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AstaSyneri

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Need. More. Updates. This is bad crack. I can't get enough of it.

Without entertaining and educating AARs such as yours a lot of people would not play Paradox games, I am sure! Just don't stop explaining the mechanics/problems as you encounter them, especially when trying to expand.

Somehow the "stop" escaped my poofreading. So, yes, please continue your reasonings.
 

Avindian

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I would try to get a colony going next to them. Then westernise. Then get your money back from the Horde.

At the moment, all I know about is the one island. (Wouldn't that be a kick in the ass, BTW, if it turned out the entire New World was just one island? Pretty sure the game won't generate that, though.)

Excellent update! You got my vote in the ACA's comrade ;)

Thanks very much! As a reminder, everyone should vote there, even if you don't choose this AAR.

That Kokugaku event is quite impressive. That must be why you posted a picture of it twice. ;)

Nothing worse than having a warmonger for an ally. It's the job of the player to be the warmonger and draw the AI into countless wars, not the other way around. :p

Those pesky British. They could have at least colonized one province on a two province island so you could settle down right next to them and westernize. :rolleyes:

Where's the second picture? Maybe my eyes are going bad.

I remember a recent Ottomans game. Every time I DoWed the Mamluks, Crimea would DoW one of their neighbours within 5 minutes and call me to help. Every single time. In the end I chose to cut them loose. They ended the game as a OPM :D

I really want to try the Ottomans in Vicky 2. Never done it yet. (Future AAR, maybe?)

I wonder how nasty would be losing emperor just after Terakoya event.

It's a good thing I've already played the game, or you'd pretty much have condemned to death. Of course, he'll just die the next time I boot up the game.

Coalitions are nasty, as is Ayutthaya. I found that the Elephant-Flag-People (Zōjirushi no hito?are a natural ally against the ever-present Beige Peril that is Ming, although you do seem to have upset them quite a bit... Manchu are more trouble than they're worth, it seems.

Also, did the British and Japanese diplomats simultaneously offer tea to each other in Ozark?

We'll say... sure? Ming is a peril to no one but themselves at this stage.

:mad:
Britain! And with Cromwell on top as well! :( Too bad for Japan, but they can always colonize Great Britain itself! :p

My favorite painting I've seen in the Hermitage is one of Oliver Cromwell at Charles II's tomb. Surprisingly touching.

Hmmm yes I agree. Why bother with nonsense of exploring the new world when you can just set up a few colonies on the isles herself?

Well, kind of hard to generate a CB...

Coffee on West Coast?
Welcome to Portlandia
Hipster Colony​

I've not seen that show.

Well that was a surprise... I guess the new world must be quite fragmented, so the British found an easy north west passage this time :)

I thought Ayutthaya would have gone for your provinces in Brunei, not Japan mainland... you need a proper fleet soon! :eek:

Proper fleet is on the way, I hope!

Ah bad luck. At least we can infer that the British holding is relatively recent; they haven't formed a colonial nation yet. Should still be time and space for Japan to grab some land for themselves!

AI has no naval attrition, and to demand more than some ducats or 10 prestige, you'll need you opponents capital.


Well, with random new world, that's not certain. Random new world reuses the real new world colonial regions to create landmasses, and distributes all smaller islands amongst them - a island and no colonial region coul simply mean, that their parent region sits on the other end of the new world.

Thanks for the insight, as always!

Need. More. Updates. This is bad crack. I can't get enough of it.



Somehow the "stop" escaped my poofreading. So, yes, please continue your reasonings.

I assumed the "don't" was wrong. :D Also, there's good crack?!

(On second thought, no one answer that.)
 

Michaelangelo

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Where's the second picture? Maybe my eyes are going bad.

Both the second and third picture are of Kokugaku. I think the third one is supposed to be about Manchu's peace settlement with Korea.
 

Davout

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I assumed the "don't" was wrong. Also, there's good crack?!

(On second thought, no one answer that.)

((I believe it is meant to be spelt "good craic".))
 

vranasm

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I am not really that strong on rules hardcoded in game, but I vaguely remember that if you don't accept call to arms in offensive war then you don't lose the alliance, if you don't accept the call in defensive war then you lose the alliance.

in both cases you lose prestige though, but if you are in a war the prestige feels cheap. I never had issues with prestige once i started to war, the peacetime is prestige problem :).

I had some other really smart ideas when i read the last report and forget all others so sorry... if i remember i will edit them in ofc :).

edit:
ha! now I remember some smartass remark about galleys... in inland seas they should fight as heavy ships, they should be cost effective there.

edit2:
another one was something about warscore, alliance etc. coallitions work a bit different, but usually if you occupy all provinces on minor party in war you can demand vassalization from the war leader anyway (the option to vassalize doesn't show before all provinces are occupied by you though, that's why you have to occupy all and then you will know if you can or not).
Coallitions screw this a bit because then the warscore doesn't scale properly, so you have unrealistic warscore demands for simple things.

edit3:
another thing was that when I watched the 25%+inflation, 0.05% per year reduction... too lazy to bring out calculator, but I would say you won't reduce the inflation under 10% in the rest of game at this tempo... I still think paying straight out inflation reduction and not investing into bad idea group was better...
I don't know what kind of advisors you had, but if I have mines I surely invest into masters of mint.
 
Last edited:

Avindian

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Both the second and third picture are of Kokugaku. I think the third one is supposed to be about Manchu's peace settlement with Korea.

Thanks! Fixed.

((I believe it is meant to be spelt "good craic".))

I shall take your word for it.

I am not really that strong on rules hardcoded in game, but I vaguely remember that if you don't accept call to arms in offensive war then you don't lose the alliance, if you don't accept the call in defensive war then you lose the alliance.

in both cases you lose prestige though, but if you are in a war the prestige feels cheap. I never had issues with prestige once i started to war, the peacetime is prestige problem :).

I had some other really smart ideas when i read the last report and forget all others so sorry... if i remember i will edit them in ofc :).

edit:
ha! now I remember some smartass remark about galleys... in inland seas they should fight as heavy ships, they should be cost effective there.

edit2:
another one was something about warscore, alliance etc. coallitions work a bit different, but usually if you occupy all provinces on minor party in war you can demand vassalization from the war leader anyway (the option to vassalize doesn't show before all provinces are occupied by you though, that's why you have to occupy all and then you will know if you can or not).
Coallitions screw this a bit because then the warscore doesn't scale properly, so you have unrealistic warscore demands for simple things.

edit3:
another thing was that when I watched the 25%+inflation, 0.05% per year reduction... too lazy to bring out calculator, but I would say you won't reduce the inflation under 10% in the rest of game at this tempo... I still think paying straight out inflation reduction and not investing into bad idea group was better...
I don't know what kind of advisors you had, but if I have mines I surely invest into masters of mint.

I've had bad luck with Master of Mint advisors. As for the rest, good thoughts all!

At the moment, I'm debating whether or not to give you guys an update tomorrow. Virtually nothing happens -- no wars or anything like that -- but the next time I play, well, things should get mighty interesting. I'll look through the screenshots and decide.
 

Avindian

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Chapter 11: An entire update in which the Japanese fleet loses comparatively few ships


Sorry, titles are hard. As a bit of warning, there are no wars in this update. Not even over Korea. I promise the next update will have more action and, dare I say, more Japanese ships sinking. (In the sake of full disclosure, some ships do sink in this update, but they’re individual cogs which I sent on exploration voyages.)

We begin this update with an entirely off-the-cuff observation. I don’t even remember making it at the time, but I must have subconsciously made it or I wouldn’t have taken this screenshot.

bvbi.jpg


It would appear that the Europeans have discovered the East. Spain isn’t the ideal power to partner with – and I’m sure I’ll need to do just that if I do get into some sort of European conflagration – but you have to start somewhere. I get very welcome news in a few short weeks.

p7rk.jpg


This event appears welcome when I initially receive it, but will later prove to be an irritant (better still, getting rid of it requires 200 power in every category).

egqp.jpg


In early 1619 it becomes clear that the Brits will never be friends with me, at least not friendly enough for basing rights. I decide to build a new cog in Wake and pick up the small army there, at which point I’ll cancel my military access. (I actually have 7 diplomatic relations as of the beginning of this update; two vassals, alliances with Dai Viet and Xi, RMs with Majapahit and Manchu, and the mil access with GB.) A new galley runs into a pirate around the Kurils, and is defeated, but doesn’t sink. The pirate is later crushed unmercifully. May 1619 marks a glorious day – the completion of our second set of ideas!

d7fm.jpg


You probably can guess what I’ll be doing with my admin for the immediate future. My naval advisor dies in 1620; he is replaced by a new guy, good for +30% relations over time. I pay off a minor loan in June (some event forced me to spend money that I didn’t want to; you saw it in the last update). Bone, the colony, matures in 1621. I’m waiting for my cog to arrive (it’s been scouting the sea around Ozark) in Wake, then it’s time for more exploring. Of course, it doesn’t make it back and sinks. I am seriously thinking perhaps that Japanese shipwrights are making ships out of lead instead of wood. September 1621 poses an interesting economic dilemma.

tm0i.jpg


You’ll notice I haven’t been spending the admin yet to work on the inflation; this is because I hadn’t decided to do that just yet. The important part from this screenshot is the relative importance of tax and production to Japan vis-à-vis trade; the boost to mercantilism will improve my stranglehold over the Philippines and Nippon, and soon I hope Malacca. I take the decision. I get a new mil advisor at the end of 1621 (+33% to reinforce).

1623 is a big year for Japan because:

bj3a.jpg


For this mission, you need 75% of your total force limit, which is 90 some ships for Japan. I’ve been building a lot of galleys, mostly, but some barques and the odd early carrack too. The new mission?

k7hk.jpg


You need under 5% inflation to complete it. I start using admin in earnest. I get a regency council a few days later, but it’s not a bad one at all – 4/2/5. Since there won’t be any wars for me any time soon, I decide to annex Makassar. Partially to get rid of the relation, but also to make my borders look nice – this would give me all of Sumatra.

w0j0.jpg


1624 sees me finally colonize Kamchatka (hah! You thought I forgot about it, didn’t you?) and with the improved range, I send my exploring cog north.

y6t8.jpg


This is no mere dual island cluster (there’s one – Miami – just north of Ozark, also British). This is a whole continent! I can’t colonize here yet, but I can explore. Next update you’ll get the rough outlines of the continent (I don’t know why I don’t have a screenshot of it this time around), since this brigade is doing some exploring. I also start building up transport capacity – I’m going to send an army to the New World and knock out some of the native nations there. Not in this update, though (remember, no wars). I get mil tech 14 in 1625.

This fires in 1626: all of sudden it should become clear why I loathed that event earlier in the update.

1im2.jpg


To further trigger alarm, Great Britain declares war on Shan. Fortunately, all they’ll get out of them is a concession of defeat. I do not like the idea of Europeans in my backyard. Mino goes Catholic in October. I do get a free fort in Sabah (the level four fort, I think – Tenaille) in December, but that’s already Shinto.

Another momentous day in Japanese history:

qnfg.jpg

16 January 1627: the day my inflation became really reasonable! (That shot is before the -1 inflation went into effect, so it’s actually just under 3% right now.) I actually make a lot more money than that each month; a native uprising or two has my army reinforcing at the moment. My new mission is to make friends with Portugal, a rival of Great Britain. Then, in 1629…

2yqu.jpg


Your eyes do not deceive you – that’s Spain colonizing. A western power. And an empty colony right below them. I eagerly place a free colonist there.

This fires in 1630; it’s a drop in the bucket, but it doesn’t hurt. Maybe I’ll convert those Buddhist provinces in Korea some day!

evdh.jpg


Since I’m 21 total techs behind Spain (15/17/18 compared to 7/8/14), Spain is pretty much ideal for Westernization. They’re also far enough away that I don’t have a lot to worry about. I get falsely excited by a Portuguese colony on Palawan; sadly, it doesn’t directly border a Japanese province, since it’s an island. It’s only a matter of time before my colony (and the Spanish colony) finish, though, so it’s no big deal.

Or at least it wasn’t, until Spain called a crusade on Majaphathit, who promptly burned their colony to the ground. This is all Spain got out of their heroic crusade.

jjx5.jpg


I get a new Admin advisor in 1632 – I go with -3 to revolt risk (to help take the sting out of Westernization, which I am sure is just around the corner still). I finally find a new colonial target in October.

dfud.jpg


I pull my colonist out of the colony which formerly bordered Spain (it will still grow, but more slowly) and send him off to Deren.

April 1633 sees a new Emperor for Japan (and an awesome heir, no less!)

2wko.jpg


Makassar is integrated in 1635. I get a new army advisor (+10% to morale) in 1636. All the while I am silently urging on my colony in Deren. Grow, damn you, grow! Finally:

17f4.jpg


I’ll play some more tonight or tomorrow, with an update tentatively scheduled for mid week.
 

JanBDim

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Woohoo! Westernization! Meiji Restoration 250 years avant la lettre :)

Also:

Since there won’t be any wars for me any time soon, I decide to annex Makassar. Partially to get rid of the relation, but also to make my borders look nice – this would give me all of Sumatra.

I think you mean Celebes/Sulawesi here.
 

Avindian

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Woohoo! Westernization! Meiji Restoration 250 years avant la lettre :)

Also:



I think you mean Celebes/Sulawesi here.

You're quite correct. I took a wild guess; my knowledge of the geography of SE Asia is not the best. :) But that's how I justify spending so many hours playing PDS games, after all!
 

Idhrendur

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You're right there is a distressing lack of sinking ships in this update.

But the beginning of westernization is alright, I guess.
 

Michaelangelo

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Finally, part of the New World that isn't British! You should name your new found continent.

Woot, westernization! I haven't seen how it is handled in EUIV, so I'm interested to see how it all plays out.

I hope that once you do westernize you can then promptly kick those pesky Europeans out of your backyard. ;)
 

horngeek

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Can Japan convert to Christianity by any method, or is that only a Daimyo thing?

The only game I'm playing with Japan is one where I started as Otomo 1578, which starts it off as Catholic, sooo...

(I quickly went to Protestant in that game. :p)
 

Davout

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New faith won't save ships
Catholic, Shinto both fail
Cthulhu awaits​
 

tnick0225

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Things have definitely changed since I last checked in :) Seems Japan is still doing well, and beginning westernization should help things out, although in the short term I imagine it may cause some issues.

Catholicism showing up though, is interesting...
 

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Can Japan convert to Christianity by any method, or is that only a Daimyo thing?

The only game I'm playing with Japan is one where I started as Otomo 1578, which starts it off as Catholic, sooo...

(I quickly went to Protestant in that game. :p)

There's a decision called Kirishitan Conversion, but I'm not sure whether that's available to Japan Proper.

Don't worry about the Christians BTW, sooner or later there will be another decision that will help you...
 

macd21

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Looking forward to seeing how the New World turned out! Would also like to see a map of Asia again, just to see all of Japan's glorious empire.

Interesting old world. I hardly ever see Denmark form, usually Sweden gains independence and swallows Scandinavia and the rest of the Baltic region. And Austria being swallowed by its neighbours...
 

Avindian

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You're right there is a distressing lack of sinking ships in this update.

But the beginning of westernization is alright, I guess.

If it makes you feel any better, I did send a bunch of explorers on one way suicide missions. "Just sail east until you hit dirt or the ship sinks. Whichever."

Those pesky Europeans converting your provinces... time to bring some Shinto to the new world. Sink some ships as an offering to the spirits!

It happened in a total of about three provinces.

Finally, part of the New World that isn't British! You should name your new found continent.

Woot, westernization! I haven't seen how it is handled in EUIV, so I'm interested to see how it all plays out.

I hope that once you do westernize you can then promptly kick those pesky Europeans out of your backyard. ;)

That's the idea! I'll give those Europeans what fer!

Can Japan convert to Christianity by any method, or is that only a Daimyo thing?

The only game I'm playing with Japan is one where I started as Otomo 1578, which starts it off as Catholic, sooo...

(I quickly went to Protestant in that game. :p)

I don't have a way to do it right now; trying to click on the button just says I can't do it. :)

New faith won't save ships
Catholic, Shinto both fail
Cthulhu awaits​

Well, Cthulhu would still sink the ships; he'd just be open about it.

Things have definitely changed since I last checked in :) Seems Japan is still doing well, and beginning westernization should help things out, although in the short term I imagine it may cause some issues.

Catholicism showing up though, is interesting...

Like the old Chinese curse, "May you live in interesting times."

There's a decision called Kirishitan Conversion, but I'm not sure whether that's available to Japan Proper.

Don't worry about the Christians BTW, sooner or later there will be another decision that will help you...

Yeah, I'm honestly not hugely concerned at this point, in all seriousness.

Looking forward to seeing how the New World turned out! Would also like to see a map of Asia again, just to see all of Japan's glorious empire.

Interesting old world. I hardly ever see Denmark form, usually Sweden gains independence and swallows Scandinavia and the rest of the Baltic region. And Austria being swallowed by its neighbours...

I'll definitely have an Asia map and a New World map (at least as much as I know) in the next update. Any other requests?

I'm going to play Wednesday, I think, so you'll have your update Thursday, in all likelihood.
 

Orlov Kruskayev

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Pesky Europeans screwing up your colonization efforts. Even in Asia.
 

Davout

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Silence has fallen
Japan waits for a good man
To pick up his brush​