OMG I read almost the entire AAR in one read, except for the last few pages of the invasion of USA.
Love it. Your AAR is great. Its in-depth with plenty of tips. Very helpful to anyone wanting to play Japan or a Naval focused nation. The small auto return button in regard to naval landings...never noticed it before now.
A really good read and a great inspiration. Thankyou!
In terms of your question about Wargames, yes they do help. Impressive, btw; how you just kept on investing in one wargame after another.
Also. Something tells me that you are more than ready to go multiplayer. That is if you havent already done that. I think your gonna annex USA too. Good plans btw. Good situations maps.
Thanks for the feedback and nice compliments. I am not the best at writing english (second language) and I don't have so much interest in story-telling or time/interest to invest to historical facts. So I try to just take some good screenshots and let them do the talking. I am actually pasting each one right into paint so I can edit it on the go, it makes it so much easier for making the AAR. But I can do with some spellchecking when I look back at posts.
When I look back at the AAR, I wonder where the 4 CV's I set into production in May 1941 according to post 103 (page 6) went? It is not in production now. But, the game has crashed several times, so it could be it crashed and then I did not remake them or something. Good about the wargames, I would maybe even have done a few more if I actually knew they were helpful.
Got quite good grasp on the game mechanics and read a lot on the forums, so I have tried to make the AAR something new players can learn from. And yeah, it is a lot of naval, so perfect AAR for learning such stuff. That being said, I am not a really into the math behind everything so I can't argue for the "perfect fleet" or anything like that. I mainly did this AAR because I could not find any Japan AAR where they got to Pearl Harbour, and I was trying to take USA as Japan, which I failed at 3-4 times before I started this AAR. I did some research, then knowing I needed lots of MTN divisions for west-coast of USA. And I realized the Light Infantery doctrine probably is the best for Japan, as it peaks in 1942-1943, and it has a lot better org-regain than for example Mobile Doctrine, so I did not try to switch this time.
As for multi-player. I am not sure. A game takes such long time, and my game even crashes every now and then.