https://twitter.com/producerjohan/status/806468067421253632
Remove is winning by a mile right now.
I'd hoped they'd rebalance them instead of just outright removing them like this. Yeah, sailors are totally worthless right now, but there's no reason they have to be. Some adjustments and I think they could be saved, and from my understanding (at least the British are famous for forcing people into becoming sailors through impressment, and I can't imagine they're the only ones) sailors were actually a limited and valuable thing during the period. I dunno if they ever warranted a spot right next to the manpower, but even so.
If the choice is only between keeping them as they are now (where make a whole bunch of ideas and one of the building chains totally worthless) and just removing them, I'd say remove them, and that's what I voted for. But if there's a possibility of actually making them worthwhile, I'd far rather have that.
I'm no game designer but if we're throwing out ideas for simple rebalances- slow but constant drain for every ship out at sea, much slower gain, and higher requirements for most ships, or maybe as you tech up (could go along with the increased naval maintenance cost). A first rate ship of the line during the Napoleonic Wars took a whole lot more than 200 sailors to crew, for instance.
Remove is winning by a mile right now.
I'd hoped they'd rebalance them instead of just outright removing them like this. Yeah, sailors are totally worthless right now, but there's no reason they have to be. Some adjustments and I think they could be saved, and from my understanding (at least the British are famous for forcing people into becoming sailors through impressment, and I can't imagine they're the only ones) sailors were actually a limited and valuable thing during the period. I dunno if they ever warranted a spot right next to the manpower, but even so.
If the choice is only between keeping them as they are now (where make a whole bunch of ideas and one of the building chains totally worthless) and just removing them, I'd say remove them, and that's what I voted for. But if there's a possibility of actually making them worthwhile, I'd far rather have that.
I'm no game designer but if we're throwing out ideas for simple rebalances- slow but constant drain for every ship out at sea, much slower gain, and higher requirements for most ships, or maybe as you tech up (could go along with the increased naval maintenance cost). A first rate ship of the line during the Napoleonic Wars took a whole lot more than 200 sailors to crew, for instance.
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