I've modded in some unseen mechs. Is there an community interest in them?

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Jack Ryan

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In a perfect world, I 100% agree. But the 60 ton Rifleman fills a big hole, and I'll take an ugly Rifleman over NO Rifleman any day.
I suppose you are correct. I just think I'm visually damaged from seeing too many Jaeger's already! No desire to see more Blackjacks either.

I just can't look at the mechs and say "thats a rifleman". Back in the day I could do that, however, with battletech... So many mechs fill the same essential role or weight class that visual styling is really the only thing that sets them apart (other than the current hard point limitations which can be modded off).

I will wait for Solhama Joe even if it takes a decade for him to push out more, actually modelled designs.
 

Marauder3D

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Good news, SolahmaJoe is back at it and almost done with the Phoenix Hawk. At that point we'll have three classics down from MWO, and 2 to go. Hopefully other modders can do the last two, the
upload_2018-9-26_9-49-49.jpeg
and the
upload_2018-9-26_9-50-12.jpeg


I don't know about you all, but I feel like doing a new campaign!
 

Pode

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Also good news, bloodydoves has learned from the master and modded in the MWO Annihilator as a standalone mod. Someone else has added two of the MWO Clan mechs to RogueTech
 

Pode

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Well, SolahmaJoe has done it again, Phoenix Hawk is in the game! Just ran the first mission with the PHX as my ride, all is better in the world!
It's an update to his existing Hangar of the Dispossessed mod, not a new mod, so sort Nexus by last updated instead of the default last published.
 

Darrious Quinn

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ok I really want to get into this mod but last time I tried, early on, found it didn't work quite right. Sizing issues with Marauder and War Hammer had no legs. Have these been fixed? Is sizing still dependent
on that other mod?
 

Pode

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Yeah, you need the Mech Resizer mod also. The Whammy works fine in the field, it's only the Mechbay that is weird