You literally cannot declare war currently with low stability in this patch. That's absolutely absurd, arbitrary, artificial, and utterly ahistorical (see Roman history). That alone is more than enough to demonstrate my point.How is it "arbitrary, artificial and ahistorical"? In I:R, expansion reduces stability and makes it harder to keep your subjects loyal and your pops of different cultures happy, leading to an increased risk of civil wars and rebellions. What does the player base have to do with anything? Did you just want to say "I:R sucks" but were too lazy to try to understand its mechanics?
Even with the subjectivity of what causes corruption or rebellion, empires growing almost always (as Jarvin and myself have posted dozens of times now) results in less corruption because of the increased ability to send off second sons to make fortunes in the far off lands as opposed to attempting to take a larger share of the pie at home. In the I:R period specifically, empires rose and fell extremely quickly. The warscore system is completely and utterly antithetical to the period. There were only 3 Punic Wars, yet attempting annex Carthage in game (even with massive raiding and pop death) takes half a dozen wars. It takes something like a dozen wars to take over Maurya. The game makes the fundamental mistake of conflating speed of conquest with ease of conquest - forcing all the players to play a boring game in the meantime.
My point about the playerbase is that it makes little sense to attempt to recreate something that's failing as a product. Its the equivalent of saying that you want to make something like Anthem (or whatever your disfavorite recent game happens to be).
Also, if I wanted to say I:R sucks and were lazy, there's way more fun and less involved ways of doing so. I think the internet's proven that enough in the last year.
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