I've got a few questions, mostly just where to find stuff

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the_atm

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So I've got about an hour into I:R and my first impression is that I do love it. I can see me loosing hundreds of hours into this much like CK2. I hope it keeps that pace up with more content, DLC whatever it is.

However I'm having some issues finding information. I'm going through the tutorial and I can't seem to figure out where someones opinion of me is, or where a country/city-state's opinion of me. I'm doing the mission where you have to raise the opinion of the city state and I can't figure out where I'm at. I feel that CK2's overabundance of hover tool-tips would be useful here.

As well, how to assess the strength of a country before war. How strong their army is, or potentially is. Again, CK2 is pretty easy to figure out by just looking at "Army strength" They can rise 2k troops and I can raise 5k.

this could be a part 2 of 2 but is there a reason to disband units? It seems like we just leave them standing around as you have to build each unit manually unlike... CK2 where you raise levies. Is this more the Stellaris influence of having armies waiting around?

And last but not least. Where is the soundtrack? I love how the soundtrack of EU4, Stellaris, CK2 HoI4 (I think?) are found in the files yet it seems I:R isn't?

Anyways, great job so far Paradox, again... I'm only an hour in but these are the few thigns I'm struggling with out of the gate.
 

OwIcohoIic

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I spent ages trying to find the opinions too. This is a random screenshot in another language but see where it says +40 in green to the right of the portrait? The top one is their opinion of you, the bottom is yours of them. Hope that helps!

As for how strong they are? You can get some info from the icons in the row below the portrait, stuff like population, cohorts etc

This is more like EU4 or Stellaris where keeping your armies up is a good idea, just lower their maintenance a little or disband some if funds are a problem. Also it's a good idea to unassign commanders when you're at peace so the army doesn't become too loyal to the commander and refuse to leave them.
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