I'm thinking about trying Japan, and I'm currently watching a playthrough, where the Tuber was trying to get ready to activate the "Test the Soviets" option. He lost that battle, and then he started fighting the poorly armed Chinese. Watching the two vastly different battles got me thinking about how fighting China and island hopping is different than being Germany and fighting the allies.
Japan needs to fight on islands, and across India, where I would guess supply is an issue. How might I build my infantry divisions and what doctrine would best support that kind of warfare? Should tanks remain at 20 width to help with supply? What does a good Japanese tank template look like, if there is such a thing?
It looks to me like when you invade China, you're not at war with anyone else. Is there any reason to bring your navy to patrol or convoy raid around China's coast? It looks to me like Japan needs to upgrade its navy in order to take on both the British and US navies, and I'd rather use the fuel to train for XP if there's no need to raid at this point in the war.
I have yet to use marines when playing as Germany, but I can see that they would be very helpful when island hopping. There appears to be some hard limit as to either how many divisions of marines a player can have or how many marines can be in one division. I haven't figured out how you know, other than not being able to save a template because of "exceeding the special forces limit." I do know there is research that will either strengthen your special forces or allow you to build more of them, though it looks like that research comes later in the game. How does a player know how many special forces they can train at one time? How do those limits work? Thanks!
Japan needs to fight on islands, and across India, where I would guess supply is an issue. How might I build my infantry divisions and what doctrine would best support that kind of warfare? Should tanks remain at 20 width to help with supply? What does a good Japanese tank template look like, if there is such a thing?
It looks to me like when you invade China, you're not at war with anyone else. Is there any reason to bring your navy to patrol or convoy raid around China's coast? It looks to me like Japan needs to upgrade its navy in order to take on both the British and US navies, and I'd rather use the fuel to train for XP if there's no need to raid at this point in the war.
I have yet to use marines when playing as Germany, but I can see that they would be very helpful when island hopping. There appears to be some hard limit as to either how many divisions of marines a player can have or how many marines can be in one division. I haven't figured out how you know, other than not being able to save a template because of "exceeding the special forces limit." I do know there is research that will either strengthen your special forces or allow you to build more of them, though it looks like that research comes later in the game. How does a player know how many special forces they can train at one time? How do those limits work? Thanks!