Chapter 14: Alaska: Figuratively worth its weight in gold?
When this event fired, I admit I had visions of a musket-bow. And now, so do you! To clarify – a musket-bow is a bow that fires muskets, not a musket that fires bows. That would be absurd. Stop being absurd.
A few weeks later, I make a bunch of unruly samurai administrators, because I think the very best thing to do with angry people equipped with guns is to make them bureaucrats. Japanese particularists take over Kyoto in July, using the time-honored art of “making me forget they were even there.” The victorious army is on the way from Korea to Japan, so this rebellion will not lost very long. I’m at 62% religious unity in April, as Mino goes Catholic. Soon, my friends, soon this trend will be arrested. I unlock a new national idea in November.
To celebrate, my Emperor dies, giving us a quality Emperor with a lower quality heir.
To celebrate the new Emperor, I start annexing Majapahit. I take out some loans to build a Fine Arts Academy in Suruga. With the religious unity issues, I could use some help with stability cost. Alaska’s governor is getting pretty awesome now – he’s now 4/3/6. I hope they use his powers well.
I hire a new stability cost advisor in December. Why, you ask? I need +2 stability for… reasons. Reasons that shall be made clear soon. Yamato goes back Shinto, spawns another revolt. Oh, rebels. Why can’t you be religious rebels? A quick check into Alaska shows they’ve declared war on a neighbor. It makes you proud to see them grow up! I sign a military alliance with Manchu in May, continuing our on again, off again, on again, off again, on again, bitter nemeses, on again relationship. Sadly, my Alaskan governor dies in 1683. The new guy is 1/1/4.
This, BTW, is why I needed the +2 stab.
That’s actually a +6% swing to missionary strength, because it ends the “Western Trade” modifier, which gave me -5% to missionary strength. That means I can actually convert provinces now. Yay! Oh, and then acquire more wrong religion provinces. Naturally.
In a rare instance of forward planning, I start burning off some diplo points so that I don’t level up DIP tech right away, which would a) increase my naval maintenance and b) interfere with intended next idea group. In this case, a culture shift for Chungcheong. The war itself is pretty dull. In fact, it’s over already!
New mission is to make my new Korean province a core. It’s got a 9 base tax, so it’s not cheap in Admin (136), but worth it on the whole. A quick calculation reveals that the naval maintenance hike won’t happen just yet, and with no admin, I’m not getting a new group of ideas right away, so I take DIP 16. Korea starts a Coalition against us, shaking their fists impudently. They get zero members. I’m not even sure Korea would honor the coalition at this point, given how badly they’ve been beaten, time and time again.
For some reason, revolters re-form Navajo. Alaska’s response? Sign an alliance with them! Instead of reconquering them! It’s just a gold province, who needs gold? Of course, to prove I’m not much brighter, Brunei gets a core on Sabah (but does not revolt free) because I forgot the rebels were even there. I get a MIL advisor for National Manpower – granted, I’m swimming in manpower, but he’s the only +1 guy I can get, and I can’t quite afford +2 guys. I fire Johnny Stabcost (not his real name… yet) and replace him with an Inquisitor to help me get rid of those pesky Catholics. A new idea strikes me in 1687.
I get a new diplo guy too – this one for +10% to global tariffs. I core Gyeonggi in October 1687 and choose a new mission – make the Ottomans like me! (I really need to stop choosing these missions.) I pick up DIP 17 in early 1689. Then, Alaska proves to be worth all of the occasional headache, albeit indirectly.
Did I mention I haven’t been building buildings? Between the huge inflation early on and my other problems, I’ve just kind of been ignoring them. I start rectifying this right away, building a bunch of docks in Japan proper. I want that new set of ideas, or I’d be building admin buildings instead. Of course, Alaska proves not to be 100% beneficial, as their stupid alliance with Navajo (so stupid) gets them into a war with Portugal. For whatever reason, they don’t call me, and Navajo is annexed by Portugal. I get ADM tech 13 in 1689 too. 1690 sees me expand my naval buildings even farther, adding a healthy number of Drydocks. I also finally build my March, choosing Deren, just in case Russia wants to come at me (or Portugal, for that matter). I get a gold rush in 1690, good for 400 gold at the price of +1 inflation.
Stunned by the good fortune, the Emperor dies. All hail Hideyoshi the Mediocre, and his son Asahito the Slightly Less Mediocre!
Korea abandons their military coalition against me. Unfortunately, that reminds me that Korea still exists, so I start fabricating a claim on them, with the aim of either vassalizing or annexing them outright. New idea!
A giant revolt breaks out in Echigo – 28 regiments, who at least convert the province to Shinto first. My army is busy in Korea, thanks, you’ll have to wait your turn. I pick up ADM 14 and my next group of ideas.
To kick off my new campaign of naval brilliance…
I’ve already wiped out the Korean army, but discover they are exactly one province too large to annex entirely. Blast! I’ll have to settle for vassalization I guess. At least Majapahit is annexed, making me neighbors with another European colonizer, Spain. I haven’t read any 17th and 18th century history in a while. When non-Europeans come into contact with Europeans, it turns out pretty good for the non-Europeans, right? No problems of any kind? That’s what I’ll assume.
Xi (remember them?) decides I’m being boring and politely asks me to stop.
Admittedly, it looks pretty lopsided, right? Remember, though, my army is spread out quite a bit throughout the Pacific. I’ve got about 30,000 troops or so in theater, who are presently wiping out Korea. I get most unwelcome news in 1694 – Burgundy has colonized part of Australia! I’d been pushing into the interior, because not all of the coastal provinces are valuable. Not cool, Burgundy. Not cool. Perhaps my naval ideas will persuade you to leave?
That finishes out my national ideas, incidentally. That gives me a 15% boost to infantry, which could be handy in asking Burgundy to leave a little bit less politely. I end my war with Korea (possibly for the last time) in 1695.
Of course, once Korea westernizes, they’ll break free, and won’t want to be diplo vassalized because we’re wrong religion. But at least for now, the conflict with Korea is over. I get military access from Manchu and send my army from Korea against the Oirat Horde and Zhou. This will certainly help in that regard!
I’m now up to 73% religious unity. Slowly but surely! The Muslims in Brunei will be troublesome – not much I can do against them – but I should make the rest of my provinces Shinto by the end of the game, I’m thinking.
Oh, I forgot to mention I’m also colonizing a new continent. Here’s an incredibly terrible graphic displaying it!
Earlier, Yankton got the prison colony event. So I guess Yankton is my Australia? What does that make Australia? Oirat Horde signs an alliance with Vijayanagar, but since this war has been going on for a while, they wouldn’t answer the call even if the Horde made it.
We close this update with something that could trigger a … flash forward? … for some of my fellow Americans.
The next update will take us through 1700. I plan on including some “global overview” screenshots, so please let me know if you have any requests!