I have just started reading James Holland's The War in the West. I must say from the first few pages I thought that this book will probably be the equivalent to what HOI4 should be.
A focus on strategy and tactics and to bring them together also on the operational. From the politicians and industrials over the field marshals and generals down to the pilots, sailors, soldiers and civilians.
I don't know if in the end the book is indeed a good read, but the start is promising.
If anyone has read it, could you tell me, if I am correct in my assumption?
Otherwise, what I really want to say with this, is that I feel like HOI4 is missing this kind of balance between the macro and the micro. It is either to much macro, where details would add immersion, or too much micro, where there is no need of such.
They completely omitted supply and fuel, but you have to manage your airplanes in stacks of 20. There is no OOB that brings much needed immersion, but there are air aces that you don't care about. You are supposed to let the AI lead your armies, whilst it doesn't have any sense of strategic thinking. And so on. I don't want this thread to become another one of these "boohoo the game is broken" - threads, because they are not constructive or helpful.
I want this thread to be more about how the devs could learn from real history and how everybody on this forum can profit form it as well. I will read this book now and if I find something noteworthy concerning the game, then I will share it with you. And you are also invited to share your inputs here to get a proper debate going, maybe even having the devs join in? Maybe someone on this forum has also read this book and can share his opinion?
A focus on strategy and tactics and to bring them together also on the operational. From the politicians and industrials over the field marshals and generals down to the pilots, sailors, soldiers and civilians.
I don't know if in the end the book is indeed a good read, but the start is promising.
If anyone has read it, could you tell me, if I am correct in my assumption?
Otherwise, what I really want to say with this, is that I feel like HOI4 is missing this kind of balance between the macro and the micro. It is either to much macro, where details would add immersion, or too much micro, where there is no need of such.
They completely omitted supply and fuel, but you have to manage your airplanes in stacks of 20. There is no OOB that brings much needed immersion, but there are air aces that you don't care about. You are supposed to let the AI lead your armies, whilst it doesn't have any sense of strategic thinking. And so on. I don't want this thread to become another one of these "boohoo the game is broken" - threads, because they are not constructive or helpful.
I want this thread to be more about how the devs could learn from real history and how everybody on this forum can profit form it as well. I will read this book now and if I find something noteworthy concerning the game, then I will share it with you. And you are also invited to share your inputs here to get a proper debate going, maybe even having the devs join in? Maybe someone on this forum has also read this book and can share his opinion?