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misterbean

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That reminds me of how careful you have to be when directing somone to the "first floor" in English. It pays to make sure if they are American or British :)
 

shierholzer

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I must be missing your reference.
In either your Russia or Netherlands Vic2 AAR (too lazy to check) AI UK warred Uruguay for almost half the game (for repaying their debt), their 'war' was still going on by '36 though.

EDIT:
I completely forgot that the British English word "dynamo" is what we Americans call a generator.
You Yanks really slap a generator on your bike to produce energy for the bikes lights? Or are bikes just not a valid mean of transport stateside? ;p
 

Avindian

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That reminds me of how careful you have to be when directing somone to the "first floor" in English. It pays to make sure if they are American or British :)

Isn't the British sense that the ground floor of a building counts as the "zeroth floor", in a sense?

In either your Russia or Netherlands Vic2 AAR (too lazy to check) AI UK warred Uruguay for almost half the game (for repaying their debt), their 'war' was still going on by '36 though.

EDIT:

You Yanks really slap a generator on your bike to produce energy for the bikes lights? Or are bikes just not a valid mean of transport stateside? ;p

When did you last see a Yank on a bicycle?

Ah, yes, Uruguay.

Bicycles are largely seen as transportation for children in the US. A very good friend does use his bike rather regularly (or did -- he recently moved and I'm not sure if he still does), and you'll see them more frequently on college campuses. However, by and large, they're not common outside of university towns because a) a lot of people have lengthy commutes which require an automobile and b) even if they don't, Americans are lazy. (Some stereotypes are true! :D)

Update is coming soon!
 

Avindian

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Chapter 3: Fiscal responsibility: non-stop thrill ride?

Fiscal stability has always been my Holy Grail in PDS games. I want a positive balance with no loans. (IRL, sadly, I cannot say I have that situation.) Thus, I initially planned to spend a nice quiet session building up my cash reserves, paying off loans, hiring advisors, and improving technologically. I didn’t have any clear short term goals.

The game, of course, was happy to have its say.

When we begin in 1464, I have 11 loans. This event fires in October, which doesn’t fill me with glee.

xp85.jpg


The alternative was to take a stab hit – I’ve almost 600 admin power at this point, which is approaching the point where the smart move is to go for the tech. I really don’t like the morale hit, though, especially when morale is a big deal early on. So what happens a year later?

wss4.jpg


“Three regiments,” I’m thinking. “No sweat, right?”

c75l.jpg


That, my friends, is the power of morale. Otomo tries to get me to break a truce to fight Hosokawa; although I don’t like Hosokawa, I like -5 stab hits even less. Sorry, guys. Kai cores in March 1466. By July, careful hoarding of gold has me down to a mere two loans (from the high of 11). Of course, the AI can’t have that, now can they?

2wlv.jpg


It means another couple of loans, but it really bugged me for some reason. Still, by 1467, my account is clean. Huzzah!

39yr.jpg


With my surplus, it’s time to hire some advisors.

qwd5.jpg


arnr.jpg


No diplo advisor just yet, but perhaps later. The heir we’re waiting on 3/3/3, but is also 5 years old, which means another 10 or so years of waiting. Scandal at the Court forces me to take another loan, but nothing I can’t pay off quickly. This gold stuff is pretty neat – I recommend it. I learn that Manchu is justifying claims on my territory, which is not the sort of thing I want to see, but at least Japan would be on my side in such a conflict. Shimazu, OPM who doesn’t want to be eaten, wants me to ally with them. I laugh uproariously and say no. Speaking of OPMs who don’t want to be eaten…

6etz.jpg


Poor Ouchi. In 1470, I build my first ship since the game started – a Barque for some sweet, sweet trade power. A few months later, Ouchi gets annexed, but hey, at least they got 2 prestige out of it!

inho.jpg


1470 is shaping up to be another dull year, with nothing of int-

w863.jpg


I’m a bit confused as to why they went for this, but in the short term, they have numerical superiority over me, until Yamana can hook me up with some extra troops. Or, so it would appear, until 1471 gives me this delightful news!

ezu3.jpg


Spoiler alert: I couldn’t care less about the Armories right now. I’m sieging Hatakeyama’s capital; they finish with Echigo and then go after me. Big mistake, my friend!

ty36.jpg


That is the power of military tech 4. A slight advantage in odds = a big advantage in casualties. (I get admin tech 3 at the end of 1471, but I hardly even noticed it.) I pursue the enemy stack, only to get this odd news.

kdzh.jpg


There went my ally. :mad: A quick probe to Otomo reveals they want to me to be friends, so I ally with them and call them into the war. Still, for the moment, my superiority in numbers vanished. The old Uesugi would be terrified of such a situation. This is the new and improved Uesugi!

21b5.jpg


Mil 4 and the defensive, ladies and gentlemen! That army is pursued and destroyed. Otomo works on the OPM ally of Hatakeyama. Suruga, a province I had my eye on, falls in 1473, and Hatakeyama agrees to terms.

zca8.jpg


I lose my military advisor in 1473 (that discipline bonus probably helped in that battle too!), but more importantly my heir. That’s right, I’ve still been in a regency council this whole time.

qvzm.jpg


The game gives me a new ruler – since I’ve no heir – and… ugh.

y58i.jpg


If a 1/3/1 isn’t possible – and I don’t think it is – a 1/4/1 is probably the worst possible leader to have at this point. Especially when the 4 comes in diplomacy. I get a marginally better heir a few days later.

h945.jpg


Suruga cores in 1475. 1476, however, presents an altogether different challenge.

qc4m.jpg


That is not good. A brief test shows me that at least Otomo will back me, but there are any number of strategic problems here. Most importantly, Otomo + me is roughly equivalent to Japan (with mil tech 4 as my ace in the hole – nobody else has it yet) in numbers, but only if Japan doesn’t concentrate against one or the other of us. We can’t ignore Hatakeyama either; although they’re not a big threat, combined with Japan, they are somewhat troublesome. My fleet is a joke – I’ve just added the one ship all game.

Yet, this isn’t hopeless, either. Some judicious loans and mercenaries could swing the tide in my favor, if Japan doesn’t concentrate, and I could go straight for Kyoto.

My question to you, my friends, however, is this: what precisely does the “Unite the Empire!” war goal do? If I win the war, does that mean I’ve unified Japan, or merely made them my vassals?

In any case, this is quite a puzzle (and I’ve got 20 screenshots), so we’ll let matters rest here. I await your advice!
 

shierholzer

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Isn't the British sense that the ground floor of a building counts as the "zeroth floor", in a sense?
It's european sense though. Everybody calls first non-ground floor first floor here.

a) a lot of people have lengthy commutes which require an automobile
Well many europeans have lengthy commutes as well. However, for us that's not a reason to drive to friends living a few hundred meters away across the street by car.

and you'll see them more frequently on college campuses
Well, students aren't exactly swimming in money stateside either, I guess.

Isn't the British sense that the ground floor of a building counts as the "zeroth floor", in a sense?
Bicycles are largely seen as transportation for children in the US. A very good friend does use his bike rather regularly (or did -- he recently moved and I'm not sure if he still does), and you'll see them more frequently on college campuses. However, by and large, they're not common outside of university towns because a) a lot of people have lengthy commutes which require an automobile

When did you last see a Yank on a bicycle?
Hmm...
I'm too young to have been in America before Carl Benz invented the car, so never.

xp85.jpg


The alternative was to take a stab hit – I’ve almost 600 admin power at this point, which is approaching the point where the smart move is to go for the tech. I really don’t like the morale hit, though, especially when morale is a big deal early on. So what happens a year later?
Unless you're already struggling with negative stability, or it's past ~1700, the stability hit is always to best thing to take, since it comes with a juicy +1 base tax in your capital (there aren't much possibilities to get base tax up either (past the first government-tier building)).
 

Idhrendur

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You're now beyond the point I never got to in a Japan game. So I've no advice to give, I'm afraid.
 

Golladan

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That's bad. That's really really bad.

I'm not sure what that CB is. But if you mouse over it the tooltip should give you some ideas.
 

misterbean

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Usually, you get a sense of what it does by looking at the thing that gives a victory bonus. E.g. Sweden will get a bonus for keeping hold of its capital when fighting for their independence. The HYW gives a bonus to whoever holds Ile De France.
 

volksmarschall

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The Joy of less than stellar rulers or heirs! :glare: Research and ideas are gonna take a hit...

1% production! :eek: (I really should play as an Asiatic nation sometime soon rather than the more usual European, and Eastern factions...)
 

Yenzen

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The leader skills are calculated as 2 4 sided dice with -2 subtracted for each skill. That is to say, it is possible to get a 0/0/0, which would, however, be once every 4^6, statistically.
 
Last edited:

Michaelangelo

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I didn't know the AI could annex the player if you were their vassal. :eek:

I looked at the wiki for that casus belli and it seems to just let you annex Japan. There was a link to this Let's Play video on the wiki where the guy uses the War for the Emperor war goal and it lets him annex Japan and then become Japan (at around 39-40 minutes in). As far as I can tell, the daimyos are set free at this point, but I didn't watch more of the video to figure it out.
 

alxeu

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Can't you cancel the annex vassal process?
 

Davout

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When did you last see a Yank on a bicycle?

Lance Armstrong.


The Emperor calls
Guile, not spears, make a Shogun
Make katanas dance​
 

vranasm

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I think you're overreacting to inflation... I know gold mines tend to generate some steady flow, but until you get in the 10% inflation area is too soon to worry about, not sure which other ones you had offered, but i wouldn't worry about inflation too much yet. (I did something similar in my first run concentrating too much on inflation hunt, but after "few" more games realized that there is no real hurry and there is always that magical button for 75 adm 2% reduction)

As for the military.... the mil. tech 4 offers 0.25 jump in military tactics and military tactics directly cuts your losses... and it's basically 50% jump, it's imo one of biggest jumps in game (the biggest one should be mil tech 12 where you get (western tech group) 21 pips mil. unit over 11 pips. mil. unit)
if you get mil. tech 4 over mil. tech 3 neighbors it's definitely time to war :).
 

oblio-

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Can't you cancel the annex vassal process?
Not since Conquest of Paradise, in the vanilla game.

If you don't have CoP, there's no support for independence and no cancelling of annexations. He probably has CoP since he has support for his independence. But I don't think he can cancel the annexation anyway...

Lance Armstrong.
And look how that ended.
 

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Golladan

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Not since Conquest of Paradise, in the vanilla game.

If you don't have CoP, there's no support for independence and no cancelling of annexations. He probably has CoP since he has support for his independence. But I don't think he can cancel the annexation anyway...


And look how that ended.
Daimyos don't work like regular vassals. He should be able do declare war on Japan, which should break the annexation, whether you have CoP or not.
 

Avindian

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You're now beyond the point I never got to in a Japan game. So I've no advice to give, I'm afraid.

How reassuring! :p

That's bad. That's really really bad.

I'm not sure what that CB is. But if you mouse over it the tooltip should give you some ideas.

Usually, you get a sense of what it does by looking at the thing that gives a victory bonus. E.g. Sweden will get a bonus for keeping hold of its capital when fighting for their independence. The HYW gives a bonus to whoever holds Ile De France.

The CB seems quite similar to the HYW CB, in that my main wargoal is Kyoto.

The Joy of less than stellar rulers or heirs! :glare: Research and ideas are gonna take a hit...

1% production! :eek: (I really should play as an Asiatic nation sometime soon rather than the more usual European, and Eastern factions...)

It got a little better with admin tech 3.

The leader skills are calculated as 2 4 sided dice with -2 subtracted for each skill. That is to say, it is possible to get a 0/0/0, which would, however, be once every 4^6, statistically.

It just goes to show you -- things could always be worse.

I didn't know the AI could annex the player if you were their vassal. :eek:

I looked at the wiki for that casus belli and it seems to just let you annex Japan. There was a link to this Let's Play video on the wiki where the guy uses the War for the Emperor war goal and it lets him annex Japan and then become Japan (at around 39-40 minutes in). As far as I can tell, the daimyos are set free at this point, but I didn't watch more of the video to figure it out.

Thanks for the info!

Can't you cancel the annex vassal process?

Nope!

Lance Armstrong.


The Emperor calls
Guile, not spears, make a Shogun
Make katanas dance​

I think you're overreacting to inflation... I know gold mines tend to generate some steady flow, but until you get in the 10% inflation area is too soon to worry about, not sure which other ones you had offered, but i wouldn't worry about inflation too much yet. (I did something similar in my first run concentrating too much on inflation hunt, but after "few" more games realized that there is no real hurry and there is always that magical button for 75 adm 2% reduction)

As for the military.... the mil. tech 4 offers 0.25 jump in military tactics and military tactics directly cuts your losses... and it's basically 50% jump, it's imo one of biggest jumps in game (the biggest one should be mil tech 12 where you get (western tech group) 21 pips mil. unit over 11 pips. mil. unit)
if you get mil. tech 4 over mil. tech 3 neighbors it's definitely time to war :).

My other options were a +2 and +3 advisor I couldn't afford -- agreed that inflation isn't a big deal most of the time.

Not since Conquest of Paradise, in the vanilla game.

If you don't have CoP, there's no support for independence and no cancelling of annexations. He probably has CoP since he has support for his independence. But I don't think he can cancel the annexation anyway...


And look how that ended.

Yeah, can't cancel the annexation.

Technically speaking, I don't think he even qualifies as a yank, either.

He won, therefore he's an American. :D

In all seriousness, he's 100% American, a Texan even. (Some would argue that's as American as it gets.)

Daimyos don't work like regular vassals. He should be able do declare war on Japan, which should break the annexation, whether you have CoP or not.

The DOW is definitely an option. However, I did have a follow up question: does the DOW itself break the annexation, or do I have to win the war, too, before the 10+ years are up?