Chapter 16: Japan vs. Europe. Round 1: FIGHT!
So, I lied, and I’m going to update today instead of making you wait until Monday. That does mean no Monday update, but I’ll still update again next week. I hope we’re still cool.
One of the things I hoped to do with this AAR is not simply entertain you with feats of incredible incompetence, but maybe show you some cool stuff you might not have known about. This is one of those things:
The ability to build stuff from the ledger is simply genius, and another one of those little touches that make Paradox games continue to be brilliant. I use this opportunity and some spare cash to build up some provinces with naval facilities. I pick up MIL 17 (more cavalry shock… yay?) and get a free Galleon with an explorer… when most of the world is discovered. But, still, free Galleon! ADM 16 in July, good for Colleges and Mints. I will build neither. I think that’s enough preliminaries. You came here to see me fight Europe, and fight Europe I shall!
Burgundy should be a good test for me; they’re a respectable but definitively second rank European power at this point. (It’s kind of weird to type this in present tense, since I played this bit a few days ago, but work with me, eh?)
Here are the numbers:
Remember that those numbers are highly misleading; a healthy chunk of those Burgundian troops are in Europe, while a lot of mine are in Japan and Korea. French Canada is on the same continent as Alaska; California is between Alaska and Canada (yay weird geography!). Avignon and Toulouse will not matter at all. However, one thing that you don’t see in this screenshot is that Milan joins the war a couple of days later. They’ll, oddly enough, matter, which I did not anticipate.
My first real action in the war shows one of the best possible uses for 25 military power.
This at least assures I won’t leave the war with nothing. An excellent start, wouldn’t you say? I begin sieging Gubbi Gubbi and choose a new mission: to Rule the Seas (which means have the most Heavy Ships in the world). Of course, it’s not
really an update until Japanese ships are sunk.
Gubbi Gubbi falls in June of 1703, which means a naval battle!
A quick glance at those numbers suggests a disadvantage in terms of morale, but an overwhelming advantage in terms of numbers. There’s just one tiny problem, as the result of the battle will demonstrate:
That, my friends, is the power of Twodeckers vs. Galleons, Carracks, and (sigh) Early Carracks. I just haven’t paid enough attention to my southern fleets. Those light ships came in later because they were patrolling around Australia and Malacca trade notes. The Burgundians even got more four Twodeckers. That I sank even one is a moral victory in my book. To add insult to injury, those same 9 ships go out and sink four more light ships. At this point, though, I’m still ahead because I have my war goal. Burgundy will not surrender, though, because I don’t have at least 10% war score. Still, I could just play the waiting game and, as long as Burgundy forgets about me, I’ll still win. I also look at my meager 17 naval tech and dream of the days when I get to DIP 22 and Twodeckers of my own. I think by then, Burgundy will have aircraft carriers.
Remember Milan? I didn’t.
This is not a good situation. Without my transports, I can’t shuttle troops around the South Pacific, which means there’s nothing to really stop them if they’re smart. With such a tiny army it will take them years to get through all my forts, but this does still change the equation. Yet, there’s one other theater here: North America.
When I began the war, I had visions of stripping a few Burgundian colonies, but counted on Alaska to not be entirely useless. The stack you see there is 6 Japanese regiments and 4 Alaskan. Did I mention Burgundy has 24 MIL and I have 17? I end up getting rebel support from somewhere, but Burgundy still attacks, and…
This screen shows some encouraging things and some not encouraging things. First, our morale is about the same, and I have better discipline. In terms of generals, we both have 1 pip on fire, but he has 2 on shock to my 1. He does have better tactics, which means he’ll take fewer casualties, and better quality troops. Yet, the most important number here seems to be 5000: the number of artillery he has. Here’s the result:
Now, I don’t where those rebels came from. They could well be native rebels (but then why would they help me?), in which case their troops would be nigh useless. I don’t actually know how indicative this is of poor planning on my part. I think a few lucky die rolls could have gone a long way to mitigating the damage, or at least not make the battle so one sided. I still have positive war score, but at this point, if the AI has any kind of smarts, it can rack up free war score at Alaska’s expenses, wreak havoc in the South Pacific, and there’s virtually nothing I can do. Time to exit gracefully, so I send a feeler out for peace.
This would be an unmitigated loss of a peace. Not the money, or the failure to take the war goal, but releasing Majapahit, which is very high in base tax and Hindu, so I’ll be able to convert them eventually. I decide to see how successful I can get based solely on ticking war score. In the meantime, I do pick up a key naval idea:
Burgundy attacks my stack in Alaska again, inflicting even more damage for less damage to themselves. I don’t want a stackwipe in Alaska; they can’t be trusted not to muck things up on their own. I realize that any hopes of my first defeat being bad luck are completely gone. I do save 5 ducats from the original offer!
There’s now a stack of Japanese rebels in Australia, though, who flipped the Burgundy province to Shinto for me, but still threaten to rampage. I give the garrison some reinforcements, then promptly forget there’s a rebellion going on there. I take out a bunch of loans so I can build up my fleet: 22 new Galleons, so that if the Europeans do come a-calling again, I have at least a slight chance of victory. I get a new admin advisor (+5% National Tax) to help me pay back those loans that much faster. I also get a new Heir.
I have (and will see) much worse rulers. A couple of lucky events give me about 800 ducats, so I pay off two of the loans. I finish my mission in 1706.
I exceed the #2 naval power (in terms of purely big ships) by 1. That power? Denmark! I’m third overall in total size, 8 ships behind Denmark and 38 behind the Ottomans. The big difference is in light ships, though. My new mission is to defeat the Rebels I forgot about. I do that a year later and get 5 prestige for my trouble. My new mission is to turn my Burgundian colony into a city. I get ADM 17 and a new set of ideas in 1707. I take almost no time at all to decide here:
This group will pay dividends, although here’s the funny thing: I thought “Offensive” had Military Drill, but it turns out it was “Defensive.” Offensive is still the better choice for me right now, as the boost to Force Limits will let me supplement my existing armies with artillery without reducing the huge numbers of infantry I need to cover the Pacific. The Burgundian colony is finished in May 1708. New mission is to culture flip it; it ends up being a 16 diplo power culture flip (as opposed to 26). I’d do it anyways, since I right now I get 0 tax from it. I’ve been expanding on the empty continent – you’ll get a shot of that next update. I pay off another loan, get the next naval idea (+1 to Yearly Naval Tradition), build some temples (because I forgot there’s no income effect from them, I built them in high base tax areas in Japan – you know, where they’re worthless).
Manchu rivals me in 1710, ending that alliance. Russia really doesn’t like me at this point. They’re actively hostile and have Prussia and GB as allies. I’ve been trying to get France to like me but have thus far failed. I get another bunch of cash to pay off more loans with. I spend some admin to increase the tariffs I get from Alaska. In hindsight, this is a pretty dumb decision – I’m not rolling in admin, and 25 for 2.5% is a bad deal – but every ducat counts.
So, you ask, why did you just do this?
Now, Brunei is rich and I’ve had little trouble hanging on to it. However, there are a couple of negatives. First, every province I own is one I have to garrison. Brunei is rich enough to defend itself. Second, they’re Sunni, so I’ll never convert them without Religious Ideas, and I’ve already decided I’ll almost certainly not take those. I want the benefits of religious unity and as a protectorate, Brunei will give me half of their trade power, so I’ll still get a bunch of cash out of them, if indirectly. They also have the sole low tax province in my empire, bringing in a shade less than 5 ducats a month.
Yet, for all of that, we need to consider the future. An empire that isn’t expanding in EUIV is dying. I need to get away from the Europeans, as I simply can’t handle them yet. So, I will act contrary to the common wisdom.
I will start a land war in Asia.
Against whom, you ask? I shall tell you… next update!