I thought we should make a Johan/dev quote library. I'll naturally read this forum a lot and see lots of them myself, but I will guaranteed miss some(even with those handy "PI official comment" icons to the left of the threads), so any help would be recieved with thanks.
Johan on Rome having "a significant character system":
Johan on Kurek's hope of Rome having "actual CKesque characters, generals and politicians and all that republican era sexyness that goes along with it.":
Johan on what calender will be used in Rome:
Johan on what AUC is, and when the game starts:
Johan on the conclusion of C.N. that the start of Rome is before the 1st Punic war:
Johan on the chance that there will be a tactical map:
Johan on whether we'll be allowed to play as Ultima Thule(Sweden) or not:
Johan describing Rome:
Johan on events and starting dates:
Johan on playable nations:
Johan on the possibilities for the players to customize their countries:
Johan on what sort of forces Rome will have:
Johan on the map's influence on the game:
Johan on the mentioning of POPs:
Johan on the system reqs of Rome:
Johan on the mentioning of the old Avalon Hill boardgame Republic of Rome:
Johan's parting thought in the Gamespot interview:
Johan on if there will be a selection of beta testers for Rome:
Johan on historical events:
Johan on the 6 unit types:
Johan on the petition on an expanded map:
Johan on trading system:
Johan on Rome's tech system:
Johan on events and rulers:
Johan on if experience is similar to EU3 concepts like war tradition and dicipline or something new:
Johan on what the leader portraits is, CK-style or painted:
Johan on what system a barbarian takeover resembles most, that of CK or that of Victoria:
Johan on whether we can turn the map however we want:
Johan on how a barbarian takeover effects the player; game over as CK or governmental change like in Victoria:
Johan on the rebel system:
Johan on Babylon:
King on the calendar:
Johan on if it's possible to play as the rebels in a civil war by save and reload:
Susana on release availability:
Susana on the demo:
Susana on a music sample of Rome's music:
Johan on the effect of grain:
Johan on the effect of wine:
Johan on lucky nations in Rome:
Johan on who will be the Burgundy of Rome:
Johan on whether there are cities shown on the map:
Johan on if war dogs are in Rome:
Johan on Rome having "a significant character system":
it will
Johan on Kurek's hope of Rome having "actual CKesque characters, generals and politicians and all that republican era sexyness that goes along with it.":
I dont want to give out all the information yet, but your hopes sounds close to our design document.
Johan on what calender will be used in Rome:
The dates are in AUC
Johan on what AUC is, and when the game starts:
474 Ab Urbe Condita (years since the founding)
And that is a about a decade or so before the 1st punic war.
Johan on the conclusion of C.N. that the start of Rome is before the 1st Punic war:
Thats the intent
Johan on the chance that there will be a tactical map:
Won't happen.
Johan on whether we'll be allowed to play as Ultima Thule(Sweden) or not:
Johan describing Rome:
A detailed strategy game with great scope. The entire game is centered on the characters featured in the game, and diplomacy is completely character-driven. People have learnt to expect a game rich in warfare from us, and they will not be disappointed this time around either. Religion also plays a big part, as [religion was] much more [important] back then.
Johan on events and starting dates:
There are no historical events as such, but players will be able to experience the creation of empires and the rise of Rome. Players will be able to start at any date, and at the beginning of each game, [conditions] will closely replicate history, but once the game evolves, characters develop and the game will develop with them.
Johan on playable nations:
There will be more than 50 playable nations ranging from Rome itself to smaller Gallic tribes. Of course, we have nations like Carthage, Egypt, and Macedonia as well. We chose 280 BC as our starting point because there was a type of balance between several major nations at that time, and essentially any of those major nations could have created an empire similar to that of Rome. Players will have different resources, geographical locations, characters, and governments at their disposal, which will define their strengths and the capabilities of the nations.
Johan on the possibilities for the players to customize their countries:
Players can set up trade routes to get access to other resources, appoint characters to various positions in their nation, elect different national ideas depending on their government type...and [they'll have] many more options. The outcome of Europa Universalis: Rome will completely depend on players' strategic and tactical choices.
Johan on what sort of forces Rome will have:
There are six different units available in the game: militia (standard peasant levy); heavy infantry (such as the legionary); archers (missile troops, such as slingers); cavalry; horse archers (Parthians); and elephant cavalry.
Johan on the map's influence on the game:
The 3D map and improved terrain adds substantially to the look and feel of the game, and in some instances it will play into [certain] strategies. It's more difficult to open trade routes if your nations are separated by mountains, or to wage war over sea, unless you have a strong fleet. What will be visible to players will depend greatly on the strategies applied.
Johan on the mentioning of POPs:
Well...I wouldn't say "no pops".. We do differences of slaves, freemen and citizens in provinces.
Johan on the system reqs of Rome:
Same as EU3 NA
Johan on the mentioning of the old Avalon Hill boardgame Republic of Rome:
Thats a boardgame I love playing. Too bad getting enough players for an entire weekend is so damn hard when you are no longer a student.
Johan's parting thought in the Gamespot interview:
Ceterum censeo Carthaginem esse delendam
Johan on if there will be a selection of beta testers for Rome:
Johan on historical events:
Basically.. games spanning centuries do not work with rigid historical events.
If we ever do a HoI3, we will definitely need events that guide the war, as it is about changing WW2.
Johan on the 6 unit types:
These are TYPES/CATEGORIES/STYLES.
Johan on the petition on an expanded map:
Won't happen.
Johan on trading system:
Won't be any CoT's in Rome. Was none in CK, Victoria or HoI either.
Johan on Rome's tech system:
Techsystem is completely unique for Rome
Johan on events and rulers:
Well...
You will only get to select options for events for your current ruler and his children.
Which in a republic where you elect new consuls every 2 years can be pretty interesting
Like that incompetent buffoon got rich of his governorship in Narbonensis, and now spent alot of cash to boost his popularity with bread and games. And you end up with him as consul..
Johan on if experience is similar to EU3 concepts like war tradition and dicipline or something new:
new, cohort by cohort basis.
Johan on what the leader portraits is, CK-style or painted:
its the mix-n-match thingie
Johan on what system a barbarian takeover resembles most, that of CK or that of Victoria:
kinda like victoria.
Johan on whether we can turn the map however we want:
Johan on how a barbarian takeover effects the player; game over as CK or governmental change like in Victoria:
kinda like victoria.
Johan on the rebel system:
civil wars will be handled entirely different in rome
Johan on Babylon:
there's no babylon in rome.
King on the calendar:
Actually no, the Roman year began with in inugeration of the consuls. In the early republic it is believed the year started on the 1st May or the 1st July. It then moved to the 15th of March, but in the first centuary BC it moved to the 1st of January. That is why our year starts with the 1st of Janaury.
Johan on if it's possible to play as the rebels in a civil war by save and reload:
Susana on release availability:
EU: Rome will release as usual:
In retail and major computer games chains for boxed version on major markets
On GamersGate for digital version
In webshop for the Collectors version
Susana on the demo:
There will be a demo - closer to release.
Susana on a music sample of Rome's music:
Your wish is our command - well...sometimes anyway. We'll prepare something for your listening pleasure.
Johan on the effect of grain:
Grain gives 3% population growth. A rather powerful thing, as the base is 1% and getting looted by enemies puts it back with -5%.
Johan on the effect of wine:
wine - less revolt risk
Johan on lucky nations in Rome:
no need for lucky in rome
Johan on who will be the Burgundy of Rome:
Rome.
Johan on whether there are cities shown on the map:
hmm..
eu1/eu2/eu3 and rome has cities on the map.
Johan on if war dogs are in Rome:
lol no.
this is not some fantasy arcade game,.
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