Great work in Korea, despite the initial set back. As others have said, the expansion bonus is only for more advanced tech groups, and is only by unlocked by completing the idea group - so it would be a long time to wait even if you did westernise.
Since Avindian is in a pretty bad techgroup and plans to westernize asap, it's better to cut admin tech beyond lvl5 anyways. Admin tech from lvl6 to levels which Japan could reach before Westerners arrive are pretty weak, and most importantly: being behind AND having a neighbour who's not makes stuff extremly cheap - lvl10 techs for <250 monarch points anyone?You are way to behind in admin to go an admin idea.
Depends. High army tradition negates a good portion of offensive's benefits.Quality isn't as good as offensive in many ways
Since Avindian is in a pretty bad techgroup and plans to westernize asap, it's better to cut admin tech beyond lvl5 anyways. Admin tech from lvl6 to levels which Japan could reach before Westerners arrive are pretty weak, and most importantly: being behind AND having a neighbour who's not makes stuff extremly cheap - lvl10 techs for <250 monarch points anyone?
Depends. High army tradition negates a good portion of offensive's benefits.
Early Carracks w/ 10% combat multiplier / good naval tradition / good admirals do actually better than carracks w/o.you will need good ships from high diplo tech...
Forced march eats quite a lot monarch points and most importantly, it's useless against opponents having it as well.I think forced march tends to be a bit overrated by community, but it's the strongest tool in the set.
and I like the discipline bonus and forcelimit too
For some reason I have the feeling that the new world will be a thin strip of land as far east as is possible...
oh, and subbed
Great work in Korea, despite the initial set back. As others have said, the expansion bonus is only for more advanced tech groups, and is only by unlocked by completing the idea group - so it would be a long time to wait even if you did westernise.
Offensive and offensive
You are way to behind in admin to go an admin idea. And taking two naval ideas in a row is a bad idea. Quality isn't as good as offensive in many ways
Since Avindian is in a pretty bad techgroup and plans to westernize asap, it's better to cut admin tech beyond lvl5 anyways. Admin tech from lvl6 to levels which Japan could reach before Westerners arrive are pretty weak, and most importantly: being behind AND having a neighbour who's not makes stuff extremly cheap - lvl10 techs for <250 monarch points anyone?
Depends. High army tradition negates a good portion of offensive's benefits.
if you are either good with rolls or have so many military points you can throw them around like candy.
I think forced march tends to be a bit overrated by community, but it's the strongest tool in the set.
and I like the discipline bonus and forcelimit too (well quality has some good perks too, but somehow it mixes land and naval together which weakens a bit the group...)
btw Avindian another argument for why not go diplomacy idea group right now is, that you are actually naval power too and you will need good ships from high diplo tech...
Early Carracks w/ 10% combat multiplier / good naval tradition / good admirals do actually better than carracks w/o.
Forced march eats quite a lot monarch points and most importantly, it's useless against opponents having it as well.
For the discipline, quality has it as well, and forcelimit, the 10% multipliers are better than the 25%(?) more forcelimit offensive has.
I prefer using Quality over Offensive or Defensive when I play a navy-heavy nation. Since Japan is a series of islands, the choice for me would be quality.
(1) Get a land border with someone in the Western techgroup.This is probably a good time to mention that I really don't know how to westernize in EUIV. From tooltips, it seems like it's quite similar to EUIII.
(1) Get a land border with someone in the Western techgroup.
(2) Get eight techs behind (categories do not matter)
(3) Hit westernize in the technology tab (ruins your stability, gives extra revolt risk)
(4) up to 10 monarch points get deducted on each first day in a month
(5) requires 2000 to 5000 points in total (not sure how that's determined though).
((Grants the western units and techgroup upon start)).
Especially in the second battle, you're enemy is inland sea + galleys. Galleys are ridiciolously powerful in inland seas (that's why RL France had a significant amount of galleys till the dawn of steam ships).![]()
These could be the result of really bad luck, but particularly in that second battle, I don’t think it’s just dice rolls. No, this is the consequence of falling behind in naval tech and/or Korea taking Quality or Naval Ideas, I think. When you lose ships at this rate, build cost really bites you in the ass. Even when you win.
(1) Get a land border with someone in the Western techgroup.
(2) Get eight techs behind (categories do not matter)
(3) Hit westernize in the technology tab (ruins your stability, gives extra revolt risk)
(4) up to 10 monarch points get deducted on each first day in a month
(5) requires 2000 to 5000 points in total (not sure how that's determined though).
((Grants the western units and techgroup upon start)).
Without entertaining and educating AARs such as yours a lot of people would not play Paradox games, I am sure! Just don't explaining the mechanics/problems as you encounter them, especially when trying to expand.