I don't know if I'd call it 'risk on steriods' if it made estates/pops/development/etc more central to the game. For reference, I don't think the mod MEIOU (which adds a lot of internal mechanics, and will add a ton more when MEIOU 3.0 comes out) is a 'risk on steriods' type of game. Maybe you disagree, in which case this is more a discussion over definitions rather than mechanics.
To be clear: while MEIOU is an awesome mod that I think everyone who wants a more historical and realistic game should try, I don't think the devs should try and model EU5 after MEIOU. I'm not arguing that at all. I know that saying MEIOU is more realistic than EU4 sounds like I'm complimenting the former and insulting the later, but I don't think games necessarily need to be realistic or historically-inclined, and I don't think games that are like that are always better than games that aren't.
And, as I've said in many posts, I don't think there are enough players like me to make making a game like that worthwhile. I would just appreciate more internal mechanics, that's all.
You lost me here.A simple case of something that was remoced from eu3 for vanilla eu4 and later readded were CoT.
But i have to admit, i don't have enough eu3 experience for a complete list.
Like i said i admit not knowing enough about eu3 to pinpoint what exactly was cut for which reason.
We keep a list of all DDs on the wiki for all you nostalgic folks.EU3 had a total development timeframe was about 5 years afaik.
Which would only further strengthen the argument that implementing all of eu4 features into eu4 vanilla would take agesWe keep a list of all DDs on the wiki for all you nostalgic folks.
Developer diaries - Europa Universalis 4 Wiki
eu4.paradoxwikis.com
Europa Universalis IV dev diary 2 –The purge & all cards on the table
Welcome to a new development diary about Europa Universalis IV where we talk about the purge the game is undergoing. So what is a purge when it comes to creating a sequel? Purging is when we remove features that simply are not good enough...forum.paradoxplaza.com
Actually, EU3 had probably less dev time (not considering idea/vision talks). At the time PDS had a single team moving between the different projects.
I know that Johan has already said they are planning new expansions for EUIV but this feels like a mistake for the following reasons:
- 1.30 had the longest development cycle yet it is riddled with bugs. The EUIV code base has clearly become too bloated to update.
- Imperator: Rome and CK3 have new good looking maps with incredible detail. EU also needs a map upgrade.
- Much needed overhauls such as switching to a pop based system and a dynamic trade route feature would allow greater nuance in gameplay. Fundamental feature overhauls like this can only come in a sequel.
- Buying all EUIV content costs hundreds of dollars or a subscription.
the issue i have with this is how johan repeatedly stated that he would be lead for eu5 if it was made and he is assigned to lead more eu4 dlcs. So i guess development did not start yet. Also there is the option, which i know many players hate, that there won't be an EU5. (I mean how many people seriously belief there will be Vicky 3?)Bear in mind that they made several expansions for CK2 whilst CK3 was in active development, so the two are not mutually exclusive.
I was not necessarily saying it from a historically perspective (which is has been very well answered by other colleagues here), but from the need to preserve some variety in game mechanics and play style between Paradox games. If not, they could well do a single game going from 200 bc to 2000 ac -- oh, right, that's called Civilization VI.During this time period. population was the most important resource. Slightly edging out competant rulars and generals. This game needs a pop system
So, how many threads about EU5 do we need again?
https://forum.paradoxplaza.com/forum/threads/eu4-after-the-emperor-update.1395018/
https://forum.paradoxplaza.com/forum/threads/europa-universalis-5.1273994/
https://forum.paradoxplaza.com/foru...utside-of-europe.1316294/page-5#post-26464312
https://forum.paradoxplaza.com/foru...expected-eu5-confirmed.1395034/#post-26623974
And these are just the very recent threads.
I would notionally agree that PDX going and building a proper game from scratch with more interesting systems which integrate with one another should be what PDX should do, but given the fiasco that 1.30 and debt spiral has been, DO YOU TRUST THEM TO DO AN EU5 ANY BETTER?I know that Johan has already said they are planning new expansions for EUIV but this feels like a mistake for the following reasons:
- 1.30 had the longest development cycle yet it is riddled with bugs. The EUIV code base has clearly become too bloated to update.
- Imperator: Rome and CK3 have new good looking maps with incredible detail. EU also needs a map upgrade.
- Much needed overhauls such as switching to a pop based system and a dynamic trade route feature would allow greater nuance in gameplay. Fundamental feature overhauls like this can only come in a sequel.
- Buying all EUIV content costs hundreds of dollars or a subscription.
In the past year EUIV has been consistently averaging about twice as many players on steam. The exceptions beIng right when CKII went free to play, it almost caught up to EUIV for a couple months and after emperor EUIV was much higher but is tracking back to the twice as many.The game could very easily abstract and generalise a lot of internal mechanics, just like it already does for literally every other mechanic in the game. Making estates central to gameplay or adding in POPs would, in and of itself, create a lot of generalisable inernal mechanics.
(Does EU4 usually have a bigger playerbase than CK2? The last I saw, which admittedly was a few months ago, the numbers were comparable.)
with new trade system doesnt sound badIf Johan stays on the wheel, EU5 will be more EU4 with a pop system.
It does to me. Tech groups and the culture system are pure cancer imo.with new trade system doesnt sound bad