Johan Twitter Teaser January 20th to 23rd!

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Dsingis

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It's not that I REFUSE Twitter it's just that it it's difficult to understand and use and also really stupid.

Japan getting love though is awesome sauce

I thought so as well, although the last time I tried twitter was a couple of years ago. Maybe it's the same with you. Today I logged in to my twitter account, just to see Johan's teasers myself, and I think Twitter is much more accessable now.
I don't know when you checked the last time, but maybe it's worth looking into it again.
 

t6.28

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I don't really know, if I like the protectorate change or not. The one thing that always annoyed me about the mechanic is when you conquered some land and want to release it as a vassal and the game decides it should be a protectorate instead, or when you want to fight a nation to force them to become your vassal, but the game only allows you to make them a protectorate.

Maybe vassals/protectorates could be handled like marches/vassals such that you can designate vassals as protectorates or turn protectorates into vassals (which would then also cost you 1 stability).
 
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romothecus

מִשּׁ֣וּט בָּאָ֔רֶץ וּמֵֽהִתְהַלֵּ֖ךְ בָּֽהּ׃
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Yet you still buy everything. Sad!

I clicked Agree with this statement. But in my defense, I only buy them on sale.

More importantly, I don't think criticism of Paradox is mutually exclusive with support of Paradox. I'd still rather play Paradox's sad DLC than, say, Civilization VI.
 
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NoOneBCE

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So what hapened to the Protectorate Benefits? can you now Ppess them out of vassals at a cost?, do Vassals potentially get any tech benefit from their overlord?, do you now get Trade Power from Vassals?

What ever you do please make sure to put it in the free patch and do not cut previous options, other wise you might start to degrade the experiance of people not buying the next DLC significantly.
 

Daedwartin

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Is that twenty-four thousand Ashikaga soldiers? It should be about three. Not three thousand. Three.
Their force limit might be that. But that does not mean their economy might support that. Notice that they have from the very start a Negative income. The tiny portion of taxes they get from their vassals are not enough to economically support the Shogunate's large army. Chances are, the AI will soon delete a decent portion of their army.

Especially since the lords of Japan will soon start fighting and allying each other. And when they to disloyal, even less money for the shogun. Meaning in practice, their army can't be that large without going bankrupt.

Oh, scutage might be used. But how large a portion of japan must be exempted from serving their liege in war for Japan to pay for it? Vassals which can grow stronger by removing other vassals of yours.

Amd with each vassal consumed by another, you lose another force limit. So it becomes even harder to afford 24 thousand. Really, that is probably the reason they allow it to have that force limit. To prevent Japan from suffering from having everyone march on Kyoto from the start.
 
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Metz

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I clicked Agree with this statement. But in my defense, I only buy them on sale.

More importantly, I don't think criticism of Paradox is mutually exclusive with support of Paradox. I'd still rather play Paradox's sad DLC than, say, Civilization VI.


The main problem is the accumulation of DLCs which may turn people off who feel that DLCs are necessary to have a "fuller" experience. The first couple of DLCs should be integrated into the main game by now.
 
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niallmcfc

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The main problem is the accumulation of DLCs which may turn people off who feel that DLCs are necessary to have a "fuller" experience. The first couple of DLCs should be integrated into the main game by now.

That's not half bad idea actually. Turn the DLC model into something more resembling Patreon or Kickstarter- after 6 months the DLC become a part of the game. Would solve people griping over constant DLC and would mean after a while the devs could iterate on previous DLC concepts without worrying about alienating people. And I bet sales wouldn't even drop that much, considering the hype people have for new DLC and the number who buy it on release even with a guaranteed sale in the next quarter.

Mind you, I know exactly what Johan's response would be already- "People are buying it at the moment, why change?"
 
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Soranya

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That's not half bad idea actually. Turn the DLC model into something more resembling Patreon or Kickstarter- after 6 months the DLC become a part of the game. Would solve people griping over constant DLC and would mean after a while the devs could iterate on previous DLC concepts without worrying about alienating people. And I bet sales wouldn't even drop that much, considering the hype people have for new DLC and the number who buy it on release even with a guaranteed sale in the next quarter.

Mind you, I know exactly what Johan's response would be already- "People are buying it at the moment, why change?"

I second that.
The game really suffers on the DLC only mechanics not beeing maintained and iterated properly.
And i am also pretty sure that the influx of completly nrew players is rather small considering the only package deal costs 100€ without discount and onyl contains all the stuff till summer 2014...

I like the many small Gameplay iterationms and updates the PDX DLC policy offers but it definitelly needs some tweaks.
 
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Metz

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That's not half bad idea actually. Turn the DLC model into something more resembling Patreon or Kickstarter- after 6 months the DLC become a part of the game. Would solve people griping over constant DLC and would mean after a while the devs could iterate on previous DLC concepts without worrying about alienating people. And I bet sales wouldn't even drop that much, considering the hype people have for new DLC and the number who buy it on release even with a guaranteed sale in the next quarter.

Mind you, I know exactly what Johan's response would be already- "People are buying it at the moment, why change?"

6 months would be too quick. Maybe after every 12-18 months, a whole generation of previous DLCs (features and skins) becomes integrated. Meaning that Mare Nostrum won't be part of the main game until 3-4 years from now or so.
 
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Philadelphus

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The main problem is the accumulation of DLCs which may turn people off who feel that DLCs are necessary to have a "fuller" experience.
I see this brought up hypothetically a lot, yet Paradox have stated in the past that with each new DLC release they actually see their sales increase.
Turn the DLC model into something more resembling Patreon or Kickstarter- after 6 months the DLC become a part of the game.
I'd actually love something like this (the Patreon bit, I'm not sure they're going to start integrating DLCs that people have paid for in the past into the base game). Chuck a few dollars/pounds/euros Paradox's way each month, and if you've put in more than the price of the next DLC when it come out you get it for free.
 

Magnificent Genius

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The main problem is the accumulation of DLCs which may turn people off who feel that DLCs are necessary to have a "fuller" experience. The first couple of DLCs should be integrated into the main game by now.

You can get features from earlier dlc by buying later dlc that expand upon that mechanic. So while they are not necessarily part of the main gmae they are also not completely separate.
 

Metz

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I see this brought up hypothetically a lot, yet Paradox have stated in the past that with each new DLC release they actually see their sales increase.

I'd actually love something like this (the Patreon bit, I'm not sure they're going to start integrating DLCs that people have paid for in the past into the base game). Chuck a few dollars/pounds/euros Paradox's way each month, and if you've put in more than the price of the next DLC when it come out you get it for free.

Probably because the DLC comes up on Steam Store's front page and people who don't know about EU4 check it out and buy it.
 
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Kapi96

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Firstly, ewww twitter.

Not keen on protectorates being removed. Sure they're completely uselss currently, but they were once useful.

Japan looks great though!
 
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In other news:

We're fixing fort ZoC...by removing it!
We're fixing sieges...by removing forts!
We're fixing France+Otto alliance...by removing alliances!
We're fixing Dutch independence event...by removing independence wars!
We're fixing when the UI lies to you...by removing the UI!

It would be funnier if it were less true...they already (partially) tried 1) on that list, and it was actually worse than before ZoC was a thing. But seriously, Paradox, I'm about sick of this process where you introduce a feature that breaks a feature people use and love, claim it'll be fixed in the next major patch, and instead straight up remove the old feature.

Edit: Since there are actually two of these threads, I may have put this in the wrong one, but leaving it here anyway.
 
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