Hjarg,
I don't care about events.
What I don't want is a bunch of generic blobs that fundamentally play the same way, which is the biggest flaw in EU III. Even what distinctions were made were usually historically inaccurate (Persia, anybody?).
When I play France, I want it to be France. When I play Portugal, I want it to be Portugal. Making it possible for any country to accomplish anything, adopt any national ideas, adopt any cultures, etc., has the ultimate effect of erasing their distinctions.
More importantly, though, is the way ideas and governments are implemented and changed, the way armies are raised and replenished (and their size) and the way leaders are appointed, gain experience and so forth. Fortunately, it looks as if Rome's model of these things is completely different from EU III's. Unfortunately, it looks as if the units are pretty unrealistic and omens are magical powers.
We won't know until the demo or the game itself is released. My earnest hope is that they've refined the game engine as well as they've refined the graphics and interface, and that what historical absurdities do exist are easily modded for those of us who like our history dry.
I don't care about events.
What I don't want is a bunch of generic blobs that fundamentally play the same way, which is the biggest flaw in EU III. Even what distinctions were made were usually historically inaccurate (Persia, anybody?).
When I play France, I want it to be France. When I play Portugal, I want it to be Portugal. Making it possible for any country to accomplish anything, adopt any national ideas, adopt any cultures, etc., has the ultimate effect of erasing their distinctions.
More importantly, though, is the way ideas and governments are implemented and changed, the way armies are raised and replenished (and their size) and the way leaders are appointed, gain experience and so forth. Fortunately, it looks as if Rome's model of these things is completely different from EU III's. Unfortunately, it looks as if the units are pretty unrealistic and omens are magical powers.
We won't know until the demo or the game itself is released. My earnest hope is that they've refined the game engine as well as they've refined the graphics and interface, and that what historical absurdities do exist are easily modded for those of us who like our history dry.