Jobs - How far will CIMs travel to get a job or leisure?

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SkiRich

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Just a question to help me decide how to build out the map...

I use 81 Tiles, carefully.

If I have a residential zone on one side of the map and industrial/farm etc on the other, how far will a CIM travel to get that job?

I noticed that the public transportation I setup is not being used by the residents. (Two stops, their district and the leisure district.) I can understand that the assets probably distact the "Attractiveness of the CIMS" based on that asset property (I modded a few so I can see it).

What about jobs? How far will they go? Some of the industry complains about no workers, but I have plenty of qualified residents. They just don't want to work. Lazy bums.
 

Promethian

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The jobs thing is likely a function of high education. High ed cims will take low ed jobs. They just delay it a lot. Often with a lot of zoning at once you get a few buildings that cant draw in enough people in time. It no big deal. Just doze the abandon and they will get it the second time around.

Note that unemployment is actually good game wise. When its low the high ed cims dilly dally longer. Generally you want to keep the residential demand as low as possible so you have a good supply of workers.
 

28rommel

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The jobs thing is likely a function of high education. High ed cims will take low ed jobs. They just delay it a lot. Often with a lot of zoning at once you get a few buildings that cant draw in enough people in time. It no big deal. Just doze the abandon and they will get it the second time around.

Note that unemployment is actually good game wise. When its low the high ed cims dilly dally longer. Generally you want to keep the residential demand as low as possible so you have a good supply of workers.

Agree with Promethian.
There are a number of other older threads, where this issue has been discussed, with quite a few ideas and possible solutions you may want to try.
Use the "Search" feature in this forum, with some key words, and check out some of these previous threads.
Here is a thread I created on this topic, back in Dec 2016. It is two pages long, so don't forget to also read the comments on page 2 :
https://forum.paradoxplaza.com/foru...hed-for-over-educating-their-citizens.996587/
 
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SkiRich

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Thanks for the replies, so how far are the cims willing to travel to get jobs? Is it possible I created a demand for jobs too far away from their homes?
 

Promethian

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I have personally never seen such a thing happen but I also haven't done an 81 tile map. Remember the game wasn't designed to go beyond the baseline (in any category). At 81 tiles you are exceeding the baseline by a few orders of magnitude.

You might still be able to fix it though. Make really good mass transit. Especially a high capacity line that connects your extremely distant zones. Like train or monorail.
 

SkiRich

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Thanks for the reply. I read on another forum that someone tested this and the maximum a cim is interested in any object is about 1 map tile (128U in precision prop).
That makes sense for citizens and I suspect tourists are a different AI which don't "Take" jobs.
 

ristosal

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I read on another forum that someone tested this and the maximum a cim is interested in any object is about 1 map tile (128U in precision prop).
This is incorrect in that 128U (zoning squares) is about 1km, which is half a tile. Furthermore, all I got from that was it's the maximum walking distance and nothing else. My thinking is if you provide adequate public transport (basically trains on 81 tiles) the cims should travel to quite faraway jobs. For reference, 9 tiles measures to a bit over 18 km.
 

Promethian

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Thanks for the reply. I read on another forum that someone tested this and the maximum a cim is interested in any object is about 1 map tile (128U in precision prop).
That makes sense for citizens and I suspect tourists are a different AI which don't "Take" jobs.

That is definitely incorrect. This city has several far flung zones and none of them have usage issues.
20170912184137_1.jpg
 

MarkJohnson

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Just a question to help me decide how to build out the map...

I use 81 Tiles, carefully.

If I have a residential zone on one side of the map and industrial/farm etc on the other, how far will a CIM travel to get that job?

I noticed that the public transportation I setup is not being used by the residents. (Two stops, their district and the leisure district.) I can understand that the assets probably distact the "Attractiveness of the CIMS" based on that asset property (I modded a few so I can see it).

What about jobs? How far will they go? Some of the industry complains about no workers, but I have plenty of qualified residents. They just don't want to work. Lazy bums.

In general cims only like to travel 1km or so on foot. It varies on roads depending on the speed of the road, plus your mass transit layout.

Using mods can alter these tremendously. The game also has fudging mechanics to help keep the game flowing because of agent limits.

For best results balance out your zones to provide adequate workers for jobs and no extra, same with freight, only what you need. especially no exports.

81-tiles exceeds the game design for the AI, so you may get wonky results as well. I wouldn't be placing zones so far apart. It is best to mix them relatively close to each other.

Remember, this is an agent (citizens and vehicles) based simulator. This means cims need to travel from point A to point B in a TIMELY manner or bad things happen.

EDIT:

Forgot that the games likes to simulate a 4% unemployment rate. So if it falls below 5% or so, it may give you lack of workers messages.
 

MN121MN

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iirc, there's no maximum distance that cims have in relations for job. In fact, iirc, there's also no sort of "path-finding" on the cims distance, so say you have a residence in one island and the industry in another, and no transport connection. The cims would still be able to get to work ( I can't remember if this is alrady fixed/tweaked ).
 

Promethian

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iirc, there's no maximum distance that cims have in relations for job. In fact, iirc, there's also no sort of "path-finding" on the cims distance, so say you have a residence in one island and the industry in another, and no transport connection. The cims would still be able to get to work ( I can't remember if this is alrady fixed/tweaked ).
You are thinking of that certain amount that effectively teleport to their destination because of the limits of the agent system. Still happens as far as I can tell.
 

Fox_NS_CAN

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I don't know about via cars and mass transit, but apparently 12 blocks is the maximum walking distance.

 

SkiRich

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Great video and good discovery. To add to it, I found someone did testing for overall travel distance for work. Doesn't matter how they get their. Evidently it is one game tile, or 180u using the precision tool. This video is handy for walking parameters within that radius. Thanks.