_lithoid"
}
"Theias' Lost Children"
={
key="Theias' Lost Children"
ship_prefix="ISS"
species={
class="HUM"
portrait="humanoid_hp_07"
name="Thegian"
plural="Thegians"
adjective="Thegian"
name_list="HUM2"
gender=not_set
trait="trait_intelligent"
trait="trait_decadent"
trait="trait_wasteful"
trait="trait_charismatic"
}
name="Theias' Lost Children"
adjective="Thegian"
authority="auth_imperial"
government="gov_irenic_monarchy"
advisor_voice_type="l_pacifist"
planet_name="Lost Theia"
planet_class="pc_tundra"
system_name="Theias Bloom"
initializer=""
graphical_culture="humanoid_01"
city_graphical_culture="humanoid_01"
empire_flag={
icon={
category="blocky"
file="flag_blocky_24.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"null"
"null"
"black"
"null"
}
}
ruler={
gender=female
name="Selk"
portrait="humanoid_hp_07_female"
texture=0
hair=0
clothes=4
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=no
ethic="ethic_fanatic_xenophobe"
ethic="ethic_pacifist"
civics={
"civic_environmentalist"
"civic_pleasure_seekers"
}
origin="origin_default"
}
"Divine Polonian Tribunal"
={
key="Divine Polonian Tribunal"
ship_prefix="DPTSS"
species={
class="HUM"
portrait="human"
name="Pol"
plural="Pols "
adjective="Polish"
species_bio="The space Polish people and their holy crusade in the name of Jesus Chirst. In the name of christ they will go to heavens above to establish Christian faith as the dominating and civilising force in the galaxy. This civilisation of human settlers dominated by Polish culture and memes the dna of the soul will bring the passion of christ to all their friends and the wrath of god to all their enemies. Do not try to seduce em into sining for they will smite you back to the hell you belong xenos demon. But if you want to come over to the sunday bible study club your invited xenos friend. Love and peace to all children of our lord Jesus Christ as well as his mother and father."
name_list="HUMAN1"
gender=not_set
trait="trait_rapid_breeders"
trait="trait_intelligent"
trait="trait_traditional"
trait="trait_unruly"
trait="trait_wasteful"
}
name="Divine Polonian Tribunal"
adjective="Polonian"
authority="auth_oligarchic"
government="gov_holy_tribunal"
advisor_voice_type="l_spiritualist"
planet_name="Polonia"
planet_class="pc_continental"
system_name="Lux Domine"
initializer=""
graphical_culture="humanoid_01"
city_graphical_culture="humanoid_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_2.dds"
}
background={
category="backgrounds"
file="horizontal.dds"
}
colors={
"beige"
"red"
"black"
"null"
}
}
ruler={
gender=female
name="Adriana Suzuki"
portrait="human_female_02"
texture=0
hair=6
clothes=5
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_evangelizing_zealots_room"
spawn_enabled=no
ethic="ethic_egalitarian"
ethic="ethic_pacifist"
ethic="ethic_spiritualist"
civics={
"civic_exalted_priesthood"
"civic_memorialist"
}
origin="origin_default"
}
"Cometborn Consumers"
={
key="Cometborn Consumers"
ship_prefix="Comet"
species={
class="LITHOID"
portrait="lith9"
name="Cometborn"
plural="Cometborn"
adjective="Cometborn"
species_bio="Little is known about the species now known as the Cometborn. They gained their name after study of deceased specimens revealed that they are gestalt silicon-based lifeforms whose physiology contains cosmic materials originating in comets. One such comet struck the world now known as Starfall, and the aliens scoured the planet with devastating speed. From there, they quickly spread across the stars, devouring not only organic material, but celestial bodies themselves.The major powers of the galaxy were forced to set aside their conflicts and form a united front, and only succeeded after a century of war. But there may still be dormant Cometborn, silently waiting, watching, and hungering..."
name_list="ART1"
gender=not_set
trait="trait_lithoid"
trait="trait_hive_mind"
trait="trait_industrious"
trait="trait_very_strong"
trait="trait_unruly"
trait="trait_fleeting_lithoid"
}
name="Cometborn Consumers"
adjective="Cometborn"
authority="auth_hive_mind"
government="gov_devouring_swarm"
advisor_voice_type="l_lithoid_vir"
planet_name="Starfall"
planet_class="pc_tundra"
system_name="Astel"
initializer=""
graphical_culture="reptilian_01"
city_graphical_culture="aquatic_01"
empire_flag={
icon={
category="domination"
file="domination_13.dds"
}
background={
category="backgrounds"
file="diagonal_stripe.dds"
}
colors={
"black"
"orange"
"black"
"null"
}
}
ruler={
gender=male
name="Bo-Ki"
portrait="lith9"
texture=3
hair=0
clothes=0
ruler_title="Consumer"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="crystalline_room"
spawn_enabled=no
ethic="ethic_gestalt_consciousness"
civics={
"civic_hive_devouring_swarm"
"civic_hive_subsumed_will"
}
origin="origin_lithoid"
}
"Khajit Kingdoms"
={
key="Khajit Kingdoms"
ship_prefix="KHA"
species={
class="MAM"
portrait="mam14"
name="Khajit"
plural="Khajit"
adjective="Khajit"
name_list="MAM2"
gender=not_set
trait="trait_communal"
trait="trait_conservational"
trait="trait_intelligent"
trait="trait_quarrelsome"
trait="trait_deviants"
}
name="Khajit Kingdoms"
adjective="Khajit"
authority="auth_imperial"
government="gov_enlightened_monarchy"
planet_name="Elsweyr"
planet_class="pc_desert"
system_name="Mundus"
initializer=""
graphical_culture="mammalian_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_12.dds"
}
background={
category="backgrounds"
file="diagonal_stripe.dds"
}
colors={
"indigo"
"purple"
"black"
"null"
}
}
ruler={
gender=female
name="Barim den Tarrob"
portrait="mam14"
texture=0
hair=0
clothes=5
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="gilded_room"
spawn_enabled=no
ethic="ethic_authoritarian"
ethic="ethic_militarist"
ethic="ethic_spiritualist"
civics={
"civic_philosopher_king"
"civic_feudal_realm"
}
origin="origin_galactic_doorstep"
}
"Anathurian Consortium"
={
key="Anathurian Consortium"
ship_prefix="ANA"
species={
class="REP"
portrait="rep11"
name="Anathurian"
plural="Anathurians"
adjective="Anathurian"
name_list="REP3"
gender=not_set
trait="trait_intelligent"
trait="trait_natural_engineers"
trait="trait_weak"
}
name="Anathurian Consortium"
adjective="Anathurian"
authority="auth_corporate"
government="gov_trade_league"
planet_name="Netraxia"
planet_class="pc_savannah"
system_name="Netraxia'Asaka"
initializer=""
graphical_culture="mammalian_01"
city_graphical_culture="reptilian_01"
empire_flag={
icon={
category="pointy"
file="flag_pointy_12.dds"
}
background={
category="backgrounds"
file="triangle_split.dds"
}
colors={
"black"
"burgundy"
"black"
"null"
}
}
ruler={
gender=female
name="Kirax"
portrait="rep11"
texture=0
hair=0
clothes=4
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_decadent_hierarchy_room"
spawn_enabled=no
ethic="ethic_xenophile"
ethic="ethic_fanatic_materialist"
civics={
"civic_free_traders"
"civic_franchising"
}
origin="origin_hegemon"
}
"Conclave of Serland, Shadland and Strumland"
={
key="Conclave of Serland, Shadland and Strumland"
ship_prefix="CHNS"
species={
class="AVI"
portrait="avi11"
name="Skadian"
plural="Skadians"
adjective="Skadian"
species_bio="the skadian development was similar to the human world, with kingdoms and empires falling and rising,divergence started in the skadian middle ages, spread of egalitarian ideas led to the asembly of several peasant republics, religious war was uncommon, as the faith of the skadians had a ancient spaceship as holy site, and believed that with meditation the power of the ancients would grant them divine powers, when divergences arose ecumenical conclaves were called to unify the skadian church, the nautical age brought international conflics between nation states for resourses around the world, merchants adquired power in coalitions with aristocrats... by Sergio Cortez"
name_list="AVI2"
gender=not_set
trait="trait_natural_physicists"
trait="trait_conservational"
}
name="Conclave of Serland, Shadland and Strumland"
adjective="Skadian"
authority="auth_democratic"
government="gov_theocratic_republic"
planet_name="Skarmo"
planet_class="pc_alpine"
system_name="Skadia"
initializer=""
graphical_culture="plantoid_01"
city_graphical_culture="arthropoid_01"
empire_flag={
icon={
category="spherical"
file="flag_spherical_6.dds"
}
background={
category="backgrounds"
file="stripes.dds"
}
colors={
"dark_blue"
"black"
"black"
"null"
}
}
ruler={
gender=female
name="Skadira"
portrait="avi11"
texture=0
hair=0
clothes=2
ruler_title="Premier of the Conclave"
ruler_title_female="Premier of the Conclave"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="gilded_room"
spawn_enabled=no
ethic="ethic_fanatic_egalitarian"
ethic="ethic_spiritualist"
civics={
"civic_environmentalist"
"civic_meritocracy"
}
origin="origin_default"
}
"Citizen Compact of Marass"
={
key="Citizen Compact of Marass"
ship_prefix="PCS"
species={
class="AVI"
portrait="avi18"
name="Plume"
plural="Plumes"
adjective="Pluman"
species_bio="Havok-Plumes are large, avian sapients that originate on the pristine world of Emariss. Pluman society has long focused around war, for as long as there have been groups of Plumes there have been conflicts. Early conflicts focused around resources, and who controls them, and who gets to be at the top of society. Pluman society at its apex became lead by elite warlords, chosen from among the ranks of citizen soldiers by a combination of votes and duals. Now, reaching to the stars with a united society the Plumes seek more, more resources, more battle, and more species to share their culture with as both friend and foe."
name_list="REP1"
gender=not_set
trait="trait_rapid_breeders"
trait="trait_venerable"
trait="trait_unruly"
trait="trait_nonadaptive"
}
name="Citizen Compact of Marass"
adjective="Maraan"
authority="auth_oligarchic"
government="gov_citizen_stratocracy"
advisor_voice_type="l_the_soldier"
planet_name="Emariss"
planet_class="pc_continental"
system_name="Marass"
initializer="custom_starting_init_01"
graphical_culture="plantoid_01"
city_graphical_culture="avian_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_5.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"pink"
"purple"
"null"
"null"
}
}
ruler={
gender=female
name="Torba'Inrab"
portrait="avi18"
texture=2
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_spiritual_seekers_room"
spawn_enabled=no
ethic="ethic_xenophile"
ethic="ethic_fanatic_militarist"
civics={
"civic_citizen_service"
"civic_warrior_culture"
}
origin="origin_life_seeded"
}
"Tavurite Trade Association"
={
key="Tavurite Trade Association"
ship_prefix="TS"
species={
class="LITHOID"
portrait="lith10"
name="Tavurite"
plural="Tavurites"
adjective="Tavuritan"
species_bio="Havok-Tavurite is a sapient crystal that seems to only naturally grow in a micro-gravity envitornment. It exibits numerous features not normally found in minerals, such as the development of organs and reproductive abilities. No one knows how Tavurite came to exist, but it seems to have developed on three ancient space stations in the Yri System, whos buiiders were long extinct by the time Tavurites discovered writing. Tavuritan Society developed much like any organic society, and by the time of unity between the stations a single megacorportation on their largest space station united all Tavurites. Now they seek only peace and trade out in the stars."
name_list="LITHOID4"
gender=not_set
trait="trait_lithoid"
trait="trait_void_dweller_1"
trait="trait_thrifty"
trait="trait_slow_learners"
trait="trait_lithoid_scintillating"
trait="trait_weak"
}
name="Tavurite Trade Association"
adjective="Tavuritan"
authority="auth_corporate"
government="gov_trade_league"
planet_name="Yri Station Prime"
planet_class="pc_continental"
system_name="Yri"
initializer="void_dweller_system"
graphical_culture="lithoid_01"
city_graphical_culture="lithoid_01"
empire_flag={
icon={
category="ornate"
file="flag_ornate_10.dds"
}
background={
category="backgrounds"
file="double_hemispheres.dds"
}
colors={
"dark_purple"
"orange"
"black"
"null"
}
}
ruler={
gender=female
name="Jhagg Stelfrost"
portrait="lith10"
texture=2
hair=0
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=no
ethic="ethic_fanatic_xenophile"
ethic="ethic_pacifist"
civics={
"civic_trading_posts"
"civic_private_prospectors"
}
origin="origin_void_dwellers"
}
 
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Aëron Dúrr

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Yes, you can of course link the thread here :)
The one from 2018? Okay. :D
I'm really interested if people will add something. The reason I did it back then was to learn what ideas other players had so I'm really curious.
 
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HFY

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Thoughtful Gaming LP

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Any chance you might do one where everyone has to take the vassal origin, it seems like a perfect place to see crazy AI behavior (and would by proxy ban devouring swarms)
Hey there! That might be in for a mini one-time round, but in general I prefer to leave it totally open so everyone can send in their favorite three empires :) Vassal origin might be problematic for the general tournament, we'll have to check that out first :D

If you do carry out a tournament for 3.4 and Overlord, I'll update the spreadsheet and if you would like, run the spreadsheet for the tournament as well.
That would be awesome :)
 

Dragatus

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I'm sure having everyone start as a vassal would be problematic for a general tournament, but it would be fun for a limited tournament with perhaps 24 empires at most (and 1 empire per participant), split up into two galaxies of 200 years and with the 12 top contenders progressing to the finale of 300 years.

A nice little event to keep us engaged without creating an excessive workload.
 
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Dubanian

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A colony lost in the swarms. I'm looking forward to the next tournament.

2022_05_04_1.png
 
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Jack Cyber

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Updated the spreadsheet to v0.4a -

View attachment 823715

As well the change of positions for Galaxy 7.

I'm not counting @Thoughtful Gaming LP's choice of dividing up remaining WP points at this stage as we're in the later part of the tournament, can be factored in a new tournament instead.

Enjoy!



Out of 8 Empires that picked the Ocean Paradise Origin, only 3 took the Anglers civic, according to the spreadsheet anyway.
hey i saw your spreadsheet back when you first posted it and and got reminded today by a reddit post on the stellaris subreddit and searched hoping for an update, is there a chance to get an up to date results of the tournament if there is one? The spreadsheet is amazing data for designing custom ai empires.
 
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Foxosaur

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hey i saw your spreadsheet back when you first posted it and and got reminded today by a reddit post on the stellaris subreddit and searched hoping for an update, is there a chance to get an up to date results of the tournament if there is one? The spreadsheet is amazing data for designing custom ai empires.
Thx for the feedback. I’ll update it tonight for everyone, I’ll reply back to your post so you know it’s there
 
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