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unmerged(74599)

Nexus 6
Apr 17, 2007
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Fine, you said above that most games are played with no SU alliances allowed. This is not the case. Most allow lots of SU alliances.

In anycase, I addressed the technical issue of influencing as it pertains to most rulesets in play, not specific games which vary from those standards.
 

unmerged(74599)

Nexus 6
Apr 17, 2007
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Not sure what you mean.

So far, for a game with many rules, from what I have seen, I think the Aussie rules are the best for players who understand the system, while Hiensen's rules as they are posted above are also fairly balanced and simple enough for anyone to play.
 

unmerged(74599)

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Take a look at the 16th post in this thread.

In anycase, I am really only commenting on GOI'ing and influencing. I agree in principle that combining Hiensen's rules with some aspects of the Aussie rules is a good way to go. But my idea is to create a modified MP game that can dispense with many rules, period.
 

unmerged(74599)

Nexus 6
Apr 17, 2007
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Yes. And I am saying there is this ruleset and that ruleset, and they all have their good features. Combining them is also a good idea, however, I really doubt that it is possible to create a "perfect" ruleset that covers all of the little holes and exploits available through the game system, unless it was extremely long.

However, in doing some modification we have discovered a few things. One of the most interesting being that we can eliminate a lot of supply exploiting by lowering the "Cancel_Trade_Threshold" for all minor countries at start. This (we hope) will elminate all kinds of resource reselling, and that kind of thing. It seems to work on first examination.

For one thing it is nearly impossible, unless you have no army at all, to have zero daily supply expense.

Another thing is that we can eliminate a lot of exploits simply by re-organizing the events.For example I pointed out before, Italy can not take advantage of Danzig, and invade the Balkans without consequence, as it is in most rulesets.

So really, I am not so much interested in rules which define what countries (and when) can be attacked, but trying to set it up so that those kinds of things happen as a function of the AI. I am interested in issues of game mechanics, such as influencing. For one thing because I am trying to make it so that US war entry is entirely based on sliders, and belligerence, not by a a set date, however modified.

For example, USSR allies Brazil, and the USA gets an Isolationism slider move. Germany attacks Republican Spain or makes an alliance with Nationalist Spain, USA gets an interventionism slider move. USA can not join Allies until it could naturally DOW both Italy and Germany, but it could DOW Japan independently, if Japan was rampaging in the Pacific.

In a perfect world the game would be defined by events, a simple rule like no war till Danzig, no breaking NAP's and peace treaties, and the rules covering combat and diplomatic mechanics.
 
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jackda

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I ABSOLUTLY agree , and i know that the better system is based on such addon like you are making (even if we don't totaly agree on some specific point , what is normal indeed ,as every players can't have the same conceptions on every points of the game ) . But your general conception is the best , i've always said! ;) (see my post 51 in this thread :D ).



But pleaaaaaaaaaaaaaaase don't forget the GOIlic!
 

Galverizer

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I am out of this game the rules are really just to much favoring USSR.

And that you add rules after the first session is over suxs.

Just play by aussie rules and everything is fair.
 
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:D :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:
Are you joking ! It's a rule for Japan that disadvantage SU (one MORE!!!)! I even asked Visser (actual Jap player ) if he's OK for this one , and of course he is!

And i've never said we will use this rule in our current game!
It's a thread for the RULES not for the game ! Of course i'm not changing game rules during game :wacko: !!!!!!!

By the way, please FIND ME some rules that are MORE DISFAVORISING for SU than those ones !!!!

If you want to use aussie rules (its a bit weird during game ) there's no prob for me but you may regret it (please first break your 1936 alliance with Italy , its against the aussie's rules ..... ):D
 
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Galverizer

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yeah sure I can break it. But I askedif it was okey and everyone including you agreed on it, just read the forum.

This was the starting rules for Germany vs SU: "What ever is negotiated through NAP and Ribbontop pact."

But now you have added rules about it instead.
 

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Phadishar said:
yeah sure I can break it. But I askedif it was okey and everyone including you agreed on it, just read the forum.

This was the starting rules for Germany vs SU: "What ever is negotiated through NAP and Ribbontop pact."

But now you have added rules about it instead.


Wich rules ??? I didn't add nothing about R/M pact for years!
I don't understand what are you talking about
And why do you want to change rules now?
 
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Galverizer

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Ok Predator says the rule have been there all along.
I guess I will just have to deal with it. Would have built more industries if I would have known it.
 
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jackda

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I think you should have readen the rules more carrefully before , that way we would have debated them before the game start.

The only rules we changed was one who allows you to ally with Italy in
1936...... :D

Anyway we still can restart the game if the others are ok :confused:

we should continue this discusion on the appropriate topic (Friday 1936 game)
 
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Galverizer

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I got this game confused with the sunday game I think. We are 2 weeks from war there.
We are only on 1937 so building more industries for Germany to make up for the late dow against SU is easily fixed I guess.
But would have prefered a USSR with low GDE :D
 

jackda

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So it was a game messing , that's what we were thinking about , as we didn't understand very well what you were talking about :D

0.4 or 0.5 GDE is about the same indeed ,but a 1940 Barba with France AI and with Italy aligned in 1936 is not very funny anyway.
Historical Barba is the more interesting IMO , first the game is programmed for that , secondly it permits to the Axis to prepare against UK and USA (going for Gib and Suez)

One very good point for Axis in those rules is that SU/Allies MUST defeat Germany BEFORE May 45 (it's the historical way to balance the game as Allies are advantaged in the game as time last , like they were IRL).
 

Galverizer

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jackda said:
So it was a game messing , that's what we were thinking about , as we didn't understand very well what you were talking about :D

0.4 or 0.5 GDE is about the same indeed ,but a 1940 Barba with France AI and with Italy aligned in 1936 is not very funny anyway.
Historical Barba is the more interesting IMO , first the game is programmed for that , secondly it permits to the Axis to prepare against UK and USA (going for Gib and Suez)

One very good point for Axis in those rules is that SU/Allies MUST defeat Germany BEFORE May 45 (it's the historical way to balance the game as Allies are advantaged in the game as time last , like they were IRL).


hmm yeah missed that rule to, Germany defeated that early could be very hard. But USSR can't give military accsess to allies I hope?