Chapter 6: There can be only one, part 2
We’ll open here with something a bit unexpected: a victorious naval battle!
I really need to remember to pull in my trade fleets when I’m at war, but this time it worked out fine. Most of that fleet is Korean. Oh, and this war is rather bigger than the last update may have indicated (as I myself only realized when I edited the picture):
Unfortunately, I don’t have any screenshots of the Korean/Chinese theater this time. I do have one of Japan, though, after I efficiently destroyed Otomo’s army.
Soon, Otomo is 100% occupied, but as Korea is war leader, I can’t annex them. Korea does make a somewhat surprising peace, however, which both benefits and irritates me.
To give you a visual idea of precisely what that peace means, here’s a shot of the parts of Japan that aren’t already mine.
Ouchi (the tannish OPM) is my vassal now, but it means I now have to worry about three daimyos left instead of two. (If I annex all the daimyos, I get a pretty cool decision. You’ll see it later.) I choose the “Accumulate Money” mission, because I’m an idiot. Soon, my regency council ends.
I’ve certainly seen worse rulers, but is it too much to ask for at least a 4 in something? I guess it is. The important thing is that he can declare war, so I set about doing just that.
Okay, I feel bad about this one now. Otomo gets dragged into war with me AGAIN. Fortunately, I can’t do anything to them, or I won’t be able to annex Shimazu. I’ll put Otomo out of their misery soon enough. I have to pick up a new Military Advisor (the old one died): the new one is +25% defensiveness. (Assume all advisors are +1 unless I say otherwise.) Korea makes still more progress against their remaining enemies (who are still technically mine, too, as I am still embroiled there).
Admittedly, this is a bit weird. Ming surrendered to Zhou right before Zhou surrendered to Korea. Korea did not get their war goal (some province of Manchu’s, if memory serves), but at least it’s over. A few days later, I annex Shimazu. Two daimyos left! I get some new tech along the way.
This tech, however, is far more important.
As I alluded to earlier, I’m taking the Colonization group. My long term vision is to become a major player in the New World (wherever that might be), and to pick up the other islands in the South Pacific. Essentially, I’m going to be Great Britain East, in other words. A conservative strategy, perhaps, but I tend to be conservative when I’m learning a new game. Or mastering a new game. Or playing an old game. Pretty much all the time, actually.
Here’s my first target.
Hokkaido is closer, but Taiwan is base 4 tax, and those provinces don’t grow on trees. It’s also easy enough to defense with a decent navy (which is ever so slowly growing!) and a good garrison. I send 4000 troops for the latter (as well as to work on the natives).
An heir is born!
Mediocre legitimacy makes mediocre rulers, I guess. In 1531, I realize Accumulate Money is boring for a minimal benefit (+10 prestige), so I cancel it.
At least Otomo can rely on the backing of their mighty coalition to protect them. If not for sieging, they wouldn’t have lasted a year (as they did). That leaves a single daimyo.
In foreign policy, I get a sneaking suspicion that another friend is a good idea, in case the mainland turns their covetous eyes to the east. So I find one.
Taiwan will produce cloth, or so I’m told. Are trade goods relatively fixed in EUIV, as they were in EUIII, or not? As in, if I played 100 games of EUIV and colonized Taiwan, how often would Taiwan end up with cloth?
I add a general to the Taiwan garrison – I know -1 MIL isn’t great, but I’ve got a pretty good lead in MIL tech anyway, and it lets me keep a smaller army there. (He’s 1/1/0/0.) I’m forced to take out a loan in 1536 when “Colonial Company goes bankrupt fires” – I either lose half my colony or pay 50 ducats, and since I’ve been building up my navy, I’ve only 10 ducats at the moment. Still, it’s just one loan, and my first one in a long time. I also get to choose a new mission (finally), wherein I remember there’s one place I haven’t considered yet.
Poor Ryukyu. I lose my DIP and ADM advisors in a few days of each other. I take the new ADM one first (good for +1 prestige a year!) Okinawa is annexed in May 1537. My new mission is to make Taiwan a full city, for which I get +1 base tax and an insignificant amount of manpower. In early 1538, I hire the new DIP guy, who gives me +10% to global trade. Taiwan becomes a city in mid-1538, and I start on Hokkaido. The new mission is to give Taiwan a fort, for a boost in manpower and tradition. I was going to do that anyway. I do this in mid-1538 too.
I don’t plan on exploring in a big way yet, but it’s not like I have anything else to do with my diplomatic points. Plus, one more idea and I get my first national idea, which is good for a +25% to local trade power. Not bad at all! The Korean alliance ends in 1539, because they designated me a rival. I start converting Okinawa shortly afterwards. Ouchi is annexed in 1539 and, finally, Japan is whole!
I finish my fort in Taiwan, and choose “Enforce Religious Unity” for the next mission (good for 10 prestige, 25 ADM, and 25 DIP.) It is 6 October 1540; almost 100 years have passed! Here’s a map of southern Asia.
For those who don’t mind a spoiler, clicking below will give you the entire Old World (I can really only see the Mediterranean and its immediate environs in-game).
That concludes the update. I’m going to play some tomorrow, I’m thinking, or maybe even tonight, but it’ll be a couple of days before the next one. Thanks for reading!